Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now write a simple tool - very simple, just a few lines - that
This will create a new resources.assets that allows the main game to choose between X new portraits and (MaxNumberOfPortraits-X) old portraits to be randomly displayed.
This solution might of course run into problems if the main game is checking for a checksum.
The dev team is focusing on currently nameless project 2.0 which includes hovering or flying post modern looking craft.
As easy as the tool might be to make it is currently outside of thier revenue model, and probably rightly so, to invest time in new development for Thea.