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All MMOs that hang around a while have some sort of unique selling point that makes it stand out in a saturated market, and ESO's is being a action MMO with a decent freeform class system. WoW's is being a classic Everquest style MMO. FFXIV is being WoW but with a lot of quality of life improvements, a actual decent story, the hot swapping class system that renders having multiple characters pointless, and actually being fun BEFORE getting to end game. SWTOR is being this... weird... bad MMO but good co-op Everquest type MMO styled RPG... fandom pandering... thing. EVE is... actually I don't know but lots of people seem to like it anyways. But Wildstar's was being a more fluid action MMO based around tells, exploration, and platforming. Guild Wars 2 did the same.
Wildstar made some mistakes, none of them would normally kill a game on its own but with competition and the cut throat market that is MMOs it ended what I hoped would have been one of the MMOs that will run for decades. But I've been playing MMOs since before WoW was even in developement and this is a thing that just happens especially when competing against another already established MMO.
It was the rampant bugs and the rediculous atunement to the raids, in addition to the terrible rewards for raiding. I remember raiding and clearing the first raid, I forget what it was called, genetic archives I think. The drops were the same if not worse than my crafted gear. The pvp gear was better than the raid gear.
Also, my guild master/ raid leader of my raiding guild experienced a bug where he got UN-ATTUNED to the raid somehow. The gm support told him they couldn't fix it, he would have to get reattuned, which is a nightmare. Because of this, the gm quit, and the raids stopped of course, you had at least like 20-40 guild members quit just because of that alone.
It combined free target aiming, similar to shooters with rotations. I loved to play spellslinger. I had to bind all mouse buttons and many keyboard buttons to make it work to keep flow while movement + constand dps rotation and aiming + interrupting enemies
that was so much fun to play. it took me months to learn a beginner rotation for spellslinger it took me some more months to learn a more advanced one and when i got my first class set rune it reduced the cooldowns in a ways I had to relearn rotation of my rotation. With the last calss set i had to split my basic attack into two pieces 1/4 and 3/4 to get best benefit of it. IT took me 3 months to learn this and become more fluent with it.
Not talking about doing dungeons and raids, learning the boss mechanics and try to do your rotation without errors and still don't forget to position yourself correctly, don't forget your foot work and dash out of the red stuff..
Wildstar had the most interesting and most challenging combats (dungeons and raids and even the expeditions were nice) I have ever seen in a game.
The interrupting (kicking) of enemies alone. I had to learn to know when to kick and what to kick. I learned to quickly perform a key combination of pressing Q, Y and E. Why this keys? Because my attack abilities are on mouse, since constant rotation should not interupt my footwork (WASD etc movement) And why in this order? Q (arcane shot) was my shot interupt abiliy it interupts what i aim to and hit and bring me the enemy in target when i don't miss my shot. Then Y (spatial shift) the ability that needs an enemy in target to work properly. I used this at second order when i do not want to shift the position of enemy (when not soloing for example) and last but not least E (gate) the spellslinger's dash ability with interupt and stun. So with pressing Q (ringfinger), Y (ring finger) and E (pointing finger) i could quickly interupt without intercepting my movement for too long.
Beside if needed i still could roll out of combet if in danger, when in the middle of interupting combo) cause the keys are near WASD and also my middle finger (W and S) is always available for Forward or backward movement.
In most games interupting isnt even needed or just AUTOAIM and super easy. In Wildstar it was a thing you had to actually Learn, practice, practice and master.
I really will miss it. Since Wildstar I can not enjoy any other game anymore that comes up with generic enemies or generic combat. I played Destiny 2 it was so ♥♥♥♥♥♥♥ boring. Boring boss mechanics, boring combat, boring team synergy, everything just boring. just left click. no movment needed, no thinking needed, no learning needed. it was just dumb.
But wilstar was different. I will miss that game. I will miss my spellslinger. Combat was so much fun :'(
Before Wildstar I always thought RPGs have most ugly gameplay I can imagine. (i am fan of games like Portal, Mirror's Edge, Dark Messiah of Might and Magic and good first person shooters, so i was not a big fan of boring RPG mechanics) but THEN WILDSTAR came with its revolutional combat system and boss mechanics. I wish i would have never experienced Wildstar. It ruined gameplay in every other game for me, because it was so great.
I just cant take people serious who like Diablo, Fallout 76. Monster hunter. That are not combat, that is left clicking and nothing else.
So if you did not play Wildstar for the gameplay? For what did you play it? I mean seriously? If you really just wanted a super easy hand-holding "experience" you could just go and play any other MMORPG…
Beside that the cartoon graphic and animations are like water color. It literally is art. It was colorful and with love to detail.
So essentially you are saying TWO of the MAIN STRENGTHS of this game are the problems. Are you a troll?
The art stlye is similar to World of Warcraft but with up to date polygon count and more fluid animations.
The combat system is revolutionary and satisfying. Yes, the combat is hard and unforgiving. But if you fail it is because you need to practice more. the game is not unfair, its just unforgiving. and that is what most people did like in wildstar.
In times games get dumb-downed more and more and handholding everywhere Wildstwar was fresh and finally a real challenge!
In Wildstar when you die, it was a motivation!
Okay it had flaws. The bugs it had. And also the grind with the essences (purples especially). And some other things. But from a gameplay and atmosphre point of view it was a masterpiece!
Wildstar's combat system, class system, free target aiming LAS, dungeons, expeditions and raids are the new reference to me. And that makes me sad, because I know every other game will be boring now.
I mean how I see it is like that: If a game is too easy and i instantly win without effort i lose interest and just move on. But Wildstar was different. it was difficult, hard and truly unforgiving, but all that without being unfair. The thing is. You had something to improve for. Improve your rotation, improve your interuptings, improve your movement, improve your aiming (spellslinger), improve your positioning, improve your teamplay, learn the mechanics of the bosses, practice your rotation. seeing how you get more and more fluid over time, more and more succesful interuptions and finally you make it. you and your team. you killed that beast. that is so satisfying!
I am only sad i never made it to healslinger in my raid, since i come to wildstar too late. But i am happy i did every expedition on high prime gold, dungeon and at least finished every raid at least once with my guild as DPS spellslinger and buff ♥♥♥♥♥ slinger ^^ at least, before it sunset.
And the community was very helpful and friendly. People helped me a lot at fresh level 50. Special thanks to Grassroots, Origination and NextLab who encoraged me to step into raiding!
It was unfair, as it limited its most expensive content to a few. It expected the casual crowd to pay content they would never see. And being hard made it unattractive for the broad audience. Which, at the end, was the reason it failed.
Deserved.
The arrogance to want to create a AAA mmorpg where the majority never sees but pays raid content was properly paid with the game failing massively.
As prediceted. As warned. The devs didnt listen. They fuc.ked it up.
At the end, there is justice in the universe, and Wildstars failure is exactly that.
That said, Wildstar probably had a chance as single player RPG. With difficulty levels easy, normal and hard. And raids as solo content.
Go for it, NCSoft.
Also i think its kinda dumb to compare a game based off of a brand new IP to games based off of well known and established IP's. Elder Scrolls had a bunch of SP games before ESO came out. Lord of the Rings had the books and movies before the game came out. Dungeons and Dragons had a bunch of tabletops, other games and probably books too. Final Fantasy 14...FOURTEEN!!! and World of Warcraft which had the WC RTS, Starcraft RTS and Diablo franchise all under Blizzards belt. How many fans of all those IP's wet themselves in anticipation when an MMO of their favorite movie/book/tabletop game was announced?
https://i.imgur.com/XnMhbdy.png
Anyone who bashes the graphics deserves to be flogged
The art design is fantastic. I only regret not being able to see everything before the end.
https://steamcommunity.com/sharedfiles/filedetails/?id=1575968916
There are plenty of "press one button to success, handholding everything is automated for you so that you can not fail" games out there, if a challenging game does not float your boat, move on.
i mean seriously there were enough casual players with not much time in my guild and one english guild had some casuals in as well, but there is a difference between casual in the sense of ignorant and antisocial or casual in the sense of having not much time. I guess you are the first. I mean maybe you are a noob, i was a noob first, but i progressed, why you think you can't? I mean you blaming the game for your noobishness? This was my first MMORPG as well i had to learn it from the ground. Why you think you can't?
My guild raided 1-3 times in a week, with 2-3 hours each time. This is similar to a sport hobby like playing football, or go to play chess in a club. Is that really too hardcore?
That is really not hardcore. It was hard, challenging and unforgiving, but not too hardcore!
except you are used to play Assassin's creed on easy with controller and do not get bored after the first fight. Then Wildstar definitely is not a game for you.
Yes. That's true. It is to keep in mind how expensive the development of an MMOPRG is and there are too many anglers that want to get a piece of the pond.
The Artdesign is gorgeous. Yeah it looks like watercolor. Fortnite and Wildstar have some similarities in art design. I can't find the image anymore but there was a view of panorama view that looks similar to Wildstar or vice versa. I really like the water color cartoony style.
Fortnite:
https://cdn140.picsart.com/261407456026202.jpg?r1024x1024
https://cdn140.picsart.com/260219838046202.jpg?r1024x1024
Wildstar:
https://imgur.com/a/XWmER7w