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The attraction rates or kids growing up rates were not changed in MP. Events should pop up for both players and the amount of those where someone joins the village is the same as in SP. So not sure why you're not getting people.
The only difference is that in MP you start without children and with 1 less villager, as a mean to balance things a bit since you've got a friend.
Bonuses from gods should be applied to both players, if they are not - that would be a bug.
Events and locations only affect the party that encountered them, so you can't heal your buddy's group unless they join your group for the healing event. We can't really change the way it works.
Unbalanced starts - well, that's the curse and beauty of Thea. You have to make do with whatever you're dealt. Or you can restart and get another surprise ;)
Also, I noticed in Giants that on the "Current Score" screen, the progress meter inaccurately displays the God level as one lower than it should. If you were going to jump from 2 to 3, the numbers on the XP gauge are 1 to 2 and then the gauge fills, and then it's 2 to 3. (I don't know if a fix was already in Multiprayer for this)
It's only hosting player profile that is used and this player will receive any points when the game ends.
Also big shoutout to the fast interactions with the reports and topics! This is why I bought some coffee for coding DLC ;)
Player one picks a god and both use it, you can't have different gods sadly. For the most part the experience is from both of you together(since your're both exploring) I don't think you get xp for your partners best item or tech but I haven't tested and don't know for sure.
Not sure why is it happening, we didn't have time to investigate yet.
Hi!
I do think Thea is a lot of fun in Multiplayer with a friend .. but thats a really big design flaw, if you ask me, which unnecessarily takes a lot of attractivness from the multiplayer experience.
I mean: Im fine if I wont get xp if the correct god isnt unlocked. But me and my friend happened to start with a shared unlocked god, so we played that one. Still I did not get any XP after our match, allthough I should have been able to get it too.
Would it really be so hard to implement xp sharing IFF both player have the god unlocked and the host retires the game?