Thea: The Awakening

Thea: The Awakening

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Multiple Expeditions
I'm having a hard time seeing when is the optimal time to have multiple expeditions. Sometimes I'll break up my main one to gather multiple resources but I'll keep them close so I can combine them.

It seems like I'm either short on people or short on quality equipment until the late game.

Also, I've had 0 luck attracting anything but humans. In my current game I've had +10 attract demon for about 500 turns and I haven't seen one yet.
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Showing 1-13 of 13 comments
Darmondmazual Jan 20, 2016 @ 7:08pm 
well Personally I will first fill up my main expidition (so I can fight and intercept anything big going after my village and gather from farther off nodes etc) then I make sure to fill my town with enough people to fill the wood and food harvest and have at least 1 crafter (so about 11 people minimum) from there I will wait collecting people till I can fill at least 10 spots as it feels any less and your probobly gonna get curb stomped by large groups or strong groups (helps to make sure to get a medic and a witch before starting a new group but is not nessisary)
There's just some really bad ♥♥♥♥ out there pretty quickly. It feels like the encounter difficulty ramps up fast then plateaus for the vast majority of the game. So I'm scrambling at the beginning to stay alive around these tough mobs and trying to gather whatever resources I can. My main group struggles to survive so I'm not sure how I could successfully equip a B group.

Maybe I'm not utilizing construction early enough? That could possibly help. Having superior numbers can help to even battles where you lack equipment?
Darmondmazual Jan 20, 2016 @ 7:51pm 
well if a group of monsters is too hard to fight directly it is definitly a good idea to use one of the other options like hunting or tactics. That said your first out group should be takeing out any nearby lairs and monsters (that wont wipe the floor with you) asap you get eq you get exp you get rid of a monster spawning lair, EQ you cant use or wont use should be broken into materials and brought back to town and turned into EQ you can use. I have found sofar on my current playthrough that staying active in clearing out nearby lairs drastically reduced attacks on my setlement. as for superior numbers that can help to a point I dont see an early poorly equipt group takeing out a dragon at all really not without heavy loss but if the level differance is only a little higher then yes
It took about 800 turns at +10 but I got a demon and it was pretty useless lol.
Spider Jan 20, 2016 @ 10:50pm 
When you're have enough people to field two expeditions you could have gone and won the game already. You can use more if you drag the game out.

Attraction chances go down when you have more people. I guess you're at a point where you already have lots.
Itkovian Jan 20, 2016 @ 10:57pm 
Originally posted by Spider:
When you're have enough people to field two expeditions you could have gone and won the game already. You can use more if you drag the game out.

Attraction chances go down when you have more people. I guess you're at a point where you already have lots.
Gonna have to agree with Spider on this one, unless you're just enjoying playing and don't care about difficultly or finishing the game (which is totally OK!)
Well I drug the game out to 1200 turns just testing things out, but what you're both saying is that the more people you have the lower the chance you have of attracting new people (makes sense, just clarifying) ?

So in my new game, where I have obsidian 10 hexes from the village, I should have a much better chance of attracting a lot of goblins after I make literally every building out of it than I did in my last game where the monster-attraction buildings were built after my population hit 30?

Does this mean that if I want to attract new recruits I should find a way to do away with villagers that aren't useful?
Itkovian Jan 21, 2016 @ 12:41am 
Originally posted by Brardor:
Well I drug the game out to 1200 turns just testing things out, but what you're both saying is that the more people you have the lower the chance you have of attracting new people (makes sense, just clarifying) ?

So in my new game, where I have obsidian 10 hexes from the village, I should have a much better chance of attracting a lot of goblins after I make literally every building out of it than I did in my last game where the monster-attraction buildings were built after my population hit 30?

Does this mean that if I want to attract new recruits I should find a way to do away with villagers that aren't useful?
Over the course of several thousand turns doing testing for website data, I found that if you have fewer than 27 villagers, the chances of recruitment appear to be higher. The easiest way I found to "dispose" of villagers is to send them on an expedition with no food or fuel right outside town, and let nature do the rest.
Ok great, because I was really discouraged about attracting "monster" race units in my first two games. It wasn't a priority and I only did it as an afterthought after my victory was ensured.
David Jan 21, 2016 @ 11:34am 
Expeditions with basic equipment are pretty safe from 1 star monsters at ~5 members. 2 stars are never completely safe, but I'd ballpark it at 7 members. So whenever you have enough people for base + 2x expedition, go ahead and make a second one. For me, this tends to happen at ~ 17 pop.

Yeah the attract stats are pretty weak. I recommend you don't try to attract demons too, because nothing feels worse than finally getting a demon attracted after 5 games of trying and having it be a Spor. Stigas, Lihos and Baba yagas are all sick, but demons have losers too.
Last edited by David; Jan 21, 2016 @ 11:36am
legion248 Jan 27, 2016 @ 12:06pm 
every type you can attract has it loser out of the group the problem is that certain groups, looking you elves and dwarves, are far better over all. In theroy these are balanced by lower attraction numbers/resorce gateing. Beasts for example is quite easy to get high attraction however the quality range is huge. Demons are probably the biggest loser of them all range of quility is huge and the nessceary resources are higher teir and really valueable for other crafting. Dwarves and elves on the other hand win for good quality and needing a lower grade of resource that is less needed overall.
Itkovian Jan 27, 2016 @ 2:07pm 
Originally posted by legion248:
every type you can attract has it loser out of the group the problem is that certain groups, looking you elves and dwarves, are far better over all. In theroy these are balanced by lower attraction numbers/resorce gateing. Beasts for example is quite easy to get high attraction however the quality range is huge. Demons are probably the biggest loser of them all range of quility is huge and the nessceary resources are higher teir and really valueable for other crafting. Dwarves and elves on the other hand win for good quality and needing a lower grade of resource that is less needed overall.
I agree that Elves and Dwarves are a "sure thing" as far as quality. Personally, I like Demons because no matter which one you get, it will have Magic skill and probably decent Int.
happyscrub Jan 29, 2016 @ 5:28pm 
When you have an upgraded watch tower to see far away.. you can safely split them up
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Date Posted: Jan 20, 2016 @ 6:10pm
Posts: 13