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At least that's how I understand it. Feel free to correct me.
Yes, one Tercio will plow through one Pike and Shot in the open. But what about two? What if they are deployed so that the Tercio has to move through a crossfire to come to grips with them? What if they are in a strong defensive position? The Tercio can't afford to come to a halt and try to use musketry to weaken the enemy before the assault, as their firepower would be dwarfed by that of two Pike and Shot units. It would rapidly take heavy loss and lose cohesion, while the fire of one Tercio is unlikely to cause cohesion tests.
The Tercio is, when steady, invulnerable to cavalry, and it is a melee tank against non keil infantry in the open. But it lacks flexibility, is vulenrable to musketry and artillery, and losing a single Tercio is far more devastating for your army than losing a single unit of Pike and Shot.
1. In the recent failure, there were two enemy early tercio formations engaging me in melee, I had each one attacked by two reformed tercios. The early tercios obliterated me.
2. What is "keil infantry?"
Keils get substantial impact bonuses in the open, and large melee bonuses. Units that are all melee (like Swiss Pikemen or Landsknechts) get +100 POA bonus. Early Tercios are composed of 50% Pikemen 50% Arquebus, and so only get +50. Keils are also able to charge cavalry, even the keils composed of mixed melee and ranged units.
Later, more linear units, such as Later Tercios and Pike and Shot, don't have enough pikemen to get the keil bonus. They also thus lose the ability to charge cavalry. They wll fare poorly in melee against Early Tercios, but are cheaper, so you can get more of them for shooting.
Early Tercios get a special bonus that renders them immune to flank AND rear attacks. Keils by default are immune to flank attacks, but NOT rear attacks. The benefit to Later Tercios is that, though they lack the Keil bonus, they are nevertheless immune to flank attacks, rendering them less vulnerable to getting rolled up by cavalry than regular Pike and Shot.
The extra manpower of Later Tercios compared to Pike and Shot (approx 1000 men vs 500) makes them more resilient in melee as well. Since only the front ranks are considered to be fighting, if a PnS unit is fighting a Lt Tercio, the Tercio will gradually start getting a bonus for being a larger unit. Note that this doesn't kick in immediately, because men over 500 aren't counted in this calculation, but as the two units take losses the Tercio will gain a statistical bonus (referred to as the Combat Strength Modifier in the Tool Tips).
If you haven't already, I highly recommend turning on Detailed Tool Tips in options. I personally don't use the Combat Reports that pause the game, but if you do, set those to detailed as well. It will give you all of the under the hood calculations.
It all sounds really complicated, but as you play the game with the tool tips you'll just figure this stuff out naturally, too.
Got to options, then Advanced Options. Set to:
Tooltips: Using Detailed
Close Combat Reports: Detailed
Got it! Will do that for next time. Thanks!
The Early Tercio is an invincible monster in melee that seems to require lots of luck to reduce morale enough to get the D and F penalties. That takes a lot of work and space, and in the meantime, the plentiful Imperial cavalry needs to be dealt with.
Honestly, I'm trying to kite with my Late Tercios, but they just eventually get caught and killed. Not sure what the solution is here........
Having so much manpower in a formation makes it vulnerable particularly against arquebus, artillery and musket. Tercio is usually armored to the extent of lessening the effects of bow armed cavalry and massed crossbowmen at long range.
Strategically speaking; Tercio should be used as an offensive unit when;
-Terrain is flat or rough
-Opposition doesnt have a lot of firearms or artillery
Failing to comply with these two standards will result in massive casualties and lots of morale checks throughout the game. Even being distrupted is enough to render a tercio useless. Morale checks can be prevented to some extent by using elite Tercio Vijeo but that unit scores an all time low in price/performance charter.
Imo tercio is best when used defensively or to hold ground; preferably in cover and/or high ground. In such a scenario does the reserves fulfill their role in an active fashion.
https://en.wikipedia.org/wiki/Battle_of_N%C3%B6rdlingen_(1634)
Other catholic side countries tercios generally was not nearly as good as Spanish tercios. This is propably why spanish tercios are pretty strong but they are also were expensive and force you to play were aggressive as they cant win longer firefights. While with later tercio armies you can play more cautious or aggressive.