Thea: The Awakening

Thea: The Awakening

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Crafting quality addition
First let me say I'm enjoying the DLC. Great job devs, and thanks so much for the updates. ^-^

Having said that, I have a comment and suggestion for crafting quality. I don't think I like this change. Now I find myself saving in paranoia in case I get a low quality from my precious ingredients. If I could disable this variance as a custom difficulty setting, I would consider it. I will see how it feels after experiencing it longer, but this is my initial reaction.

I would also like a faster way to see item quality. When the new crafted item icon appears, clicking it should open the item's sheet. Right now it opens the entire inventory and I have to manually search for it (can get tedious with lots of items).

Another idea is an icon overlay to quickly show then a product is exceptionally good or bad. A small star or down arrow that sits over the item's icon would help. Thanks!
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Showing 1-15 of 30 comments
Meph504 Apr 15, 2016 @ 8:55pm 
Any details being provided on how the quality is determined or is it just something random, it is seriously frustrating at higher difficulties, with limited materials that a resonable skilled craftsment, with good tools, still is producing bad quality equipment.
camelotcrusade Apr 15, 2016 @ 9:18pm 
I haven't had enough examples to say yet, I've made 5 things and 4 were normal and one was low quality. Some dev insights into this would be helpful.

I don't mind finding stuff that's a range of quality (and we already do, technically, since the materials vary a lot), but I would like a way to ensure my own quality. A smithy and/or good tools makes sense to me...
Meph504 Apr 15, 2016 @ 9:59pm 
I'm wondering if catalyst now comes in to play, or it just damn bad luck, that I've made 3/3 low quality things, its not enough to tank the a game, but frustrating.

Syraniss Apr 15, 2016 @ 11:49pm 
Was this crafting with or without a smithy building? Feel like this is good to incentivise researching and building more buildings now.

So far I'm really liking the change as before you could get plenty of resources from just research and quests that you could make good enough gear and never need to worry about harvesting things at least at middle of the road difficulties, I'm a scrub so don't play at the crazy godlike level a lot of people do yet.
KhashFirestorm  [developer] Apr 16, 2016 @ 12:06am 
when you find item there is only random chance to get quality item. When you craft the item chance to get good quality item is not available until you have build smith.
in both cases its at most few % to get bad or good quality item.
camelotcrusade Apr 16, 2016 @ 11:03am 
Thanks for clarifying, Khash. I'd also like to clarify that none of these things further influence quality: catalyst, level of crafter, crafting tools, and the level of the smith.

If not, I would like to suggest that there be a way to negate the low quality chance, for example having the highest quality smithy and/or tools, catalysts, etc. I would also like the item completion tooltip to open the info sheet rather than the inventory in general. Thanks!
Last edited by camelotcrusade; Apr 16, 2016 @ 11:05am
KhashFirestorm  [developer] Apr 16, 2016 @ 11:29am 
Thanks for the feedback. Yes at the moment there is't anything which can modify chances excluding smith building unlocking good quality. I spend a lot of the time now fixing different things and it seems its getting clear sky now so I might look into improving that :)

as for item completion info, its a bit more complicated as in many cases players wanted to be able to remanage workers. Now with this new feature I see why this option became equally interesting but I'm not sure how to squize both without deeper changes to the ui which is limited by the fact we need to do for everything localization etc.
KhashFirestorm  [developer] Apr 16, 2016 @ 1:01pm 
ding. done :P

crafting skill now lowers the chance for poor quality items, catalyst quality improves chance for good quality items (smith required). Poor quality item is tested first therefore blocking ability to even check for good quality if item received bad quality ;)
Fluxit Apr 16, 2016 @ 1:46pm 
Hey Khash, I just want to drop in to say that I appreciate a) the big free DLC and b) you improving these little things as well based on community feedback. Thank you!

- Xcolibri
Last edited by Fluxit; Apr 16, 2016 @ 1:46pm
KhashFirestorm  [developer] Apr 16, 2016 @ 1:54pm 
cheers
I am enjoying the variation in crafting now.
camelotcrusade Apr 18, 2016 @ 3:58pm 
Originally posted by Khash Firestorm:

crafting skill now lowers the chance for poor quality items, catalyst quality improves chance for good quality items (smith required). Poor quality item is tested first therefore blocking ability to even check for good quality if item received bad quality ;)

That's great! It's nice to see a use for different catalysts and additional reasons to have high level crafters in your town. Is it live now?

I'm afraid I don't quite understand what you mean about the poor quality item test. Is this right?

1. Test for quality influenced by crafter skill.
2. If normal, test for good quality, influenced by catalyst quality (smith required)
3. If poor, create poor item, no test for quality.

Finally, can you confirm that low crafting skill and low catalyst quality does not penalize (with negative chance)? Rather, it does not confer a bonus?
Last edited by camelotcrusade; Apr 18, 2016 @ 4:02pm
KhashFirestorm  [developer] Apr 18, 2016 @ 4:05pm 
Hi its simple :D

chances for poor quality item
you have 20% chance - craftigng skill of the main crafter - item bonusses - buildings' (smiths') crafting bonus.
Minimum 1%

if you didnt get poor item and you have smith you have 5% + (0%-10% based on catalyst) for a good quality item. so even weakest catalyst gives you some chance to get good item, but better catalyst gives you more :D
camelotcrusade Apr 18, 2016 @ 4:16pm 
Very good, that's clear. After reading the news I see this change has gone live. Great!

Regarding my other request, I see what you mean. I thought the new item button opened the inventory but instead it opens the crafting screen for reassignment. My mistake.

My main goal is to know if I got a good or bad quality item. How about a gold background for good quality and gray for poor? Green is standard like usual.

Of course, my original idea also works. We already have several ways to get to the crafting production and no fast way to see item details without an inventory hunt.

Thanks for all your attention and awesome work. ^-^
Last edited by camelotcrusade; Apr 18, 2016 @ 5:09pm
KhashFirestorm  [developer] Apr 19, 2016 @ 9:42am 
sorry for the delay, our main server (aka my workign station) wend berserk and died. It would take few days to install all the stuff again. (we had backups on another machines so no loss except time ;)
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Date Posted: Apr 15, 2016 @ 8:38pm
Posts: 30