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I don't think the game includes provision for canister, which is reasonable. Therefore, artillery is most effective against densely packed infantry units, like tercios and pike phalanxes, and least effective against skirmishing foot or horse (like commanded musketeers, etc.).
So don't expect your artillery to be super killers ingame, in that era they was not even that effective in killing, anyway. They are kinda like 'terror weapons' in here so use it according. Combine and focus your fire and lower enemies best units (like keils) organization from a safe distance with gunpowder.
But speaking about my own experience, I wont deny that arty has limited use so far to me and it main advantage is being very cheap (in campaign), otherwise I would choose another infantry or cav. But that may be because I'm playing with the ealier armies (~1494) first and here arty may be not that good yet and may become more important later on.
This factor isn't currently taken into account. Partly because we did not want to make it too easy to adopt an impregnable position.