Ymir
DangerousDD Aug 20, 2024 @ 12:15am
Single Player is doable-ish...
For me that is.

With the map editor and the basicsettingfile, I was able to enjoy myself compared to when I last played some years ago.

I did noticed Portage is useless and that is where I hit a pothole. Trading between hamlets or towns etc is unbearably tedious. Its amazing we can have countryside and trade to regional centers very easily but unfortunately we can't do it vice versa. (not really needed tho) but if I wanted to make a countryside into a village, it loses this perk and I will have to use the internal market.

Downside with the internal market is that the porco working doesn't see any profit if I wanted to outsource everything (So i just state back the resource). And it is a bit tedious setting up internal trade for hammers, wood, planks, axes, stone, stone blocks, leather, etc lol.

Anyone figured this out and made it easier in SP?

If the basicsettingfile was able to have an option to remove the countryside build limit, I'll be golden =DDD

Dev said he didn't want to focus on SP yet just adding Map editor and basicsettingfiles made SP much more doable. (Though I can see how those two were aimed at custom servers)
Last edited by DangerousDD; Aug 20, 2024 @ 12:16am
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Showing 1-14 of 14 comments
Solarak Sep 3, 2024 @ 8:53am 
My most succesful SP campaign where i was able to secure an entire continent, revolved around the city-state thing and just building temporal or permanent outpost to get there some of the good stuff from other biomes. After mastering Steel tryed to revert to an expanding nation and then got bored of micro so many cities, countrysides and outposts xD

Didn't get to play around the Map editor but making a perfect placement for a big city-state with all 3 biomes into the countrysides reach sounds fun.

I think that removing the countryside limit, even if its only for SP and/or an end-game feature, would be kinda too much
Buntkreuz Oct 26, 2024 @ 7:08am 
My main problem with SP or 2 player coop was, that everything takes ages. Research, even building takes soooooo long and you can spend like 3 hours accomplishing basically nothing.

I hoped the game would at one point offer a way to play solo or low player count MP with a specific setting design, where stuff is speed up and so on, but thats not the case.

Wished this was more like Caesar but on an MP worldmap rather than an MMO like Forge of Empires but with Pigs.
Dampfnudel Nov 8, 2024 @ 12:26am 
Originally posted by Buntkreuz:
My main problem with SP or 2 player coop was, that everything takes ages. Research, even building takes soooooo long and you can spend like 3 hours accomplishing basically nothing.

I hoped the game would at one point offer a way to play solo or low player count MP with a specific setting design, where stuff is speed up and so on, but thats not the case.

Wished this was more like Caesar but on an MP worldmap rather than an MMO like Forge of Empires but with Pigs.

You can play on higher speed in SP: Very high speed.
myxlplykx Nov 14, 2024 @ 1:09pm 
actually you dont need to state buy things for them to make a profit. there is a thing called "Buffered incomes" if you hover over state sales on the building. If you sell something not stated owned on the market the "local producer share" displayed in the market gets added to this and will dispense to the workers. It takes awhile for that to be profitable but its doable. but with most strategic resources that you use as a state you probably want to state buy anyways
Nat3ski Dec 29, 2024 @ 6:23am 
I do think it could be a bit more forgiving when playing single or co-op, especially with state power. This is so close to my perfect Single Player game, but its a bit too harsh if you want/need multiple cities.
Where is this basicsettingfile ? I can not find it in the Ymir folder nor in Appdata
Originally posted by AdlerEule:
Where is this basicsettingfile ? I can not find it in the Ymir folder nor in Appdata
Oof, I haven't redownloaded this game ever since I've updated my PC. Idk if its backed up since I never thought of playing it again since then.

But here is a wiki, i might have gotten the name wrong then.
https://ymir.fandom.com/wiki/Custom_game_settings
Last edited by DangerousDD; Jan 31 @ 2:45pm
yuwancun Feb 19 @ 12:12am 
Not really, I am also a solo player and have been playing the game for three years. But the stand-alone game is full of various problems, one of which is the discovery of paper. I once hung up for 100+ hours and time X20, but the technology of paper still did not appear.
Originally posted by yuwancun:
Not really, I am also a solo player and have been playing the game for three years. But the stand-alone game is full of various problems, one of which is the discovery of paper. I once hung up for 100+ hours and time X20, but the technology of paper still did not appear.

OH snap! yep same thing happened to me! After about four days in solo, I ran into that issue. You need papyrus. (If u had papyrus and still didn't get it. IDK tbh) I did noticed sometimes some of my easy techs took forever! on a new save.

There are various problems indeed. I unfortunately had to start over once because I couldn't find any papyrus near me. That was when i decided to use the map editing tool to edit my starting area. (I turned the entire map except several tiles into water so I can spawn there =D)

But I did start over TWICE after that because I ran into knowledge I couldn't obtain without having the right items near me to harvest or claim.

I do miss the old porter. I see how the new one works well with Multiplayer but its truly tedious in solo if you have a settlement that is not a Countryside. That was my blockage to progressing. And barter and power constraints.
Last edited by DangerousDD; Feb 19 @ 9:34pm
Originally posted by DangerousDD:

I do miss the old porter. I see how the new one works well with Multiplayer but its truly tedious in solo if you have a settlement that is not a Countryside. That was my blockage to progressing. And barter and power constraints.

Do repeating internal trades not work for the same thing using the marketplace?
Last edited by myxlplykx; Mar 1 @ 11:07am
Originally posted by myxlplykx:
Originally posted by DangerousDD:

I do miss the old porter. I see how the new one works well with Multiplayer but its truly tedious in solo if you have a settlement that is not a Countryside. That was my blockage to progressing. And barter and power constraints.

Do repeating internal trades not work for the same thing using the marketplace?

If I remember, (I haven't played since posting this thread) There was an issue of the producer becoming non profitable. It was a strain on my economy cause I had to purchase every resource I wanted trade between settlements. Under one porco, I shot into the negatives quickly. I was supposed to make profit since I was taking from surplus(new settlment) and giving it to demand (My beefy capital) but I guess the game didn't see it as such since it wasn't directly supply to demand.

There is actually a tooltip saying things sold by the government is cheaper so, poop. If i claimed the resource through marketplace I believe it disrupted a bit of the supply/demand. If I play again I could possibly figure it out. But I tried to play again, the constant crashes and map loading times in Solo play was too much to bare again.
Last edited by DangerousDD; Mar 4 @ 11:22am
Originally posted by DangerousDD:

There is actually a tooltip saying things sold by the government is cheaper so, poop. If i claimed the resource through marketplace I believe it disrupted a bit of the supply/demand. If I play again I could possibly figure it out. But I tried to play again, the constant crashes and map loading times in Solo play was too much to bare again.


If you were state buying you should make the money back by selling it to your procos. If i were to guess it was waste that was killing you, given thats a direct cut in how much money you make and it applies for every settlement it goes through. so 2 10% wastes is some 19% lost which is enough to make you loose money on most deals.
Last edited by myxlplykx; Mar 4 @ 1:40pm
Originally posted by myxlplykx:
Originally posted by DangerousDD:

There is actually a tooltip saying things sold by the government is cheaper so, poop. If i claimed the resource through marketplace I believe it disrupted a bit of the supply/demand. If I play again I could possibly figure it out. But I tried to play again, the constant crashes and map loading times in Solo play was too much to bare again.


If you were state buying you should make the money back by selling it to your procos. If i were to guess it was waste that was killing you, given thats a direct cut in how much money you make and it applies for every settlement it goes through. so 2 10% wastes is some 19% lost which is enough to make you loose money on most deals.

Yep yep, something like that. Waste was a big cut in my economy when starting another settlment that wasn't a countryside. Or was it admin—lol it was something draining my economy. I forgot
Last edited by DangerousDD; Mar 4 @ 2:25pm
Originally posted by DangerousDD:

Yep yep, something like that. Waste was a big cut in my economy when starting another settlment that wasn't a countryside. Or was it admin—lol it was something draining my economy. I forgot

Well if you play again its a good idea to keep that waste to 0% as much as you can. Its a common tactic to just keep your population low by letting them starve to keep waste at 0 until you get more tools to reduce it.
Last edited by myxlplykx; Mar 4 @ 3:05pm
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