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It doesn't cure sickness but that isn't a big threat anyway and will fade automatically.
And you're wrong about the wood, if you leave the good wood at the village and only bring regular wood it will only take the regular wood.
I thought the same about illness. If you have a medical hut in your village, the illness might go away on its own but in this case I didn't yet and the illness got rather worse rather than better.
Curses are similar by the way. Not sure what the blessed tree is supposed to do. I have yet to see it affect any curse (darkness of otherwise). At least the curse lifting hut seems to cover all though..
it does really suck to lose like acient wood when regular woulda worked.
I bet most players don't exploit this hut as much as they should. You can takes big risks near this hut knowing that you can heal your wounds before the end of turn.
If you get Curse of Darkness on any villagers, the tree will take it off. That's not a very big deal. The very big deal is that while you're in town with a Blessed Tree built, your Bless of [whatever] timers won't countdown. So you can end up stacking a whole lot of Bless effects on your town group. That's not game-changing at low difficulty levels, but if you're playing up near 350% it's extremely important.
And remember that most illnesses and curses aren't really *that* bad. If you've got fuel and food, you can generally heal up whatever damage poison/sickness/curses will do to you. You may find you can carry around some debuffs for the entire game without much real trouble. So don't fret too much about the debuffs - just explore your options and see how many ways you have to manage the difficulties you encounter.