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Didn't get to play around the Map editor but making a perfect placement for a big city-state with all 3 biomes into the countrysides reach sounds fun.
I think that removing the countryside limit, even if its only for SP and/or an end-game feature, would be kinda too much
I hoped the game would at one point offer a way to play solo or low player count MP with a specific setting design, where stuff is speed up and so on, but thats not the case.
Wished this was more like Caesar but on an MP worldmap rather than an MMO like Forge of Empires but with Pigs.
You can play on higher speed in SP: Very high speed.
But here is a wiki, i might have gotten the name wrong then.
https://ymir.fandom.com/wiki/Custom_game_settings
OH snap! yep same thing happened to me! After about four days in solo, I ran into that issue. You need papyrus. (If u had papyrus and still didn't get it. IDK tbh) I did noticed sometimes some of my easy techs took forever! on a new save.
There are various problems indeed. I unfortunately had to start over once because I couldn't find any papyrus near me. That was when i decided to use the map editing tool to edit my starting area. (I turned the entire map except several tiles into water so I can spawn there =D)
But I did start over TWICE after that because I ran into knowledge I couldn't obtain without having the right items near me to harvest or claim.
I do miss the old porter. I see how the new one works well with Multiplayer but its truly tedious in solo if you have a settlement that is not a Countryside. That was my blockage to progressing. And barter and power constraints.
Do repeating internal trades not work for the same thing using the marketplace?
If I remember, (I haven't played since posting this thread) There was an issue of the producer becoming non profitable. It was a strain on my economy cause I had to purchase every resource I wanted trade between settlements. Under one porco, I shot into the negatives quickly. I was supposed to make profit since I was taking from surplus(new settlment) and giving it to demand (My beefy capital) but I guess the game didn't see it as such since it wasn't directly supply to demand.
There is actually a tooltip saying things sold by the government is cheaper so, poop. If i claimed the resource through marketplace I believe it disrupted a bit of the supply/demand. If I play again I could possibly figure it out. But I tried to play again, the constant crashes and map loading times in Solo play was too much to bare again.
If you were state buying you should make the money back by selling it to your procos. If i were to guess it was waste that was killing you, given thats a direct cut in how much money you make and it applies for every settlement it goes through. so 2 10% wastes is some 19% lost which is enough to make you loose money on most deals.
Yep yep, something like that. Waste was a big cut in my economy when starting another settlment that wasn't a countryside. Or was it admin—lol it was something draining my economy. I forgot
Well if you play again its a good idea to keep that waste to 0% as much as you can. Its a common tactic to just keep your population low by letting them starve to keep waste at 0 until you get more tools to reduce it.