Thea: The Awakening

Thea: The Awakening

View Stats:
kholtby Oct 6, 2017 @ 6:37am
The Herbalist Hut 'cheats'
Not only does a success not necessarily cure everyone, but there is no option to cure sickness without wounds as well.

And more significantly, it takes the best wood you have, even if that wood is sitting back at your village nowhere near the hut you have brought your sick and/or injured to.

Cheats is in quotation marks because it is a game and it is how it was written so technically not actually cheating, but this is one aspect of an otherwise great game that I find rather annoying.
< >
Showing 1-5 of 5 comments
sikker Oct 6, 2017 @ 6:55am 
The poison cure has two challenges, one of them always cures everyone and the other one only cures a few of them. I forgot which but the dialogue makes it pretty clear.

It doesn't cure sickness but that isn't a big threat anyway and will fade automatically.

And you're wrong about the wood, if you leave the good wood at the village and only bring regular wood it will only take the regular wood.
kholtby Oct 6, 2017 @ 7:01am 
Not that clear actually. One is 'wounds' and the other is 'both.' The 'both' cured all wounds and reduced illness but did not completely cure it. Heck one person was still 'heavily sick.' It does not help that a lot of the illness encounters can infect your entire village (or at least most of it).

I thought the same about illness. If you have a medical hut in your village, the illness might go away on its own but in this case I didn't yet and the illness got rather worse rather than better.

Curses are similar by the way. Not sure what the blessed tree is supposed to do. I have yet to see it affect any curse (darkness of otherwise). At least the curse lifting hut seems to cover all though..
the_charch Oct 6, 2017 @ 9:24am 
blessed tree i usually only build to keep buffs on my villagers, and even then it hardly seems worth the building slot. hopefully one thing they look at doing better in thea 2 is how the resources are impacted by quests, and how that whole wood thing works.

it does really suck to lose like acient wood when regular woulda worked.
DG Oct 6, 2017 @ 3:27pm 
I think the hut only cures about six people each time. Take a lot of food and use it again.

I bet most players don't exploit this hut as much as they should. You can takes big risks near this hut knowing that you can heal your wounds before the end of turn.
Last edited by DG; Oct 6, 2017 @ 3:27pm
dergefata Oct 8, 2017 @ 4:29am 
Originally posted by kholtby:
Not sure what the blessed tree is supposed to do.

If you get Curse of Darkness on any villagers, the tree will take it off. That's not a very big deal. The very big deal is that while you're in town with a Blessed Tree built, your Bless of [whatever] timers won't countdown. So you can end up stacking a whole lot of Bless effects on your town group. That's not game-changing at low difficulty levels, but if you're playing up near 350% it's extremely important.

And remember that most illnesses and curses aren't really *that* bad. If you've got fuel and food, you can generally heal up whatever damage poison/sickness/curses will do to you. You may find you can carry around some debuffs for the entire game without much real trouble. So don't fret too much about the debuffs - just explore your options and see how many ways you have to manage the difficulties you encounter.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Oct 6, 2017 @ 6:37am
Posts: 5