ASTROKILL
Bug-Oversight; Remapping keys to EMPTY ????????
So there is no explained way to remap a key or item to
Empty
as in unbind a key. if its there I've missed it, or im too DERP!? to find it.
But when i map
LeftGamepagAnalog X-
to
(Starboard Thrust)Left
then (YawLeft) is still mapped to LeftGamepagAnalog X-

this doesn't seem like too much of an issue to you all im sure. But there is no way to UNMAP anything. you can set a bunch of things to "XboxStartButton" for example. but now if you ever press that button, 50 things will occur!!??

is there some way like pressing DELETE or BACKSPACE over a mapped item, to clean it off of any binds? because i tried both and i couldn't set anything to Empty. I need to be able to actually Clear a function away... especially if i miss-click. X_X
Originally posted by bluemoon:
You're right in that there is no way to completely unbind an action. However, you can remove the 2nd mapping for an action by duplicating it. For example, if the mapping for changing cameras is 'C' and 'TAB'. You can eliminate 'TAB' by changing it to 'C'. When you go back to the menu, you'll see 'C' and 'Empty' in this case. That's partially by design, because I didn't want someone to accidentally remove all bindings for an action... Thanks for bringing it to my attention though... I may add a way to clear a mapping in light of this.
< >
Showing 1-4 of 4 comments
ThumpieBunnyEve Feb 25, 2022 @ 7:25pm 
OH HEY! while im here!
the possibility of mapping multiple items to "Hold" or "Press" as different actions would be REALLY nice.

Its something i do with Autohotkey already, when i just set some other games controller mapping to "EMPTY" which i cant do in this game yet...

then i just have a script i wrote detect the controller, and watch for Button A for example.
if i hold the button down and then Release it, and its been less then 1 second of held, then Action 1 happens by pressing a virtual keyboard key, G for example..
But if I've held the button down for More than one second, Then it presses H instead.

This allows me to long press a button on my controller, and activate "Target Nearest"
as an example. But if i pushed the button and released it fast, then it instead selects "Target Object Under Reticule"

options like this are already in games like "No Man's Sky" and "RebelGalaxyOutlaw."

tap and hold as well as shift-state options are common and help a person do more actions with less buttons. I don't know how much of a input overhall that would require. I know editing the Gui is not the easiest or most fun thing to do for a lone coder... But Autohotkey can only take me so far in adaptation. It cant for example, incorporate a GUI pie wheel for issuing radio commands. Nor pull up a mission log pausing the action to refresh myself on current mission goals. That stuff has to be intentionally included in the game.

I hope at least, the ability to delete a bound line in the controls will become possible (if its not already somehow?) I don't want -anything- mapped to change camera view for example. but i cant clean it out. something on my controller, will always activate it.

If you included a folding [ᅟᅟᅟ▽] dynamic,
you could have some drop down options like [PRESS] [HOLD] [UNBIND]
Last edited by ThumpieBunnyEve; Feb 25, 2022 @ 7:29pm
A developer of this app has indicated that this post answers the original topic.
bluemoon  [developer] Feb 26, 2022 @ 11:09pm 
You're right in that there is no way to completely unbind an action. However, you can remove the 2nd mapping for an action by duplicating it. For example, if the mapping for changing cameras is 'C' and 'TAB'. You can eliminate 'TAB' by changing it to 'C'. When you go back to the menu, you'll see 'C' and 'Empty' in this case. That's partially by design, because I didn't want someone to accidentally remove all bindings for an action... Thanks for bringing it to my attention though... I may add a way to clear a mapping in light of this.
ThumpieBunnyEve Feb 27, 2022 @ 10:25am 
when i do that with Controller/joystick it does not clear the prior. so i can fill the controller side up with D-Pad-Down with no way to clean them up.
bluemoon  [developer] Mar 6, 2022 @ 10:44am 
You should be able to clear out the 2nd column by going to each row one by one and duplicating the first value. Let's say you had Z and D-pad-down mapped to 'Up'. If you click on 'Gamepad D-pad Down' and press Z, you'll have just Z mapped to 'Up'. When you revisit the menu, you'll see 'Z' and 'Empty'. I just tested that scenario, so that should work... If it doesn't let me know and I'll look into it further.
< >
Showing 1-4 of 4 comments
Per page: 1530 50