Thea: The Awakening

Thea: The Awakening

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Winter Wolf Dec 23, 2016 @ 4:41am
Autosave/Save Confusion
Having played quite a long while without saving, I found myself in a situation where I wanted to load a prior game but the Autosave saved at that exact moment and I lost that earlier save. If this was a roguelike I'd understand if not forgive this behavior but then I loaded the waaaaay older save and decided I didn't like it and went to reload the autosave and it was overwritten.

It would be really nice if the save system in this game was clear and unambiguous instead of dangerous and frustrating. At a minimum have the save slots named with a time stamp so we can tell which one is which. I realize the intent is to screw the player out of being able to save 'scum' but this seems entirely unfriendly in a game where key people can instantly die in a turn without recourse. Especially since it encourages Xing out the game and forcing a reload that way.

With all the above said, I would not be commenting at all if I didn't really enjoy most of the game. In fact that enjoyment lulled me into a false sense of security where I let 80 turns pass without a save. That won't happen again.
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Showing 1-9 of 9 comments
robbie.price Dec 23, 2016 @ 1:38pm 
There is, unless you copy and past files, only one save slot in the game. Beacuse it was a roguelike game when first releaced.
Axxey Dec 23, 2016 @ 2:09pm 
If i want to copy paste files to actually have a viable game saving system is it just copy the numbered folder in the saves folder out somewhere else?
robbie.price Dec 23, 2016 @ 3:16pm 
The file is called ''C:\Program Files (x##)\Steam\steamapps\common\Thea The Awakening\Thea_Data\Saves\##########\gs"

If you delete the whole folder you loose god progress, just rename or copy the gs file.
Tuidjy Dec 23, 2016 @ 3:47pm 
I do not think that you get a viable save system even if you reorder the save files. I vaguely remember someone who tried it, and then found that that finishing a game wipes out god progress on everything you have done since you started it.

Or something like that. A developer should be able to tell you more.
Last edited by Tuidjy; Dec 23, 2016 @ 3:48pm
Winter Wolf Dec 23, 2016 @ 4:00pm 
Well I guess that makes sense, though Thea is as far from any other Roguelike I've played as one can get (Reminds me most of Eador which I guess similar roots). :D I am hoping that the save system can be addressed by a Dev because that would really make things better. Thanks for your replies.
smidlee Dec 23, 2016 @ 5:07pm 
Originally posted by Winter Wolf:
Well I guess that makes sense, though Thea is as far from any other Roguelike I've played as one can get (Reminds me most of Eador which I guess similar roots). :D I am hoping that the save system can be addressed by a Dev because that would really make things better. Thanks for your replies.
That's extremely unlikely since from my understadning the save system is often part of the engine. It requires a lot of work to change the save system after the game is developed.
GT5 was one of the few games I know of that added the feature to save the game in it's endurance races.
Winter Wolf Dec 23, 2016 @ 9:22pm 
If you are talking about changing the save format yes I see your point (because database/data manipulation work is tediously intricate at times), but changing how the files are saved is a matter of changing paths and not having it overwrite older saves, and then giving an option to load older saves. Not rocket science at all.
XenoReaver Dec 23, 2016 @ 9:29pm 
Originally posted by Winter Wolf:
If this was a roguelike
I've been under the impression that this game is quite roguelike. Heck I went and looked up what a game has to cover to be considered a roguelike and out of the 9 main points this game covers 7 of them.
So the way saving works seems to be fitting pretty well to me.
Winter Wolf Dec 23, 2016 @ 11:02pm 
It is potentially a number of different types of games(4x, roguelike, rpg, survival, etc), which is unsurprising, being unique. I don't think it need be made to kneel at the sacred altar of Roguelike purists as games like Angband and kin do. (Nor do I think that is even possible really.) I do appreciate that Thea is possibly many different games to many different players and I am not suggesting that the ability to play it with ironman saving be removed. Only made clear and not confusing. I would love to see the option to add more saves to the game but mainly I want to not accidentally overwrite games with 2 different modes. Might just be a bitten once, twice shy kind of function like many infamous roguelikes incorporate into their play. But it feels bad to have lost so much time and mental energy on something like that.
Last edited by Winter Wolf; Dec 23, 2016 @ 11:02pm
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Date Posted: Dec 23, 2016 @ 4:41am
Posts: 9