Thea: The Awakening

Thea: The Awakening

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Dart Jul 12, 2016 @ 1:51am
Suggestion: Hints for blue options
In many quests and encounters blue options pops up from time to time. Usually they are triggered by existence of specific characters and / or skills in your party (like Magic skill for Hex). It would be so nice to see why blue option is there, so I am (like a player) would know why I have this option available and plan ahead in my future walkthroughs...
For example - when attacking an animal group I see not just "Go hunting" but "Go hunting [Hunter present in a group]".
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Yuuki  [developer] Jul 12, 2016 @ 2:04am 
This would indeed be a great feature and one we've always had on our radar, but alas, we have no viable way to implement anything like it. There are simply too many variables for any given 'blue option' I am afraid. sometimes, it is stats, sometimes terrain, sometimes other tags, and sometimes just pure chance, while other times a combination of all those.
Dart Jul 12, 2016 @ 2:13am 
Is it something like "snow terrain give +5% change for this option to appear and Medic in a group gives another 6%, and the roll was successfult so we will show this blue option"?
Even if so you can provide feedback like "[it was a 11% chance for this option to appear]".

And I am sure that some options are straight-forward. Like hunting in example above. If you have hunter and enemy has animals, you'll get this option 100% chance.

My problem is that when I run with a stack of 12 different character - I have no idea why I get some options in random encounters... And I can't even experiment because save / load will not work with that. And there is no access to event editor for all "embedded" events.

P.S. Thanks for quick reply! :)
robbie.price Jul 12, 2016 @ 7:20am 
The problem is figguing out the 'easy' ones to report from the 'hard ones'

The chances of things happening are threshold + chance.

if you have the threshold criteria (enough people with highenough skills, on a late enough turn, on the right type of terrain ....) then it rolls a chance (the chance is not effected by anything else).


I have patitioned for a *debug mode* that shows all the steps explicately for event makers.

Any information is likely to be all or nothing, as providing 'some' information is almost harder than providing all of it.
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Date Posted: Jul 12, 2016 @ 1:51am
Posts: 3