Resident Evil Requiem

Resident Evil Requiem

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Resident Evil Requiem Frame Generation and Hair Graphics Pixelation Issue
https://www.youtube.com/watch?v=oPvR1HTVzns

Hi everyone, I started playing Resident Evil Requiem today, and overall I set almost every graphics setting to the maximum. However, once the game started and I took control of Grace, I noticed a strange pixelation/shimmering effect around her head, especially around her hair.

Based on those visual artifacts, I suspected that Frame Generation might be causing the issue, and that seems to be the case. When I turn Frame Generation off, the pixelation around her head and hair disappears. To test it further, I also tried disabling the hair graphics option and then turning Frame Generation back on. Even then, the pixelation was still there to some extent, so the issue seems to persist.

At this point, I am thinking there may be some kind of incompatibility between Frame Generation and the game’s hair rendering. I also wondered whether this could be related to the fact that NVIDIA may not have released a game-ready driver specifically for Resident Evil Requiem yet.

I also tried updating the game’s DLSS version using DLSS Swapper to the latest available version, but I still had the exact same issue.

Has anyone else experienced this? If there is any known fix or workaround for the issue between Frame Generation and the hair graphics in this game, I would really appreciate it.

Thanks in advance.

System Specs:
GPU: Asus ROG Astral GeForce RTX 5090 OC Edition
CPU: AMD Ryzen 7 5800X3D
RAM: 32 GB (2x16) Corsair Vengeance PRO RGB 3600 MHz CL18
Motherboard: Asus ROG Strix B550-XE Gaming WIFI
AIO: Corsair iCUE LINK H150i LCD 360mm
HDD: 1 TB 7200 RPM 64 MB WD Blue
M.2 SSD: XPG S50 Lite 1 TB
SATA SSD: Corsair ForceLE 200 240 GB SSD
PSU: MSI MEG AI1300P 80 Plus Platinum
Case: Phanteks Enthoo Pro M Black Acrylic Window
Fans: CORSAIR iCUE LINK QX140 & QX120 RGB
Keyboard: Asus ROG Strix Flare II Animate NX Red Switch
Mouse: SteelSeries Rival 5
Headset: SteelSeries Arctis Nova Pro Wireless
Mic: HyperX Quadcast S

Tested DLSS versions:
v310.5.3
v310.3
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Showing 1-15 of 56 comments
If you have a 5090, why are you using Frame gen?
Originally posted by MorallyBankrupt:
If you have a 5090, why are you using Frame gen?
Because when I enable Path Tracing, the game runs at around 20–30 FPS. Current GPUs still are not powerful enough to run Path Tracing natively at good performance, so I have to enable Frame Generation.
Originally posted by Diavelin:
Originally posted by MorallyBankrupt:
If you have a 5090, why are you using Frame gen?
Because when I enable Path Tracing, the game runs at around 20–30 FPS. Current GPUs still are not powerful enough to run Path Tracing natively at good performance, so I have to enable Frame Generation.

maybe something went wrong with your DLSS Version fumbling, i cant replicate your problem only when my BASE FPS is too low for frame generation i get those artefacts

try DLSS Performance and see if you can replicate the hair problem or if it doesnt persist,

you should aim at 60+ base FPS when applying FG to minimize artefacting
Originally posted by Kug3lf4ng:
Originally posted by Diavelin:
Because when I enable Path Tracing, the game runs at around 20–30 FPS. Current GPUs still are not powerful enough to run Path Tracing natively at good performance, so I have to enable Frame Generation.

maybe something went wrong with your DLSS Version fumbling, i cant replicate your problem only when my BASE FPS is too low for frame generation i get those artefacts

try DLSS Performance and see if you can replicate the hair problem or if it doesnt persist,

you should aim at 60+ base FPS when applying FG to minimize artefacting

I just tested it after your suggestion, but unfortunately the issue still persists. Even with DLSS set to Performance mode, enabling Frame Generation still causes the same problem.
Originally posted by Diavelin:
Originally posted by Kug3lf4ng:

maybe something went wrong with your DLSS Version fumbling, i cant replicate your problem only when my BASE FPS is too low for frame generation i get those artefacts

try DLSS Performance and see if you can replicate the hair problem or if it doesnt persist,

you should aim at 60+ base FPS when applying FG to minimize artefacting

I just tested it after your suggestion, but unfortunately the issue still persists. Even with DLSS set to Performance mode, enabling Frame Generation still causes the same problem.

mhhhh i know those artefacts, and i can reproduce them when the base FPS are too low,

can you test something really extreme just to proof if it is FPS limitation like set your resolution to 1440p or 1080p and try again ?

also try disabling V-Sync maybe this limits somehow
Originally posted by Kug3lf4ng:
Originally posted by Diavelin:

I just tested it after your suggestion, but unfortunately the issue still persists. Even with DLSS set to Performance mode, enabling Frame Generation still causes the same problem.

mhhhh i know those artefacts, and i can reproduce them when the base FPS are too low,

can you test something really extreme just to proof if it is FPS limitation like set your resolution to 1440p or 1080p and try again ?

also try disabling V-Sync maybe this limits somehow

I just tested it on my 1080p 165 Hz MSI monitor, and the exact same issue is still there. Even if I were getting 300 FPS, I still don’t think this is an FPS-related problem. Otherwise, I would have run into the same issue in other games before.
Originally posted by Chris J:
Originally posted by Diavelin:

I’m playing on a 4K 120 Hz Samsung QN90A Mini LED TV, and it supports VRR. I don’t think the issue is caused by the TV, because I also tested the game on my secondary display, which is a 1080p 165 Hz MSI monitor, and the exact same problem still occurs.

I tested it with DLAA, I tested it with DLSS Performance, and I also tested it with Frame Generation x4 the issue is still there in every case. I also don’t think the TV is the cause, since I’m not even exceeding 120 FPS with Path Tracing and Frame Generation enabled.

Also, if you noticed, the CPU is only running at around 20% usage, and I’m playing at 4K. You can even see the real-time metrics in the video. There is no obvious bottleneck here. At most, maybe there is a 2–3% limitation, but nothing significant.

You seem to think that you need to pair the absolute best version of every hardware component together, but that is simply not true. With capable hardware, you can still run demanding settings and high-end components together without major issues. I’ve finished many games on this system, and thankfully I’ve never experienced the kind of bottleneck you’re describing.

And unlike what you seem to assume, I’m not someone who spends money just to buy the absolute best of everything. I only invest in higher-end parts when I actually need them. If something turns out to be insufficient, I already know how to replace or upgrade it myself.

So if you’re only here to make condescending comments instead of offering actual help, you can stay out of the thread. I don’t need your help.

Have a good game.



Don’t buy the best of everything but you spent nearly 3 grand on a 5090. You don’t pair an old CPU like that with a card of that power if you was to play at 1080p with that your CPU will bottleneck that card and be under 90% GPU Usage.


The point is, I do not play games at 1080p at all. I play all of my games on my 4K TV, and that is why I normally do not have any issue.

If I wanted to play at 1080p, I already know that I would need to upgrade my CPU. I am familiar with PC hardware, but thanks anyway.
Originally posted by Acquire:
Frame Gen is absolutely broken and if you don't see the artifacts then get your eyes checked. Has nothing to do with base frame rate as it happens when it's very high too. Plenty of other games implement frame gen with no issues.

I agree. I’ve played many games before that support Frame Generation, and I can honestly say I’ve never had this issue in any of them.
Originally posted by Diavelin:
Originally posted by Chris J:



Don’t buy the best of everything but you spent nearly 3 grand on a 5090. You don’t pair an old CPU like that with a card of that power if you was to play at 1080p with that your CPU will bottleneck that card and be under 90% GPU Usage.


The point is, I do not play games at 1080p at all. I play all of my games on my 4K TV, and that is why I normally do not have any issue.

If I wanted to play at 1080p, I already know that I would need to upgrade my CPU. I am familiar with PC hardware, but thanks anyway.


You could be playing at 200fps at 1440p instead of 4K. You need 4K because your CPU limits your card at lower resolutions 😂
Originally posted by Chris J:
Originally posted by Diavelin:


The point is, I do not play games at 1080p at all. I play all of my games on my 4K TV, and that is why I normally do not have any issue.

If I wanted to play at 1080p, I already know that I would need to upgrade my CPU. I am familiar with PC hardware, but thanks anyway.


You could be playing at 200fps at 1440p instead of 4K. You need 4K because your CPU limits your card at lower resolutions 😂

I already have a 4K 120 Hz gaming TV, so why would I go out and buy a 1440p monitor? I’m happy with what I already have.

Instead of actually helping, you’re just filling the thread with pointless comments and unnecessary arguments. Please only reply if you’re trying to help. If your thoughts are unrelated to the issue, please do not post them here.
Originally posted by Diavelin:
Originally posted by Chris J:


You could be playing at 200fps at 1440p instead of 4K. You need 4K because your CPU limits your card at lower resolutions 😂

I already have a 4K 120 Hz gaming TV, so why would I go out and buy a 1440p monitor? I’m happy with what I already have.

Instead of actually helping, you’re just filling the thread with pointless comments and unnecessary arguments. Please only reply if you’re trying to help. If your thoughts are unrelated to the issue, please do not post them here.


If you was to ask any other PC gamer or PC builder you would be criticised for using an older CPU you need to swap it to something newer and modern. Your framerate even at 4K would be much higher you will be able to push your settings higher your DLSS settings are probably to low probably set to performance and not using the recommended preset K. you can’t pair a high end card with a mid range CPU. You should get a 9800X3D and DDR5 it doesn’t cost much you can easily afford that im sure if your able to buy a 5090. Because it will allow you to use DLSS Quality or Even DLAA instead which will make that slightly pixelation clear as hell. When you use DLSS performance mode that’s basically 1080p and it wont look as good as native that’s why your getting pixelation in hair strands lol


I can tell you on my 4K C3 OLED I need a magnifying glass to see any pixelation on graces hair it looks clear and smooth on my end lol.
Originally posted by Diavelin:
Originally posted by MorallyBankrupt:
If you have a 5090, why are you using Frame gen?
Because when I enable Path Tracing, the game runs at around 20–30 FPS. Current GPUs still are not powerful enough to run Path Tracing natively at good performance, so I have to enable Frame Generation.
I have my 5070TI GPU Clocked at 3120 Mhz in game playing at 1440P Maxed out settings with path tracing on DLSS Quality. I'm getting over 60 fps. 60 to 65fps outside in demanding city and 85 to 90 plus fps in door scenes. Your 5090 should be doing the same or a little better at 4K resolution.

Maybe you need to tweak some windows settings, increase core and memory frequency? Path tracing is definitely playable without frame generation.

It's just that there is no ray reconstruction and Capcom doesnt have a proper denoiser integrated.
I have this exact issue on a 5080 and is why I've since disabled it. I wish I didn't have to though....maybe this can be fixed with a driver update?
Originally posted by Chris J:
Originally posted by StardomPlays:
I'm sad now. This game does look blurry and sort of washed out on my 1440P monitor 😞

More so than other games even when this game is running path tracing at max settings. It's like they made this game FOR 4K OLED SPECIFICALLY!!


make sure depth of field and motion blur are turned off and increase your response time on your time usually labelled MPRT might be labelled differently on your monitor you want it set to the second highest. and use DLSS Quality or Balanced anything under balanced will start looking blurry. also disable chromatic abberation

Performance actually still looks pretty good in this game imo
Originally posted by LazyAmerican:
Originally posted by Chris J:


make sure depth of field and motion blur are turned off and increase your response time on your time usually labelled MPRT might be labelled differently on your monitor you want it set to the second highest. and use DLSS Quality or Balanced anything under balanced will start looking blurry. also disable chromatic abberation

Performance actually still looks pretty good in this game imo


its a bit better if your force Preset L in NVIDIA App with performance DLSS Modes
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Date Posted: Feb 27 @ 10:58am
Posts: 56