Thea: The Awakening

Thea: The Awakening

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Ynwe Dec 18, 2017 @ 6:33am
Party limit?
How does the 12/16 party limit work? I am playing on normal, is there then a limit for me?
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Showing 1-7 of 7 comments
XenoReaver Dec 18, 2017 @ 9:25am 
Normal difficuty doesn't have any group limits, you can use everyone.

The 12 or 16 limit sets how many people are actively used. Heres the simplest way I can explain (because I fail at explaining things lol)...

Say you have the 16 limit in effect. Your expedition has 20 people in it. When they get into a challenge you can only play 16 of your character cards and they are chosen randomly for you. The remaining 4 will go into the discard pile.

I hope that helped.
glythe Dec 18, 2017 @ 9:58am 
If you use a 12 limit party then make sure you take 12 in the expidition.
Vulpes Dec 18, 2017 @ 10:11am 
There is still some utility in having more than 12 people in your expedition, even if you have a 12 person party limit. The obvious advantage is the extra strength for carrying more things.

The less obvious advantage is backup troops. Think final fight for giants, it will most likely take more than two battle rounds, which means reshuffling the deck. If you have 16 total people, 4 are untouched on the sidelines. If you lost 4 people, thats 4 fresh reinforcements.
glythe Dec 18, 2017 @ 10:28am 
First of all when fighting giants you should never actually "fight" them unless you have crafted all the gear you want for endgame.

You should stealth them because that encounter is 10x easier.

If you go out with an expidition of a bunch of gatherers then you should bring tons of people because you don't want to get the gatherers in combat. But if you are going out to fight just take the limit on warriors (and a healer)... maybe 1-2 extra to have a backup.

Last edited by glythe; Dec 18, 2017 @ 10:30am
Vulpes Dec 18, 2017 @ 11:09am 
Was the question about how to best fight the giants, or about party limit? I gave one example of when having party size over 12 may come in handy, try not to put it under a microscope.

My last playthrough I opted to fight them outright. I knew there would be casualties but I was ending the playthrough as soon as I beat them. It was fun...
goodolarchie™ Dec 18, 2017 @ 7:04pm 
If you want a fairly easy way to ramp up the experience % multiplier, turning on the last 3 options (Realism, Group Size 12, and Bloodbath) and then leaving everything else at beginner level, it's a pretty easy way to get 200% multiplier.

You won't need more than 12 because the enemy challenges aren't that hard, and you won't be able to field that many new humans due to the limitations on buildings. i.e. you can't build 8 cabbage patches and have three dozen population by turn 150 on this mode, but you won't need to.

Instead, you get an easy early game, so you can go all gatherers if you wanted, and a smaller group (12 is still big) of ultra-equipped guys, and proceed to blow everything out of the water. Even the last fight can be won on turn 1 with some pikes, hammers, and axes.
glythe Dec 19, 2017 @ 12:00am 
I guess I just don't like losing villagers so I never throw them away even at the end of the game.

Normally I play with 290% difficulty:

Snall, True Thea, Insane, Deity, Furious, 7, No reshuffles, Saves On, Realism Normal, Group 16 and Bloodbath.

It's an easy way to level up the various characters and still make the game not be too hard (if you know what you are doing).
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Date Posted: Dec 18, 2017 @ 6:33am
Posts: 7