Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is the end of the world as we know it (bonus points if you sang that line).
As adults yes but there's suppose to be a sort of weapons finding system when they actually work on it. Also very limited ammo.
2. They have no reason to attack other players on sight, but they will do it anyways because they don't see any consequences to it. Predictably, that means human players will harass players who cannot defend themselves from ranged attacks; pteranodons, small herbivores, small carnivores, aquatic dinosaurs.
Sure, a lot of the playerbase are over aggressive. But humans don't run anywhere near as fast as any of these creatures and there are a lot of trees to duck behind.
3. You cannot make their animations look natural and combine classic FPS mechanic. When humans use computers it limits their vision to about 45-50 degrees but real humans see at almost 180 degrees. This means their body rotation or head movements will always look visually off putting.
Where do you get this idea? The prototype they already have looks pretty ok to me and humans have very binocular vision. We do have more side vision then a screen gives us but they could fix that by putting goggles on the humans. Imerssion restored.
4. You are dividing your player base into a play-style that doesn't match what other players are doing.
Not inherently a bad thing if the two different playstyles work. Kind of turns into two different games in one. On the dinosaur side you get to play Jurassic Park but from the dinosaur's point of view and on the human side you get a horror game where the monsters actually behave intelligently because they are controlled by another player.
5. People join the isle because they want to play a survival game as a dinosaur, literally no one bought this wanting to play as a human.
Just going to speak for everyone huh? You're definitely wrong about that. While it is true lots of people prefer the dinosaurs there are absolutely some people who do want the humans. In fact I want to play as a dinosaur running from the humans so I'm kind of one of the people who wants them.
Side note though thanks for actually making your own thread and not coming to mine because as an actual thread it's to the general community and devs not just at me. I came here because I disagree but I am glad if humans should be here is its own thread.