Thea: The Awakening

Thea: The Awakening

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What do you consider to be the most disastrous event?
I personally consider it to be the harvest moon event which you have a 3 skull fight in your main town and if you fail you beat it i.e. have to retreat from it you both take the wounds spread across your townspeople and almost all your people are cursed with the worst curse (-5 hp until cured) which also happens to be more hp than some villagers actually have (the werewolf in the fight is no joke as well, 50ish hp 30ish piercing damage)

I have only had this event twice in my time but both times i have failed causing at around 2-3 deaths 1 being guaranteed from the curse the other 1/2 from wounds
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Showing 1-15 of 32 comments
dergefata Jun 10, 2017 @ 7:21am 
Honestly, the event that has made me alt-f4 in anger the most is the bandits stealing stuff from your village. It's a simple little event, but it seems like every time it happens, I'm almost at the required amount of gold/mithril/elven wood to build a nice building in town and then abruptly I'm set back a bunch of turns. There's no way to mitigate that loss so it frustrated me more than it probably should :P

Almost any other event is pretty controllable or has a relatively free escape option, so once you've played the game enough to get a feel for all the events, not really any of them are disastrous.
General Profit Jun 10, 2017 @ 7:50am 
Originally posted by dergefata:
Honestly, the event that has made me alt-f4 in anger the most is the bandits stealing stuff from your village. It's a simple little event, but it seems like every time it happens, I'm almost at the required amount of gold/mithril/elven wood to build a nice building in town and then abruptly I'm set back a bunch of turns. There's no way to mitigate that loss so it frustrated me more than it probably should :P

Almost any other event is pretty controllable or has a relatively free escape option, so once you've played the game enough to get a feel for all the events, not really any of them are disastrous.
I think i had that event before they stole a mithril hammer i had equipt on one of my guys :S was not too big though as i had a 4 crafting hammer spare

Being forced into a 3 skull fight at your village where your people are generally not as well equipt as your expedition is pretty brutal when the 3 skull is a werewolf and if you lose it tons of people are cursed with the worst curse (-5 wounds) even if it had attacked my main expedition instead of my village I think it would have beaten me although i might have just gotten unlucky that i got the event so early on

The poisened well is also a pretty brutal event when the herbalists hut is not on the map i just lost a match to it due to all my people slowly dieing from an incurable poison i wish having herbs in stock would actually counteract this event as i had a bunch
dergefata Jun 10, 2017 @ 8:17am 
If you have both food and fuel, your people is Ostoya should heal at the same rate that the poison damages them, so while it *is* a pain, you can in fact go the entire game without curing your villagers if they stay at home. Though, eventually, the poison will fall off them anyway so I guess you *can't* actually go the WHOLE game poisoned :P

The werewolf fight isn't too bad, honestly, unless you've only been equipping your expeditions and have been leaving your home villagers with crappy stuff. You may need to have one sacrificial unit, like some spider or rat that's just been cooking food in its downtime, but if you've got a little bit of gear you should find the fight manageable. I try to leave my second-best fighter in town for just those types of situations, until I get some Dwarven Smiths or Orc Workers. Once you have one or two of those hanging out in town doing gathering/crafting, you're all set.
General Profit Jun 10, 2017 @ 8:21am 
Originally posted by dergefata:
If you have both food and fuel, your people is Ostoya should heal at the same rate that the poison damages them, so while it *is* a pain, you can in fact go the entire game without curing your villagers if they stay at home. Though, eventually, the poison will fall off them anyway so I guess you *can't* actually go the WHOLE game poisoned :P

The werewolf fight isn't too bad, honestly, unless you've only been equipping your expeditions and have been leaving your home villagers with crappy stuff. You may need to have one sacrificial unit, like some spider or rat that's just been cooking food in its downtime, but if you've got a little bit of gear you should find the fight manageable. I try to leave my second-best fighter in town for just those types of situations, until I get some Dwarven Smiths or Orc Workers. Once you have one or two of those hanging out in town doing gathering/crafting, you're all set.
Both times it has happened to me in the early-mid game where neither party is prepared to deal with a werewolve that has 6 backing wolves

Also i did not realise the thing about the healing being equal to the poison so i could have caried on the game where they all got poisoned as i cured my expedition via the event
Last edited by General Profit; Jun 10, 2017 @ 8:22am
Stormfox Jun 10, 2017 @ 1:26pm 
Any event in which the town is cursed or heavily poisoned.

I would not mind the short interruption in crafting and gathering and the lost food to pay for the cure. Its the tediousness of having to move all your people out, give them the stuff they need for that, and when you are done, re-assign everything to where you left off 6-7 turns before.

Also, curses on villagers are particularly nasty because to cure the curse, you actually have to defeat a rather solid challenge, which your B-team often cannot handle themselves - making everything even more complicated.

The worst offender in the curse area would be the baba yaga hut, where if you cannot hex her away, she curses your expedition AND everyone else, no matter where they are on the map.
listless Jun 10, 2017 @ 10:35pm 
Maybe not the most disastrous events, but some get on my nerves more than others...

Like when the Icy Princess keeps popping up before you're ready for her.

Or when the orcs come by and ask to use the smithy, and instead of rewarding you, they rob you blind. Only happened to me once, but I couldn't believe how much good stuff they stole.

The one I dislike the most though is the one where two women are abducted from an expedition 'cause not only do you have to get them back, you have to put all their clothes back on. It's both annoying as well as disturbing.
General Profit Jun 11, 2017 @ 3:13am 
Originally posted by rainyday:
Maybe not the most disastrous events, but some get on my nerves more than others...

Like when the Icy Princess keeps popping up before you're ready for her.

Or when the orcs come by and ask to use the smithy, and instead of rewarding you, they rob you blind. Only happened to me once, but I couldn't believe how much good stuff they stole.

The one I dislike the most though is the one where two women are abducted from an expedition 'cause not only do you have to get them back, you have to put all their clothes back on. It's both annoying as well as disturbing.
The bad outcome of the orcs using the smithy is pretty brutal not sure what happens if you decline them

Just don't act agressive towards the princess only downside is then you cannot cure her (I have never had the magic in my party required before she appears
Bäumchen Jun 11, 2017 @ 6:40am 
Not a disaster, but an annoyance:
You fell into a pit full of poisonous snakes. On turn 10. And I get that one early most of the time.
General Profit Jun 11, 2017 @ 6:45am 
Originally posted by Yggdrasil:
Not a disaster, but an annoyance:
You fell into a pit full of poisonous snakes. On turn 10. And I get that one early most of the time.
Now that is unlucky for turn 10 particularly with the settings of a 7 villager start
love to resign Jun 11, 2017 @ 11:45am 
Originally posted by Stormfox:
The worst offender in the curse area would be the baba yaga hut, where if you cannot hex her away, she curses your expedition AND everyone else, no matter where they are on the map.

This one sticks out in my mind as particularly heinous, as well. If I recall correctly, you can choose to avoid the location... I just don't always remember to.

The Poisoned Well and Thief event (the one dergefata mentioned) are consistently annoying. The Dragon that steals your gold is a jerk, too.

I think my vote would go to this one 3 Skull sickness event. I forget how exactly it's worded, but it asks that you have either a Medic, Herbs, or Coal (worded as Charcoal) to help mitigate the challenge. But if you fail, someone dies. It starts triggering in the early midgame. Having one of those three mitigating ingredients that early can be difficult, so it can be a death sentence for one of your dudes if you've been unlucky.
General Profit Jun 11, 2017 @ 12:23pm 
Originally posted by love:
Originally posted by Stormfox:
The worst offender in the curse area would be the baba yaga hut, where if you cannot hex her away, she curses your expedition AND everyone else, no matter where they are on the map.

This one sticks out in my mind as particularly heinous, as well. If I recall correctly, you can choose to avoid the location... I just don't always remember to.

The Poisoned Well and Thief event (the one dergefata mentioned) are consistently annoying. The Dragon that steals your gold is a jerk, too.

I think my vote would go to this one 3 Skull sickness event. I forget how exactly it's worded, but it asks that you have either a Medic, Herbs, or Coal (worded as Charcoal) to help mitigate the challenge. But if you fail, someone dies. It starts triggering in the early midgame. Having one of those three mitigating ingredients that early can be difficult, so it can be a death sentence for one of your dudes if you've been unlucky.
The dragon is funny if you are playing as velez as you can wreck him in a hex challenge he is like oh i thought you were just peasents here is the gold back off i go

I can agree with the sickness event it is pretty brutal in the early-mid game unless you happen to have a medic on hand or coal for whatever reason (not sure how much coal you need)
listless Jun 11, 2017 @ 12:41pm 
poisoned well - especially when that girl on a rock refuses to help you, forcing you to go find the herbs which winds up curing only one villager, then you have to line up all the sick people and march them over to the herbalist hut, which you should have done to begin with.

This just happened a few minutes ago. Guess someone overheard us talking about her...
http://steamcommunity.com/sharedfiles/filedetails/?id=944831566
General Profit Jun 11, 2017 @ 12:48pm 
Originally posted by rainyday:
poisoned well - especially when that girl on a rock refuses to help you, forcing you to go find the herbs which winds up curing only one villager, then you have to line up all the sick people and march them over to the herbalist hut, which you should have done to begin with.

This just happened a few minutes ago. Guess someone overheard us talking about her...
http://steamcommunity.com/sharedfiles/filedetails/?id=944831566
woah turn 683?!?!? are you going for an advancement victory or something?
listless Jun 25, 2017 @ 6:20am 
Geez, Thea's not too friendly to the womenfolk, is it.
I've been running into that black cat outside which sometimes leads to the abduction of a random female. That one sucks 'cause it seems she always ends up in a pot of stew.

I suppose the upside is you get two kids, but still...
Last edited by listless; Jun 25, 2017 @ 11:36am
love to resign Jun 25, 2017 @ 11:25am 
Yeah, that cat event is rage-inducing. If you run away from the cat, though, he can't hurt you.
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Date Posted: Jun 10, 2017 @ 6:17am
Posts: 32