Pike and Shot: Campaigns

Pike and Shot: Campaigns

Gunfreak Oct 12, 2015 @ 4:30am
The enemy as always more units then me
So while playing an italian wars campaign I noticed the enemy always had lots more units then me, some tiems I understood, but when when forces looked even on the campaign map, they had lots more units, now I've started an "Nine years war" campaign, and I was attacked buy a french army, The flags were the same size, Yet the french had like twice my number of units. And it wasn't low quality units either. My army was french raised and with the limited number of points, I could only get two foot units and like 8 cav units. The enemy had 5 foot (well 6 with detached musketeers) and atleast 12 cav.
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Showing 1-12 of 12 comments
Shotgun Oct 12, 2015 @ 6:31am 
we are humans if you give equal amounts the challenge diminishes
Gunfreak Oct 12, 2015 @ 6:33am 
I don't want Pong, I want a wargame, generaly wargames should reflect war. eaqal forces are equal, if they plan on giving twice the army of the enemy, they should show it by having the flag twice the size. not the same size.
Lyle Oct 12, 2015 @ 6:57am 
Keep in mind that the army size does not necessarily relate to the number of regiments. Some blocks are 200 in size while others are 2000+.
The values on the campaign map are also scouted estimates and not exact values. Locals might join in aswell.

Hit me up in multiplayer if you want to fight a human commander. I always enjoy a good battle :)
Last edited by Lyle; Oct 12, 2015 @ 6:59am
Zarkarion  [developer] Oct 12, 2015 @ 6:59am 
Originally posted by Gunfreak:
I don't want Pong, I want a wargame, generaly wargames should reflect war. eaqal forces are equal, if they plan on giving twice the army of the enemy, they should show it by having the flag twice the size. not the same size.

The flags have a certain minimum size, to avoid them being too difficult to select and drag, particularly on touch screens, and a certain maximum size to allow them to fit in the provinces. So although they do scale with the points values of the armies (not the number of men), they do not scale in direct proportion. If the difference in strength is not massive, although the stronger army's flag will be larger, the flags may look similar in size to a casual glance. If you mouse over the two armies on the map it will give you the relative number of points (with a margin of error for Fog of War on the enemy army).

I would suggest looking at the relative points rather than the size of the flags or the numbers of men. This will give you the best indication of the odds. (Especially as the number of men shown immediately prior to a battle currently show only field army units and not any added garrison/militia units - this will be corrected in the next update. The points values shown do already include added garrison/miltia units.).

The best indication is therefore relative points values shown when you mouse over the armies.

Depending on the difficulty level you have selected, the enemy may usually somewhat outnumber you, but unless you attack an enemy province at a disadvantage or your scouting estimates are extremely wrong, the relative size of the armies should be roughly equivalent to the proportions for a skirmish played at that difficulty level. (AI 5% extra points on Colonel level, 18% extra points on Sergeant-Major-General level, 34% extra points on Lieutenant-General level). If the odds favour you more, the AI will retreat (unless its scouting estimates are wrong). Likewise your army will retreat if the enemy attacks with higher odds than the Difficulty setting merits (% advantage as above). As you pointed out yourself in an earlier post, this sort of marching and counter-marching was normal in the period,

If you invade a province however, your army does not get the option to retreat without a battle unless the enemy adopt a defensive position. So be careful not to attack a province where the defending field army significantly outnumbers yours in points.
Last edited by Zarkarion; Oct 12, 2015 @ 7:46am
Lyle Oct 13, 2015 @ 6:05am 
I find sometimes its better to end the turn and let yourself be attacked instead. The points values seems more accurate when defending.
Originally posted by Zarkarion:
Originally posted by Gunfreak:
I don't want Pong, I want a wargame, generaly wargames should reflect war. eaqal forces are equal, if they plan on giving twice the army of the enemy, they should show it by having the flag twice the size. not the same size.

The flags have a certain minimum size, to avoid them being too difficult to select and drag, particularly on touch screens, and a certain maximum size to allow them to fit in the provinces. So although they do scale with the points values of the armies (not the number of men), they do not scale in direct proportion. If the difference in strength is not massive, although the stronger army's flag will be larger, the flags may look similar in size to a casual glance. If you mouse over the two armies on the map it will give you the relative number of points (with a margin of error for Fog of War on the enemy army).

I would suggest looking at the relative points rather than the size of the flags or the numbers of men. This will give you the best indication of the odds. (Especially as the number of men shown immediately prior to a battle currently show only field army units and not any added garrison/militia units - this will be corrected in the next update. The points values shown do already include added garrison/miltia units.).

The best indication is therefore relative points values shown when you mouse over the armies.

Depending on the difficulty level you have selected, the enemy may usually somewhat outnumber you, but unless you attack an enemy province at a disadvantage or your scouting estimates are extremely wrong, the relative size of the armies should be roughly equivalent to the proportions for a skirmish played at that difficulty level. (AI 5% extra points on Colonel level, 18% extra points on Sergeant-Major-General level, 34% extra points on Lieutenant-General level). If the odds favour you more, the AI will retreat (unless its scouting estimates are wrong). Likewise your army will retreat if the enemy attacks with higher odds than the Difficulty setting merits (% advantage as above). As you pointed out yourself in an earlier post, this sort of marching and counter-marching was normal in the period,

If you invade a province however, your army does not get the option to retreat without a battle unless the enemy adopt a defensive position. So be careful not to attack a province where the defending field army significantly outnumbers yours in points.
I think the bigger concern is why the enemy AI always seems to outnumber you 2 or 3 to one every single game. Why is this?
Last edited by [SIN7] jacojarek56; Mar 7, 2016 @ 11:54pm
Zarkarion  [developer] Mar 8, 2016 @ 1:49am 
Originally posted by jacojarek56:
I think the bigger concern is why the enemy AI always seems to outnumber you 2 or 3 to one every single game. Why is this?

I think the key to this is the word "seems". In fact they don't, when quality of units is taken into account. Different units have different values, high quality units are worth a lot more than poorer quality units, and damaged units are worth less than full strength ones. The odds should therefore be calculated in terms of points, which take these differences into account, not in terms of men or units.

Even on the highest difficulty setting the AI won't usually outnumber you (in points, not men or units) by more than 50%. At Colonel level the figure is 5%, Sergeant Major General level 18% and Lieutenant General level 34%. On Captain level the odds (in points) will normally actually be in your favour.

The feeling of being more heavily outnumbered than above may arise from their units being in a very bad state after previous defeats, or including a lot of raw units, or a higher proportion of infantry, in which case they might outnumber you 2:1 in units or men because the odds as described above are calculated on points, taking into account the current state of the units, rather than on the number of units or men. The _feeling_ of being outnumbered will be maximised if you tend to pick as many high quality (expensive) units as possible when raising your armies, because the AI tends not to do this.

Also, the above odds do not apply if _you_ attack _them_: If they attack you, your army will retreat if the estimated odds (in points not men) are poorer than the difficulty setting indicates, as above. However, if you attack them, your army will not retreat if the odds are poor - it is up to you not to attack at poor odds after checking the tooltip over the enemy army. Look at the points, rather than the number of men. Sometimes the scouting reports in the tooltip will be inaccurate, but c'est la vie, leave a margin to account for this.

To sum up: Unless _you_ attack _them_ at poor odds, the points ratio will _never_ be as much as 2:1 against you, except possibly on the highest difficulty level on the rare occasion that your scouting esitmate has underestimated the enemy by the greatest possible margin.

At Captain level the average points odds against you will be 5% enemy advantage, which we deem just enough so that battles against the AI are not a complete walkover. The worst points odds you could face (unless you attack at poor odds) is a 40% enemy advantage on the rare occasion that your scouting estimate underestimates the enemy by the greatest possible margin. Conversely, if the enemy scouting estimates are wrong by the same margin, you could have more than 20% advantage in points.
Last edited by Zarkarion; Mar 8, 2016 @ 2:43am
Originally posted by Zarkarion:
I think the key to this is the word "seems". In fact they don't, when quality of units is taken into account. Different units have different values, high quality units are worth a lot more than poorer quality units, and damaged units are worth less than full strength ones. The odds should therefore be calculated in terms of points, which take these differences into account, not in terms of men or units.

Even on the highest difficulty setting the AI won't usually outnumber you (in points, not men or units) by more than 50%. At Colonel level the figure is 5%, Sergeant Major General level 18% and Lieutenant General level 34%. On Captain level the odds (in points) will normally actually be in your favour.


At Captain level the average points odds against you will be 5% enemy advantage, which we deem just enough so that battles against the AI are not a complete walkover. The worst points odds you could face (unless you attack at poor odds) is a 40% enemy advantage on the rare occasion that your scouting estimate underestimates the enemy by the greatest possible margin. Conversely, if the enemy scouting estimates are wrong by the same margin, you could have more than 20% advantage in points.

Actually, I don't believe this is quite correct in a quick bit of math i just did involving a Swedish 1631-34 force (mine) and a Polish 1627-31(?) force at the literal first turn of the game. Filling my forces as much as possible, leaving maybe 9 points unaccounted for due to an odd 1 or 5 points in each raised force of troops per province, I had forces totaling at 1760 points while the enemy had a force of 1884 points. Now, this is Captain because I'm a learning player trying to win. Thing is, I have only 93.4% of the point amount he has, which while not necessarily huge...means that on average he outnumbers me every battle BEFORE local reinforcements (adding easily 3-5 more units on the battle map that aren't counted prior to engagement) are considered.

I'm not here to bust your chops. But it's almost always been this level of point inequality across every single map I've started up with various factions. Somehow, AI tends to get...roughly 25% greater numbers in EVERY ENGAGEMENT i fight on his lands.

To say the least, it's extremely annoying, and I don't just play swedes. And to be honest, I dislike systems that pad the AI with numbers so that, regardless of actual tactics, numerical spam is always a reliable choice for the AI if all else fails. The only time I ever started coming out ahead was with a Spanish 1631-34 force against a German State force of...1492?

Makes a guy feel very very weak as a player. It's why I don't like Civilization at higher difficulties, given that the AI just gets larger numbers of free units.
Zarkarion  [developer] Mar 8, 2016 @ 9:50am 
Originally posted by jacojarek56:
I had forces totaling at 1760 points while the enemy had a force of 1884 points. Now, this is Captain because I'm a learning player trying to win.

This would represent a 7% overall points advantage to the AI if the enemy points reported to you in the tooltips were accurate. However, those scouting reports are subject to a Fog of War adjustment, so these figures are entirely consistent with the enemy having a 5% advantage in points. (Bear with me for the rest of the explanation).

The way that Captain level works is that the relative starting points are in fact the same as Colonel level. However, Captain level makes an adjustment in your favour during the actual battles by upping your units' troop quality by 25% of a quality level and lowering the enemy units' troop quality by 25% of a quality level. This adjustment is NOT taken into account in the reported points on the army tooltip, but does in fact make a significant difference in your favour. So, in reality, despite the reported points totals on the tooltips, you would have had a modest points advantage overall, once the quality tweak for Captain level is taken into account.

So really, the AI was not getting any advantage against you.
Last edited by Zarkarion; Mar 8, 2016 @ 10:11am
Zarkarion  [developer] Mar 8, 2016 @ 10:20am 
Originally posted by jacojarek56:
Thing is, I have only 93.4% of the point amount he has, which while not necessarily huge...means that on average he outnumbers me every battle BEFORE local reinforcements (adding easily 3-5 more units on the battle map that aren't counted prior to engagement) are considered.

That isn't the way local reinforcements work. An army will only get any local reinforcements if they are needed to make their army up to the odds listed above for the difficulty level, and they will only get the number of points required to do so (or the maximum, whichever is less).

This is designed to avoid the very issue you are concerned about. The logic would be that these units are only mobilised from garrison in case of dire emergency.

So (at Colonel or Captain level) if the AI side already have a 5% advantage with their field army, they won't get any local reinforcements at all. If they have less than a 5% advantage, they will only get enough points worth of local troops to make up the difference. And then, on Captain level, the quality of your units will be tweaked upwards and theirs tweaked downwards, tipping the overall relative points in _your_ favour.
Last edited by Zarkarion; Mar 8, 2016 @ 10:25am
st.stephen59 Aug 25, 2016 @ 8:39am 
I agree with Gunfreak, I have been trying to play the Italian Wars, playing as the French I have noticed that the Italians consistantly outnumber my Tercios at a ratio of 5:3 and two of my Tercios are raw recriuts. The French usually have a plethora of guns which are usually ineffectual. I am currently playing on ** level.
Zarkarion  [developer] Aug 26, 2016 @ 12:33am 
Originally posted by st.stephen59:
I agree with Gunfreak, I have been trying to play the Italian Wars, playing as the French I have noticed that the Italians consistantly outnumber my Tercios at a ratio of 5:3 and two of my Tercios are raw recriuts. The French usually have a plethora of guns which are usually ineffectual. I am currently playing on ** level.

On ** difficulty the AI will try to have a _points_ advantage of 5%. This isn't anything like enough to account for what you are seeing. However, the Italian troops are generally of lower quality than the French, which means that they will get more troops for their points, especially if the French have spent more points on artillery.

If you are playing a campaign, then if you choose your armies yourself rather than let the game do it for you automatically, you can avoid spending too many points on expensive units (but you want some Swiss at least).
Last edited by Zarkarion; Aug 26, 2016 @ 12:35am
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