Thea: The Awakening

Thea: The Awakening

View Stats:
Souldrake Oct 11, 2015 @ 3:38am
Children Not Growing up-- bug or...?
In one game, I had children grow up fairly regularly, but in my most recent game, I have not had a single child grow up in 100 turns of game play. I just lost one of my expedition members and really need to replace him with another warrior, but I have 10 children none of whom have grown up and I don't have any more warriors to lead another expedition... it's kinda frustrating. =/
< >
Showing 1-15 of 63 comments
Troy Oct 11, 2015 @ 3:59am 
Originally posted by Souldrake:
In one game, I had children grow up fairly regularly, but in my most recent game, I have not had a single child grow up in 100 turns of game play. I just lost one of my expedition members and really need to replace him with another warrior, but I have 10 children none of whom have grown up and I don't have any more warriors to lead another expedition... it's kinda frustrating. =/
I've had games like that. I've also had games where I had three kids grow up within a ten turn spread. I think it's controlled by an RNG, and this sort of thing can happen.
onetwentysix Nov 24, 2015 @ 6:36pm 
It's more than the RNG - I had over 40 kids my last game, and hadn't had one grow up in over 100 turns - a few early on, and then absolutely nothing. Children should just have a flat X turns to adulthood, or at the very least, the chance should go up the more kids you have.
... ... ... Nov 24, 2015 @ 6:43pm 
Same problem here, I was taking them on expeditions beucase they tend to grow up faster, but not any longer. I'm currently at turn 430something and have not had one child grow up or any new people even though I have my city maxed out and even +11 to demons, but still, nothing. Not too happy about it.
3tamatulg Nov 24, 2015 @ 6:54pm 
+1 to this

I have 7 cabbage farms with 20 kids sat in the city and none have grown up in a while.
Miradus Nov 24, 2015 @ 7:59pm 
I'm not seeing many grow up either. Before you could reguarly count on one showing up fairly regularly but not in the past couple of games.

ilikemadeupnames Nov 24, 2015 @ 9:13pm 
Originally posted by Souldrake:
In one game, I had children grow up fairly regularly, but in my most recent game, I have not had a single child grow up in 100 turns of game play. I just lost one of my expedition members and really need to replace him with another warrior, but I have 10 children none of whom have grown up and I don't have any more warriors to lead another expedition... it's kinda frustrating. =/

i've noticed issues with cabbage patches lately. In fact, I've scrapped them altogether in favor of pallisades.
Aria Nov 24, 2015 @ 9:21pm 
Right I'm thinking pallisades too. I mean these cabbage patch kids are spoiled and somehow manage to stay a kid forever! Wish I had their powers.
Last edited by Aria; Nov 24, 2015 @ 9:21pm
ilikemadeupnames Nov 24, 2015 @ 9:22pm 
Originally posted by Veridian:
Right I'm thinking pallisades too. I mean these cabbage patch kids are spoiled and somehow manage to stay a kid forever! Wish I had their powers.

Ah, the good old days when we had no cares except for Saturday morning cartoons!
Miradus Nov 24, 2015 @ 9:48pm 
Realistically, I'm already picking up a decent amount of children from events and whatnot. I've rescued children being attacked by wolves in the wilderness I don't know how many times. I have no way of knowing how many children I have obtained through events versus the cabbage patch in any one game.

So I think the next game I'll just focus on pastures and other buildings and see if I have the same types of manpower issues.

The biggest thing I've found doesn't seem to be so much increasing the birthrate as DECREASING the death rate. That's not always in your control, but here's some tips I found (probably ought to be its own thread):

1. Expeditions need 8+ people to survive. One of those people absolutely should be a medic.

2. Whenever you're wounded enough to get the red blood drop, then camp and wait a few turns. If your people don't die as soon as you hit the end turn button, they'll most likely survive.

3. Take the non-risky methods. It's unknown whether or not they yield less loot and xp, but the rate at which you'll clear spawns would make up the difference, I feel.

4. Always be upgrading gear. Best fighters get the best gear ... they can take better advantage of it.

5. Defense better than offense. I keep maybe one or two heavy hitters around to strategically move in front of a high defense enemy but for the most part I'm heavy on the defense with a front line of sword and board ready to go.

6. There is no shame in out-muscling your opponents through sheer numbers. I roll with an expedition of 12 when I can manage it.

Elhazzared Nov 24, 2015 @ 9:59pm 
Normally when I have only few kids, like the ones at the start they grow up at acceptable rates. Heck once I got one of them growing right as a passed the first turn and the other one grew in like, another 3 turns but that was highly unsual. However I am in a situation where I ahve 8... well had 8, one eventually grew but it took over 100 turns to even get one growing up.

An ever increasing chance for kids to grow up every time the roll fails, even if it's just a 1% increase would be great.
Ex Mudder Nov 24, 2015 @ 10:10pm 
Right after release, I had 2 of 4 kids grow up that I picked up in a quest... before I finished the quest and got back to town, Since the post release patch, I might get 1 kid becoming an adult every 20-30 turns.
jasta85 Nov 25, 2015 @ 7:00am 
I just had my first game post release, first 50 turns or so and I had picked up 3 or 4 kids but never had a single one grow up, I did get 3 new villagers just from people joining me but no grown up kids. rather annoying
lambdoid Nov 25, 2015 @ 7:13am 
My last game the cabbage patch didn't produce many kids and the ones it did produce were killed or enslaved by random events.
KhashFirestorm  [developer] Nov 25, 2015 @ 7:24am 
May I ask you for some extra details about the size of your population and turn numbers when they does not grow? It seems strange that population grow would stale completly, but there is a system which soft limits population grow when it gets reasonably big, and a system which tune population grow to be spread over time. But that said its possble to have few villagers joining you even in a single turn as well as stale time that noone joins you over 100 turns(but that should be really rare if you have small population and buildings to attract creatures).
Ex Mudder Nov 25, 2015 @ 7:35am 
I had 11 villagers, later 12 (picked up a goblin). 6 children, one grew up (thus 11 not 10). Porbably played 80 or so turns. I also seem to alway get the same goodies plus strength test as my first event on turn 2. Picked up 1 more kid from slavers, thought there would be more, shortly before I stopped playing.
< >
Showing 1-15 of 63 comments
Per page: 1530 50

Date Posted: Oct 11, 2015 @ 3:38am
Posts: 63