Thea: The Awakening

Thea: The Awakening

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Can you make that Unity launcher optional?
Hey, congrats...
can we maybe get rid of the launcher and have res. settings ingame? With step to 1.0, e.g. Chaos Reborn did it.
Or can I skip it via a command line switch?

Thx
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Showing 1-4 of 4 comments
A'vee  [developer] Nov 20, 2015 @ 5:14am 
We had that before, but that was causing problems for people with multi monitor setups. So we went back to unity launcher.
OK, but a command line argument would be nice, Not that it is super important, but hey.
A'vee  [developer] Nov 20, 2015 @ 5:27am 
I had a quick look into Unity documentation, but did not find a way to remove it once it is in a build. We could disable it by default, and then an argument could be used to force show it, but I think it would cause more problems than it's worth.
Sorry for refloating the thread. But in case it helps to tell you that to use it on a specific monitor when you have several connected, it is as easy as entering window mode from the game, dragging to the correct monitor and returning to full screen.

Instead, the launcher Unity is a headache for utilities as 'AutoTranslator', which serves to automatically translate any game made in Unity. Well... not all of them :papyrus:
If the game comes with the launcher activated by the programmer there is NO way to make it work. I hope that in a short time this damn launcher will no longer be needed.
Last edited by V͎4͎M͎P͎ɨR͎3͎ |ᵉˢ|🧛; Jun 11, 2021 @ 8:50am
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Showing 1-4 of 4 comments
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