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Even if so you can provide feedback like "[it was a 11% chance for this option to appear]".
And I am sure that some options are straight-forward. Like hunting in example above. If you have hunter and enemy has animals, you'll get this option 100% chance.
My problem is that when I run with a stack of 12 different character - I have no idea why I get some options in random encounters... And I can't even experiment because save / load will not work with that. And there is no access to event editor for all "embedded" events.
P.S. Thanks for quick reply! :)
The chances of things happening are threshold + chance.
if you have the threshold criteria (enough people with highenough skills, on a late enough turn, on the right type of terrain ....) then it rolls a chance (the chance is not effected by anything else).
I have patitioned for a *debug mode* that shows all the steps explicately for event makers.
Any information is likely to be all or nothing, as providing 'some' information is almost harder than providing all of it.