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Sometimes an enemy's weakness compels you to choose one option over another. Such as using social skills against Goblins, stealth against Giants, or magic against Vily.
magic is basicly social for undead, and you can only fight or stealth giants if you start the fight so end game you gotta be able to do one or both of fight and social.
usually 3 people with +5 magic will win a 3 skull magic fight, stealth and hunt are also fairly easy too. physical can be really tuff unless your a warrior group, and social depends on what your facing. scavegers are usually pretty low, so are most goblins.
Beating Orcs and Goblins at social challenges is pretty simple, but just throw in a few enemies with comparable Social attributes like a Matriarch and a couple Orc Witches, or a few Shamans for the Goblins, and the social challenge becomes much tougher.
As well those five skull Undead with Enchanters and the like, or those wandering Cultists and hordes of Bound Spirits - can be quite difficult to challenge with Hex related attributes.
The wiki has some good information on the abilities of different classes, and I believe there are a few guides here that discuss classes to some extent.
A level 3 undead combat challenge might include 4 skeletons (a piece of cake really) or 4 living corpses + 12 skeletons (impossible to win - until relatively late in game)
Yet both challenges are equally as easy/difficult when initiating a sneak challenge. If you are certain you easily can kill of theese 4 skeletons whitout major injury, but uncertain you will win a level 3-sneak challenge, just initiate combat. Even though you should generally avoid combat if you can, losing a non-combat challenge, may fatally injure one of your members.
On the other hand, if you face this mob of 4 living corpses + 12 skeleton, then initiate that sneak challenge, even if you are unsure of the outcome.
Likewise, the social- challenge option, as has been mentioned, is not dependent of skulls at all but on what you are facing. (you really cannot lose a skull level 3 social challenge against 3 goblins warriors for instance not matter how this is considered a 3-skull social combat)
When facing events or when visiting locations though, the skulls for the social challenges are more prone to show the actual difficulty of the challenge. Theese are also the only situations were you see different skulls for different types of challenges and here, they generally represent the actual difficulty for all of your options. (in general, not always)
Sneak is often a good choice, since both your counter-offence option AND main attack value are based on stealth and stealth is very easy to obtain in this game due to the fact that the value is futher boosted by dexterity and there are so very many items that gives you dexterity. Additionally, you can counter tactic cards with the "will" value. This more or less gives you the option to counter tactic cards with those characters that are bad at sneaking. Even the warrior-class is good at sneak- challenges, becouse of the tactic-skill.
This beeing said, as long as you have more cards than your opponent, your should more or less always be able to pull off a sneak-victory - even whitout beeing particulary skilled in the card game.
Other challenge types .. well, you need to more carefully monitor and develop the skills your party is having.
Stealth and Tactics are the most powerful abilties in regular fights. Ranged is something you can add to every character too (and it really starts to matter when you decide to fight giants).
Magic is just a great power overall as it gives you a lot of bonuses in challenges and gives you more dialogue options.
Hex is easy, becouse (as far as I remember) there are no events that present hex-challenges higher than skull 2.
If you play as Veles, you don't need to develop magic to any degree during the course of the game.