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I've never seen or heard of anyone getting more than one villager per turn from +Attract, so it seems to me that the best way to stack +Attract is not to spread it all around (since once one hits, any other chances that turn are probably skipped) but rather to focus on one or two types that really interest you.
[EDIT: Ugh, don't it always seem to go? Just saw it happen, so one can indeed get more than one villager per turn. I'm surprised you didn't set me straight, love, you usually know more about this game than I don't even know I don't know ;) ]http://steamcommunity.com/sharedfiles/filedetails/?id=1283638482
In general, your buildings in Ostoya will serve you best if you don't worry as much about maximizing their specific bonus values, but rather by maximising their +Attract. So for example, an 80 Elven Wood Totem or Palisade is probably a better overall choice than a Granite building of the same sort, even though the stat bonus is lower; by the time you've got an elf or two, the extra couple points of shielding or +Magic will be fairly small compared to the bonus you get from the villager.
Personally, I like to try to get a Meeting Hall, Smithy, and Watchtower of gold or steel depending on what I'm trying to attract, and a Totem, Palisade, and Healer's Hut of elven wood. I think overall Orcs are more powerful and better than Dwarves, but nobody matches Elves. So I try to max those two +Attract. Good gear makes up for the loss of Poalisade power; building a Meeting Hall early and getting an Inventor or two more than makes up for the reduced Smithy bonus; I don't find view radius around Ostoya all that big a deal so +3 or +5 is the same to me; the reduced +medic from Healer's Hut is more than balanced out by an Ancient Wood artifact and two ruby ring items on my best medic.
Attraction: Manger, Meeting Hall, Palisade, Barracks, Archery Range
Bonuses: Pasture, Cabbage Patch, Herbalist Hut, Smithy, Blessed Tree Symbol, Totem, Watchtower, Blessed Path
Here are a few of my favorite recipes:
Pasture- Quartz/Grain for +2 Meat & +3 Human at the cost of 450 labor.
Smithy - Quartz/Sandstone for +3 Craft @ 375 labor.
Watchtower - Quartz/Sandstone for +3 Vision @ 375 labor.
I find it tough to both gather the 50 Elven Wood and spend the 800 labor before my population gets to the point that it strangles my own growth, and even getting the structure early is no guarantee that you'll attract the desired character. There's too much risk and opportunity cost for my taste, but it is certainly a viable way to play.
The smithy is the only building that needs a good value. A 3 smithy is relatively easy to get with 25 quartz and 25 sandstone/darkwood but a 4 is quite hard (granite/silver). The well, watchtower, and totem could use a modest value but a 3 well can be made with just wood and spider silk. By the time you need to build a watchtower or totem you should have the materials to get a modest value and some attracts. Build the food based buildings cheaply and replace them with wheat later.
Human Warriors.
I love the fight challenges so when playing for fights I grab as many of these guys as I can decked out in the best armour, shields and two-handed swords I can find/make.
Human Scavengers.
A mixed bag for sure as they don't have much of a focus but more often than not they will have a natural poison attack, which when improved over time and with a good dark/ancient wood weapon can do some serious damage. If in desperate need they can make great backup gatherers too. If one wants to use them then they are best got early.
I once got one to 22 poison damage with weapon.
Goblin Boar Riders.
They work just like Human Warriors but can't have a two-handed weapon in one hand but like scavengers they about a 50/50 chance of having some natural poison damage and/or a gathering skill. They are really somewhere between Human Warriors and Human Scavengers and are best gotten early if possible.
Orc Workers.
While they almost always have both a gathering kill and a crafting skill they're usually pretty low but sometimes one creeps in at a 6 or 7. Even on the lower end a half decent a hammer or gathering tools puts them up to basic. Plus they usually have a high strength so can become hardy tanks for defending your village.