Thea: The Awakening

Thea: The Awakening

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Abyssian Jul 23, 2016 @ 2:03pm
Trading stinks
Well... today i learned valuable lesson. NEVER TRADE!!! Trader will take your best things and give you sht!
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Showing 1-15 of 18 comments
Lampros Jul 23, 2016 @ 2:09pm 
Which trade do you mean? If you mean the Orc 1 per 1 trade, I've never done that since I first tried it. Orc Warriors are mediocre (the only guy on my roster I'd prefer him over are human Warriors), and Orc Workers are flat-out undesirable. But sometimes you will just get gifted one, even if you don't agree to trade.

If you mean the 1 for 4 Cosmic Quest town trade, then I think they are worth it.
Abyssian Jul 23, 2016 @ 2:17pm 
Nope. Goblin Village trade. Two set of armors for rare trophies. They took my Shadow Armor(25 armor, 6 shielding and 3 perception) and Destiny Shield(8 armor, 9 shielding and 2 dexterity) for some scaled leather? Wth? :D Thank god for Load Autosave...
Lampros Jul 23, 2016 @ 2:18pm 
Originally posted by Vagrant:
Nope. Goblin Village trade. Two set of armors for rare trophies. They took my Shadow Armor(25 armor, 6 shielding and 3 perception) and Destiny Shield(8 armor, 9 shielding and 2 dexterity) for some scaled leather? Wth? :D Thank god for Load Autosave...

Hmmm, don't know of this trade. Is this after you finish Cosmic Quest? If so, then I've only sided with the humans and Elves, not Orcs. So I have no idea how this works out.
Abyssian Jul 23, 2016 @ 2:24pm 
Cosmic quest... you mean Cosmic Tree? Working on it, but now going towards Divine Quest.
Lampros Jul 23, 2016 @ 2:25pm 
Originally posted by Vagrant:
Cosmic quest... you mean Cosmic Tree? Working on it, but now going towards Divine Quest.

Ah, ok. I am not sure what trade you mean then. I tend o not to read texts much :(

Cosmic Quest is easier than Divine Quest, I think. But I could be wrong.
Abyssian Jul 23, 2016 @ 2:35pm 
Right now i going to fight my god's avatar. 4 skull fight, but my group have 15 members, including 2 demons and one elf, so this will be easy.
aegis3d Jul 23, 2016 @ 3:05pm 
You can get that event pretty early, maybe even at turn 1. There's a few options they give you for trade. I noticed that they'll generally take the 'weakest' items (if you have 15 iron, 5 silver, and 5 platinum, they'll take 15 iron and 5 silver), but for the equipment, I'm not sure that comparison is working well, or at all. I've traded with them a few times for that event for fun, mainly because I was already at the point that I was making multiples of the equipment that I needed. But almost every time, none of the trades were worth it.

I would recommend just not trading with them. It would also be nice if rare was a bit more descriptive, since I also got that low tier 2 type stuff, and wouldn't consider that rare. Especially when there were two distinct levels below that.
What if you split your partyso that the folk you trade with aren't carrying anything you are willing to lose? Same with the Elven village where you trade people. Make a group of folk you won't mind losing and get yourself a shiny new elf. Never tried either of these cos I get ridiculously attached to my pixels :(
Lampros Jul 23, 2016 @ 3:56pm 
Originally posted by The Reluctant Geek:
What if you split your partyso that the folk you trade with aren't carrying anything you are willing to lose? Same with the Elven village where you trade people. Make a group of folk you won't mind losing and get yourself a shiny new elf. Never tried either of these cos I get ridiculously attached to my pixels :(

I get attached to my pixels, too; but only the ones whom I've had from early on (and hence gain some levels) and only those who are not trashy classes like Warrior. If it's a Warrior or a recent recruit, then I'd gladly trade him/her for a hot Elven mage lass ;)
A'vee  [developer] Jul 24, 2016 @ 5:37am 
Have to admit that our trade system is somewhat flawed. Not much we can do about it in T:tA but we'll happily improve that in the next title.
Angino Jul 24, 2016 @ 7:17am 
i take 1 guy from village and give him to inventary let say 10 useless armors or shirts, vests like 5armor 1 shielding or something. and then trade it for some nice trophies, :) same for exchange people. do group of bats, spiders, wolfs or any no worthy beasts and go for trade ;)
Last edited by Angino; Jul 24, 2016 @ 7:19am
Kaerius Jul 24, 2016 @ 10:21am 
Originally posted by Rubac:
i take 1 guy from village and give him to inventary let say 10 useless armors or shirts, vests like 5armor 1 shielding or something. and then trade it for some nice trophies, :) same for exchange people. do group of bats, spiders, wolfs or any no worthy beasts and go for trade ;)
When I do planned trades I do something similar, except I incorporate them in my expidition, and then make a new expidition at the trade location. For trade random events... you can't do that, so they're fairly useless.
Last edited by Kaerius; Jul 24, 2016 @ 10:22am
jwinter Jul 25, 2016 @ 3:37am 
Originally posted by A'vee:
Have to admit that our trade system is somewhat flawed. Not much we can do about it in T:tA but we'll happily improve that in the next title.

Not sure if the event editor can handle it but it would be great to see what you are actually going to trade and then confirm it or cancel it. But current system is like here is your reward and you lost this. Not much to choose from. At least if there was rollback to return it into state before trade - save players inventory. Do trading as it is now and add line like "I diasgree with your propsal" and load players inventory before trading then cancel or trade again with new random trading.
robbie.price Jul 25, 2016 @ 5:38am 
You can do this, but it is clumbsy and ugly.

generate the list you are going to take, then add and remove a tag that causes the item to be displayed (add wood 1, remove wood 1) works. Then send the list to the next event to be removed, and add an option to redraw, returning to the same adventure stage you are in.

This will cause the items being randomly selected to be selected again and displayed again. User repeats until they see a list of items they are willing to trade.


it's slow, ugly, and breaks emersion, but it works.
Ryan42 Jul 25, 2016 @ 9:32am 
Originally posted by A'vee:
Have to admit that our trade system is somewhat flawed. Not much we can do about it in T:tA but we'll happily improve that in the next title.
Why can't you change it in this title?
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Date Posted: Jul 23, 2016 @ 2:03pm
Posts: 18