Thea: The Awakening

Thea: The Awakening

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Oberon Jan 5, 2016 @ 9:00am
Loot or dismantle...or just leave this crap there?
It would be nice to have the option to leave everything there without dismanteling any loot received after completing a challenge.
It eventually comes to a point, after a few hundred turns, where a wooden 2h-sword is just pure garbage.
In the meantime you're at a point where you need to manage the total weight of the expedition so looting or dismanteling it forces you to go in the inventory, find it in the list and properly discard it. I know for a fact that I would go for this third option is some situations and the more I get into the "end-game" zone the more this option would be appreciated.
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Showing 1-10 of 10 comments
ilikemadeupnames Jan 5, 2016 @ 3:24pm 
I think I follow what you're suggesting, but I can't think of a way to implement it that wouldn't potentially discard items we want to keep for dismantling. For example, I may get an item that if dismantled, may give me a valuable resource.
Oberon Jan 6, 2016 @ 5:36am 
Click once to dismantle, showing the white recycling circle, click twice to throw away, showing something red or black.
ilikemadeupnames Jan 6, 2016 @ 3:20pm 
Originally posted by NinjaPoutine:
Click once to dismantle, showing the white recycling circle, click twice to throw away, showing something red or black.
The only issue I see with that is that clicking an item "grabs" it. We'd need some kind of selection system instead. I'm not a programmer, but I would guess that's a pretty big change to implement. It's always the stuff that sounds simple that takes forever to make happen. :P
Oberon Jan 7, 2016 @ 6:16am 
Originally posted by ilikemadeupnames:
Originally posted by NinjaPoutine:
Click once to dismantle, showing the white recycling circle, click twice to throw away, showing something red or black.
The only issue I see with that is that clicking an item "grabs" it. We'd need some kind of selection system instead. I'm not a programmer, but I would guess that's a pretty big change to implement. It's always the stuff that sounds simple that takes forever to make happen. :P

Clicking an item right after winning a challenge let you dismantle it right away. You are NOT in the inventory. You are still in the "event window". Right before you see the Exp and Research gained from the event.
So I really dont know what you're talking about bro.
Ex Mudder Jan 7, 2016 @ 9:56am 
If this is Inventory Control, I'd to have a "hide" option for certain equipment, so that all stacks are hidden and do not clutter up the interface. I'd also like to see sorting inventory by slot. A "to be deconstructed toggle would eb nice as well (game remembers what is in mass deconstruct).

If this is a weight issue, I would prefer a 2 step deconstruct / throw out process so I can keep what I want to keep, recyle everything else, and then throw away the raw materials I do not want / are too heavy to carry, such as wood.

I rarely deconstruct at the end of a challenge. I worry I will deconstruct something I want to keep, and do not want to rt click everything to be sure. I'd rather do it using the bulk deconstruct every few encounters.
aardvarkpepper Jan 7, 2016 @ 10:32am 
I don't want to discard anything.

Wood? String? Fur leather? Quartz? Bone?

Consider I've got crafters sitting at home twiddling their thumbs.

Typically I bank about 1200-1500 wood or something, then once my crafters get to work on mass producing food or whatever, I sink to 500-600, even as expeditions *bring wood home*.

Then, if I've got a load of fur leather or something sitting around, I pump it into items for research points. Yes, some things don't give research points, but often those materials are useful to help items that do.

Like one-hand swords - if I remember right, 4 quartz and 2 quartz plus wood catalyst yields 4 research points. But 4 bone and 2 quartz yields 2 research points. So if wood is plentiful, and you have bone sitting around, just pump it into research. String's useful as a catalyst, etc. etc.

But yeah if some people want a discard option, why not. Not something I'd ever use, but if people want it, sure.
Oberon Jan 7, 2016 @ 10:56am 
Originally posted by Ex Mudder:
If this is Inventory Control, I'd to have a "hide" option for certain equipment, so that all stacks are hidden and do not clutter up the interface. I'd also like to see sorting inventory by slot. A "to be deconstructed toggle would eb nice as well (game remembers what is in mass deconstruct).

If this is a weight issue, I would prefer a 2 step deconstruct / throw out process so I can keep what I want to keep, recyle everything else, and then throw away the raw materials I do not want / are too heavy to carry, such as wood.

I rarely deconstruct at the end of a challenge. I worry I will deconstruct something I want to keep, and do not want to rt click everything to be sure. I'd rather do it using the bulk deconstruct every few encounters.

Yes I absolutely like the 2 step deconstruct that way you could sort of what you want and what you dont want.
On the other hand, I just don't see a reason why it would be bad to have the "discard" button option. When all you can get is some wood and bones at turn 250...to me it would simply be a straight up discard.
Last edited by Oberon; Jan 7, 2016 @ 11:02am
aardvarkpepper Jan 7, 2016 @ 12:25pm 
Originally posted by NinjaPoutine:
On the other hand, I just don't see a reason why it would be bad to have the "discard" button option.

Discard button could lead to discarding things by accident.

Effort required to implement discard button could alternatively go into things like villager sorting.

etc.
Oberon Jan 7, 2016 @ 2:16pm 
Originally posted by aardvarkpepper:
Originally posted by NinjaPoutine:
On the other hand, I just don't see a reason why it would be bad to have the "discard" button option.

Discard button could lead to discarding things by accident.

Effort required to implement discard button could alternatively go into things like villager sorting.

etc.

I think you're missing out on something here. I'm talking about the event window. When it says "you have won the challenge". Then you scroll down and you see all the loot. You can click once to dismantle ( you are still in the event window, not in your inventory ).
What I'm suggesting is that it would be nice to be able to click TWICE in order to leave a specific piece of equipement there without looting or dismanteling it.

So here's my question: Have you ever dismantle something by accident in the event window?

I never did because you can rotate the selection on the item. You can leave it as it is to loot it, click once to dismantle it and if you click a second time it remove the dismantle option and you go back to looting it. You can even click on it a third time if you change your mind again.

What im suggesting is that we had a third choice. You leave it as it is to loot it or you click once to dismantle or you click twice to throw away or you click a third time to go back to looting it or you click a fourth time to dismantle it or you click a fifth time to throw it away or you click a sixth time to loot it or you click a seventh time to dismantle it or...
Last edited by Oberon; Jan 7, 2016 @ 2:18pm
Helios Jan 7, 2016 @ 3:39pm 
I would really like the feature decribed by NinjaPoutine, the only concern is that it takes 2 clicks (per item!) to find out which materials are in that item from the loot screen. Thats way too many. if the materials just showed up beneath the item per default / with a setting / while dismantle or discard is chosen, now THAT would be nice. If you'd click discard then, and a few gems/ whatever "good" resources pop up, you can just reverse with one click :) In the mid-game a few gold bars or enchanted bones could make a difference while wood already lost its appeal.
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Date Posted: Jan 5, 2016 @ 9:00am
Posts: 10