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2- You can try to found a new city or just put people in small armies of 10 so you can explore the map.After fair trade is enabled the population will grow alot, letting some die is not that bad.
4- Yes, you do get attacked, in fact, the barbarians are broken in SP, they have overwhelming numbers and at some point it will be impossible to deal with them unless you clear the nearby barbarian cities.
If you plan it right, the amount of new farms you place down will produce enough/or more food than what you will now be putting back into the stockpile after depleting it.
Usually I stockpile it to a storage that I have guarded, with high priority for the good. Ground storage being like 16 units)
2 - Food works to a point, but as population grows both health and fertility drop. So eventually you will come to a rough equilibrium. Getting everyone into a house helps as its a huge jump in health quality between a 'shack' and even the basic level 1 house. More food variety helps with health bonuses up to 4, after which you receive diminishing return for the health bonus.
There are periods where you will have a lot of free workforce and periods where a new tech will put them to work leaving you wondering where it all went.
3 - So long as the server is running, it will carry on. Regardless if you are actually 'online'.
4 - Provided they are in range (5 tiles? - I'll go with 5) Barbarians will attack one. I would advise having defences even if you haven't been attacked as its good practice if you ever decide to join an online game.
If you can keep crushing the barbarian encampments, make them self-sustain and release them as rebels, you might be able to keep the barbarian horse outside of the range needed to attack.
If not, then eventually they will overrun you.
Yeah, I was trying to play this game like any other city builder and provide all the food my people needed and this was causing the problem. When I figured out that I don't really need to give the people everything they asked for I am having a much easier time now.
I did get to the point where population growth is not really growing (around 1100) and I am providing more than enough meat, wheat, apples, and carrots.
Then I started to import fish and this caused the population to grow past 1300. So its starting to make sense now.
I am surrounded by only temperate territories and have some nordic ones far to the north, so I don't have a lot of food choices. I have been looking for grapes for like ever. Do you have any tips on how to located specific resources because it is too time consuming to "scan" every territory and I started to forget which ones I have already searched. Like do they appear in forest, planes, flat, hills? Or do they only exist naturally in Mediterranean regions but can be grown in continental regions?
Also do you know what the trigger is for the idea for saws and stone blocks? My pigs don't have any idea how to make these things they only know that they need it for some of the more advanced buildings?
Thanks for you help.
Like I said earlier I am currently producing more than enough of all food types (except apples because I am making some cider with them), but none of it is being stocked in the storage (beyond 20 units I set as minimum quantities for farm seeds). I am producing 20 meat and consuming 15 meat. Population is 100% satisfied and I have a dedicated granary just for meat, but none of the excess production is being stored. I DO NOT have "do not stock" option enabled on the "store in restricted" stocking option enabled, but still no meat is stored. Is this a bug or is there a mechanic at play which prevents producers from making more than they can sell?
Ok, thank you. It seems that so long as you have capacity in market stalls you will sell your entire stock of a product regardless of whether you are producing above demand or population needs are already at 100%. I guess if you want to have extra in storage you will have to reduce retail capacity.