GUILTY GEAR Xrd -SIGN-

GUILTY GEAR Xrd -SIGN-

NO SLI Support? 2nd GPU Idle with No Usage.
Pretty much the topic.
I checked in-game, while all other games are using my 2nd GPU with SLI activated, Guilty Gear Xrd doesn't seem to utilize the SLI.

If monitored with MSI Afterburner, you can see that the 2nd GPU is idle and working at very low usage %. All the clocks are at the minimum.

I tried switching the SLI rendering modes in Nvidia Control Panel > Manage 3d Settings - but I am not sure which mode works best.
It is usually not recommended to vary from the Nvidia recommended settings especially with SLI.

Anyone else having this?
Is this a bug? Any fix?

(btw: No surround sound either).
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Showing 1-13 of 13 comments
Why would you need SLI for this game? It's very well optimized. Unless you have old GPUs or something? You could try adding the game's exe to another UE3 game profile in Nvidia Inspector.
DJukor Dec 11, 2015 @ 5:30am 
To be fair naot many games suport SLi especialy games that literly work on 10 year old cards.
Most games support SLI, the ones that don´t are the exception really.
Slayer Seraph Dec 11, 2015 @ 5:35am 
No actually my GPUs are quite strong (980s).
I am testing downsampling using GeDoSaTo right now, so I figured the extra kick and stability would be appreciated.

Also in general I don't like the notion of having the 2nd GPU sitting idle out there when SLI is active.
I think setting it to 'force alternate rendering 2' fixes it, but I can't be sure if its stable and efficient. Might make things worse.
The game runs on potatoes no fighting game needs sli
Last edited by RubberduckzillA RIP Alwyn; Dec 11, 2015 @ 5:45am
Originally posted by Ransom Seraph:
No actually my GPUs are quite strong (980s).
I am testing downsampling using GeDoSaTo right now, so I figured the extra kick and stability would be appreciated.

Also in general I don't like the notion of having the 2nd GPU sitting idle out there when SLI is active.
I think setting it to 'force alternate rendering 2' fixes it, but I can't be sure if its stable and efficient. Might make things worse.

I tried it with a 980 and it more than enough for 4k. You will need to edit an ini file to run the game at 4k. Instructions in my post > http://steamcommunity.com/app/376300/discussions/0/487876568225935917/
Slayer Seraph Dec 11, 2015 @ 9:06am 
Originally posted by Pey - www.PCMRace.com:
Originally posted by Ransom Seraph:
No actually my GPUs are quite strong (980s).
I am testing downsampling using GeDoSaTo right now, so I figured the extra kick and stability would be appreciated.

Also in general I don't like the notion of having the 2nd GPU sitting idle out there when SLI is active.
I think setting it to 'force alternate rendering 2' fixes it, but I can't be sure if its stable and efficient. Might make things worse.

I tried it with a 980 and it more than enough for 4k. You will need to edit an ini file to run the game at 4k. Instructions in my post > http://steamcommunity.com/app/376300/discussions/0/487876568225935917/
I see, but I still wonder why it won't use SLI. Maybe it's a matter of Nvidia profiles.... um.
Slayer Seraph Dec 11, 2015 @ 9:11am 
Originally posted by Dosu:
Call up Nvidia and tell them to add a SLI profile, even though this game plays maxed out and solid 60 fps on GPU's from 2013
Not amused. We are talking about downsampling and stuff, therefore more horsepower is needed for a steady 60fps.
Besides what's your problem? Every game nowdays should support SLI. It's not there for nothing. I am sure its a matter of making a simple profile.
k701 Dec 11, 2015 @ 9:13am 
Originally posted by Pey - www.PCMRace.com:
Originally posted by Ransom Seraph:
No actually my GPUs are quite strong (980s).
I am testing downsampling using GeDoSaTo right now, so I figured the extra kick and stability would be appreciated.

Also in general I don't like the notion of having the 2nd GPU sitting idle out there when SLI is active.
I think setting it to 'force alternate rendering 2' fixes it, but I can't be sure if its stable and efficient. Might make things worse.

I tried it with a 980 and it more than enough for 4k. You will need to edit an ini file to run the game at 4k. Instructions in my post > http://steamcommunity.com/app/376300/discussions/0/487876568225935917/



Just to put this out there, you do not need to edit anything to run the game on 4k if you have a 4k monitor. The game just runs at 4k if you set it to desktop resolution. If you want to down sample with DSR or whatever you are using then yeah you'll need to edit the .ini
Have you ever read the geforce forums? You really should....

I'm sure you'll be surprised to what SLI users have to say about latest Ngreedia Drivers and business practices.

And i'm also sure that you know that you represent a minority of the gaming community.
Last edited by DAVOS CENSORSHIP 2030 FTW!!!; Dec 11, 2015 @ 9:29am
Slayer Seraph Dec 11, 2015 @ 9:35am 
Originally posted by ;487876568226598396:
Have you ever read the geforce forums? You really should....

I'm sure you'll be surprised to what SLI users have to say about latest Ngreedia Drivers and business practices.

And i'm also sure that you know that you represent a minority of the gaming community.
Yeah I know it can be rough for SLI users.
Honestly I haven't visited the geforce forums lately.

Although most games nowdays work with SLI, though some not as efficently as others. Also some of the late Nvidia drivers have been less stable than before I agree. I have had reduced performance in TW3 which I play with SLI at 1440p (runs very heavy of course).

Slayer Seraph Dec 11, 2015 @ 9:39am 
Anyway I have found a way to make SLI work! (After some fiddling).

Whether it's stable or not remains to be seen.
You need to go to Nvidia Control Panel, Manage 3D Settings.
Add Guilty Gear Xrd Sign's profile.
Then change SLI Rendering Mode: to force alternate frame rendering 2.

This seems to get both cards working together. Load is shared, so instead of 80-90% usage with 4k/5k (downsample) - it is now 40-60% on each card.

Will test it with and without it.

It is defintelly a fix alright. (though I rather have Nvidia release something official)
Last edited by Slayer Seraph; Dec 11, 2015 @ 9:45am
Hartze Dec 16, 2017 @ 3:20am 
Originally posted by Ransom Seraph:
Anyway I have found a way to make SLI work! (After some fiddling).

Whether it's stable or not remains to be seen.
You need to go to Nvidia Control Panel, Manage 3D Settings.
Add Guilty Gear Xrd Sign's profile.
Then change SLI Rendering Mode: to force alternate frame rendering 2.

This seems to get both cards working together. Load is shared, so instead of 80-90% usage with 4k/5k (downsample) - it is now 40-60% on each card.

Will test it with and without it.

It is defintelly a fix alright. (though I rather have Nvidia release something official)
Thanks this really did the trick with the global setting, 8+ hours used to fix this :D
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