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I have 7 cabbage farms with 20 kids sat in the city and none have grown up in a while.
i've noticed issues with cabbage patches lately. In fact, I've scrapped them altogether in favor of pallisades.
Ah, the good old days when we had no cares except for Saturday morning cartoons!
So I think the next game I'll just focus on pastures and other buildings and see if I have the same types of manpower issues.
The biggest thing I've found doesn't seem to be so much increasing the birthrate as DECREASING the death rate. That's not always in your control, but here's some tips I found (probably ought to be its own thread):
1. Expeditions need 8+ people to survive. One of those people absolutely should be a medic.
2. Whenever you're wounded enough to get the red blood drop, then camp and wait a few turns. If your people don't die as soon as you hit the end turn button, they'll most likely survive.
3. Take the non-risky methods. It's unknown whether or not they yield less loot and xp, but the rate at which you'll clear spawns would make up the difference, I feel.
4. Always be upgrading gear. Best fighters get the best gear ... they can take better advantage of it.
5. Defense better than offense. I keep maybe one or two heavy hitters around to strategically move in front of a high defense enemy but for the most part I'm heavy on the defense with a front line of sword and board ready to go.
6. There is no shame in out-muscling your opponents through sheer numbers. I roll with an expedition of 12 when I can manage it.
An ever increasing chance for kids to grow up every time the roll fails, even if it's just a 1% increase would be great.