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https://youtu.be/v87n0WJSKTk
A few examples:
- Blunt damage weapons: f you do more dmg than necessary to kill a foe, the "overkill" dmg will be dealt to the next foe.
- Poison damage is doubled against wounded foes
- Dexterity stat improves your hunting / sneaking attempts...
It would be a good idea to have the tooltips display all the info directly.
About the difficulty...if it was made as a scout skill it would be cool, the higher the skill the more info is displayed.
Take a look at the skill Mythology in Wizardry 8 - The ability to recognize the true identities of monsters and determine their characteristics.
As this skill levels through the game, you are able to see more and more information. The skill level also determines how much can be seen based on the monster's level...so you're always running into things that you don't have much intel to go on.
For example, at first you might not be able to see anything on that level 1 rat, put a few points in it and you can see the # of HP and Stamina...later down the road you find a low level monster and have high mythology and you can see HP, Stamina, MP, Resistances. etc.. <3 this mechanic
Then there's Lords of Xulima, you gather information about a monster the more you fight it, eventually learning all there is (not skill based).
Also killing enemies to learn more is cool but the biggest problem with enemy is when you encounter it first time, as you have no idea if you can or should not attack it ;)
But yest this need deep thinking and that's what we would do :)
Stands true in current state of the game...don't know anything about the monster group except the type & number of enemies. The only real thing we know currently is, skeletons & boars (goblins sometimes) are tough early game, dwarves & dragons are evil late game.
To add to the thought...the more you fight "monster type"...you gradually learn/are provided the average level, damage, armor, defense, HP, equipment used, etc..
1, estimate of enemy numbers with 30% accuracy
2, estimate of enemy numbers with 15% accuracy
3, accurate enemy numbers
4, size of each enemy (small/large)
5, quality of each enemy(for instance higher levels could be more gear which means more weight in footprints).
then start showing what you can get if you win the battle or other scenarios if you choose them.
6, show 1 item of loot if you win/sneak/assassinate etc
7, 3 items
8, all items gained if you win/sneak/assassinate
now you start getting into specific types of monsters
9, actually enemy names and numbers
10, 33% of enemies have their health displayed
11, 66%
12, 100%
Scouts would also only be able to gather the information as a check in the pre battle screen...ie:
You find a band of enemy, do you want to:
1,Scout
2,Attack
3,whatever and so on..
On success you'd then be shown the enemy info and have the option of leaving or attacking...but theres also opportunity for failure where theres a chance your scouts are caught...then you can either attack and have a chance at getting them back alive or leave them to their fate.