GUILTY GEAR Xrd -SIGN-

GUILTY GEAR Xrd -SIGN-

Zenku Dec 12, 2015 @ 11:02am
Inputs feel off
The pc port of Xrd feels a bit different from the console version.

My quarter circle inputs sometimes don't happen and I end up with just the button. When I tk motion sometimes it super jumps. Feels like the bottom corners aren't being read. I don't get these problems on console (mostly happens online for pc).

Does anyone else feel like inputs are a bit off? I have v-sync off by the way if that matters. I play on stick and it's in good condition. I'm just a bit annoyed when my bdc mappas end up as super jumps.
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Showing 1-10 of 10 comments
Ruka★ Dec 12, 2015 @ 11:03am 
I have the "same" problem, but it's with the keyboard. I feel some sort of delay.
melonLord Dec 12, 2015 @ 11:05am 
I would test the inputs in training mode with input display on first to make sure that its not a problem on your end.
Grizzlywolf Dec 12, 2015 @ 11:07am 
Inputs are fine for me, I play on kb.
Sephilar Dec 12, 2015 @ 11:15am 
Yeah me too, it happens to me regardless if I'm playing in training or online, I don't have any problems doing the IAD combos in the PS3, here on the other hand is more difficult, sometimes it feels even like AC where there was no input buffer, I hope they fix this because it's already difficult to do some combos online and even more now with this input lag.
chop Dec 12, 2015 @ 11:35am 
i play on stick and i kinda feel the same when playing online. not sure if i should blame netcode (which is weird cause the match doesnt lag at all) or if its a framerate issue. but definitely does not feel as smooth as console.
chop Dec 12, 2015 @ 12:18pm 
even playing offline i could feel like the game is eating up inputs. after a while a playing, i can see the (frame counter) game dropping to 58-59 fps, bouncing up and down between 58-59. not staying at consistent 60 fps. pretty sure thats whats affecting inputs.
Leopold Dec 12, 2015 @ 12:21pm 
I have no problems whatsoever with inputs.

Btw remember guys that YRC does eat your inputs.
Feeling quite a bunch of input delay, not sure if it's vsync related though. Still, no frame drops whatsoever after long plays.
mirlo Dec 12, 2015 @ 12:29pm 
Originally posted by Priscilla_Rose:
I've been having a lot of issues in comparison to the PS3 version, all of my directional inputs are way too sensitive.
I'm really hoping we can get a deadzone configuration option to help out at least a little.

I'm having the same exact issue here.
Brandon Dec 12, 2015 @ 2:18pm 
Unless you've verified that the inputs aren't registering by going into training mode and turning on the input display, I'm gonna assume it's a problem on your end.
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Showing 1-10 of 10 comments
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Date Posted: Dec 12, 2015 @ 11:02am
Posts: 10