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Also: It would be really nice if you did show the chance of getting a good quality item. Right now the player have no chance of knowing what a "good catalyst" is. Is is coal? Dragon bone, Moonstone?
We'll think about adding info about the quality chance.
I assume you only look at the crafting stat, for the best crafter. Is this correct, or will adding more bad quality craft workers decrease the chance of getting a good item?
So it seems like the best way to get good quality products, is just to have 10 smith buildings :)
To avoid making bad quality item, you need to have your Crafting skill high (bad quality is calculated from the following: 20% minus lead crafter's crafting skill, min. 1%).
Bad quality roll is always done first and if it occurs, good quality roll is not even attempted.
So once your Crafting skill is around 19, extra won't affect quality chance?
Thanks for the confirmation; I am really bad at math, so people have to spoon-feed me numbers ;)
Sorry for the necro, but didn't want to post something already posted: My question is as follows:
When does the bad quality roll happen? At the beginning of the crafting of the item? Or 1 turn before it is done. For example:
I have an item that takes 5 turns to make with a lead crafter with crafting skill lvl 6 . If I leave this crafter till turn 1,2,3,4 and before he finishes making it I swap him with a lead crafter lvl 20? Will I get an item with 1% of bad quality chance?
Thanks, This is good to know!