Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wasn't entirely pleased with the conclusion, it seemed extremly cliche with the whole spleef/games setting and overall it didn't feel serious enough. Basicly, (possible spoiler alert) the whole game is based around friendship, which is a nice thing, but they could've squeezed some more original content into the plot.
Also if you don't run at the end and have already returned the book, you would get a nice dialogue with Lukas.
What I REALLY didn't like was at the end where everyone just... forgave one of the bad guys for being 'convinved' that what he was doing was wrong. Like, I don't give a ♥♥♥♥ if you were the nicest of the bad guys who was a stickler for the rules, you enslaved people and made them fight each other purely for the laughs!
Don't get me wrong, it was still a fun ride. But there were definately times where it was a little hard to throw away my suspension of disbelief, even for a Minecraft game.