Thea: The Awakening

Thea: The Awakening

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Hugo Jan 5, 2017 @ 12:19am
Food consumption and healing wounds.
Bought the game yesterday and spent the next 9 hours playing it straight whitout taking even one break ... This game is not going to help my life, I fear ...

Anyhow,

I quickly got a hold of basic mechanics and minigames but 2 things remained unclear.



1. Food consumption.

I understand your people get bonuses when having differenct kind of food to consume, but I never really understood if diversity means that a person eats
1) All kind of foods available during the same day (increasing food consumption)
2) Just some kind of food (even out consumption)

Like, if my party has 4 members and are limited to only fish, do the party eat 4 unit of fish / day and on the other hand, If my party is allowed to eath Fish, Meat, Mushrooms and Berries, will the total consumption for that day be 1 fish, 1 Meat, 1 Murhsoom + 1 Berries. Or will they consume 4 units of all of theese? Or four units of food randomly picked from the sources I have accepted as usable food?


2. Healing wounds.

This is a bit vague. I undestood from an earlier post that if your health drops below 30%, then there is a % chance that your character might die and need to rest. The game suggested me to set up an camp so that they could heal.

But there is no particular option for healing, or have I missed something?
A lethally wounded characters are still allowed to work on difficult task like lumberjacking wood while camping, and I could not find any indicator pointing to the direction this would increase their chance of dying.

So is the main thing here to just camp, having a medic to lower the change of death, and hopping for the best? (yet allowing them to work just if everything was fine)

Also, any idea how negative health is calculated here as you health can drop below zero.



Thanks in advance for any help.


-Hugo
Last edited by Hugo; Jan 5, 2017 @ 12:27am
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Showing 1-7 of 7 comments
sikker Jan 5, 2017 @ 1:54am 
Diversity does not increase food consumption. Every character will always eat 1 food per turn (unless you tell them not to eat anything) so generally you want to use as much food diversity as possible because it doesn't cost extra food. There are still reasons to keep the diversity low, for example if you're working in the village and don't need the extra stats and you have hundreds of vegetables and only ~10 of each other food. You just have to try it out and see what works best for you.

So is the main thing here to just camp, having a medic to lower the change of death, and hopping for the best? (yet allowing them to work just if everything was fine)

Yeah, pretty much this. There's no way to heal directly apart from the herbalist hut, you have to end the turn and get healed. Camping only heals if you have wood to burn and food to eat, otherwise you might as well not bother. It's fine to let wounded characters work, it doesn't change survival chance or anything.

In bloodbath mode you get an increased chance to die when you have less than 0 health, I'm not sure how it works without bloodbath mode.
Hugo Jan 5, 2017 @ 2:39am 
Thanks,

So this was as I acutally suspected.

Of course even the main village may get struck by random events, but I guess I have to keep on playing to figure out wheter this is a reason to give them more food variation or not.


The "working-while-dying" charcter is a bit odd, I guess, but then again on very hard settings, I suppose even the wounded must be able to act. Else, the party would stand no chance if forced into several consecutive actions.
Last edited by Hugo; Jan 5, 2017 @ 2:42am
Geordy Jan 5, 2017 @ 8:43am 
I also just recently started playing Thea and Im also loving it. I had the same questions and thank you now for asking them and clearing things up.
mikeydsc Mar 11, 2017 @ 9:05pm 
FOund this info as I was also in the dark somewhat over those mechanics.

Only question left for me about it is -

Where do you see the wounds modifier listed? Had a warrior get wounded and after turn ended went to look for screen with that info shown. Didnt see it in the text below the equipment screen.

Maybe due to ending turn in my town and had group join the town before ending toiwn with a medic, in 1 turn the wound can heal or it can take many more turns sometimes.
Hugo Mar 12, 2017 @ 10:29am 
Originally posted by mikeydsc:
FOund this info as I was also in the dark somewhat over those mechanics.

Only question left for me about it is -

Where do you see the wounds modifier listed? Had a warrior get wounded and after turn ended went to look for screen with that info shown. Didnt see it in the text below the equipment screen.

Maybe due to ending turn in my town and had group join the town before ending toiwn with a medic, in 1 turn the wound can heal or it can take many more turns sometimes.


If a character is wounded, you will see it as an "atribute" togheter with all other stats of a character.

Most non-serious wounds actually do heal in one or two turns really, expcially in town, if you just have food and wood (or other fuel).

There is no specific list, were all the wounds of all characters are listed. You will have to look through the stats of your characters manually and see, if, and how seriously, they are wounded.

This is normally not an issue, really, since if nobody is at risk of dying (when the appearing of the red heart on the screen makes it very clear that someone is truly in trouble) , then everyone is abowe 30% health and will normally recover in just a few turns and camping is normally not even needed as your characters will automatically heal anyway, as long as you have fuel and food.

If you still are engaged in events that require a fight, and some of the characters have less than full health, then this should not matter that much anyway, as it is not really health that is your main defense against enemy attacks - your main defense against incoming attacks is your armor value!

(in some challenges were your entire defense is made up by health and no armor is counted in (like a Hunt or Sneak challenge), then you might want to be more cautious regarding your health value.


The medic-character class or medic skill DO NOT improve you healing speed. It just reduces the probability of a character dying if having less than 30% health.
Last edited by Hugo; Mar 12, 2017 @ 10:36am
love to resign Mar 12, 2017 @ 4:14pm 
Originally posted by Hugo:
Also, any idea how negative health is calculated here as you health can drop below zero?

The death mechanic in Thea is a little tricky with Bloodbath enabled. I am fairly confident this is how it works:

Any character below 30% of their max HP has a chance to die equal to the % of their current HP below 30 (e.g. a character at 26% HP has a 4% chance to die, and a character at 0% HP has a full 30% chance).

Once your HP drops into the negative, you increase your chance of dying. Each % of negative HP that you accumulate adds to the standard 30% mortality rate (e.g. a character at -10% HP would have a 40% chance to die, while a character at -100% HP would have a 130% chance to die). If you lose too much HP, your characters cannot survive.

When you have Bloodbath enabled, your Medic skill reduces the % chance of death by a number equal to 4x your party's best medic score plus 2x your party's second best medic score (e.g. a party with a 22 skill Medic and a 6 skill Medic would reduce the chance of dying by 100, meaning a character would need to fall to -71% health to have a 1% chance of dying).



If anyone has a better understanding, please chime in.
Last edited by love to resign; Mar 12, 2017 @ 4:15pm
Alive Mar 16, 2017 @ 11:15am 
Originally posted by Hugo:
If my party is allowed to eath Fish, Meat, Mushrooms and Berries, will the total consumption for that day be 1 fish, 1 Meat, 1 Murhsoom + 1 Berries. Or will they consume 4 units of all of theese? Or four units of food randomly picked from the sources I have accepted as usable food?

Sadly, it's the last option. It seems like it tries to go for option #2, but sometimes it just messes up. I might have 8 people eating 10 kinds of food, all of which are 3-stacked, and yet after only one turn, a stack might disappear.
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Date Posted: Jan 5, 2017 @ 12:19am
Posts: 7