Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
#BarfBombHypsie
OP said it as it is: Hypsilophodon spit is useless outside of bullying poor Stegosaurus who are too slow to catch it. It's worthless as a defense, as is the Jump mechanic put in place for it, when any and all other animals who can jump can achieve similar height without needing to charge it up and without taking half their stamina.
Fortunately Hypsilophodon's basic toolkit of agility is enough to allow it to survive, but at the end of the day, it's about the extra special mechanics it was given. Either make them useful or don't make it at all.
the jump charge should be applied to everything that can jump! this would prevent spam jumping for things like dryo and utah, and overall just make it look better. and reduce the amount of stamina it takes for hypsi to do this, and keep it the same for the rest. or just remove the jump charge entirely, i don't see why hypsi needs 2 unique abilitys.
It's spit needs working on, if you get targeted by a pred its near useless to help, in fact trying to use it can get you killed very quickly, it actually makes your chances of survival worse not better, nice idea but poor implementation
Nothing should need to be gimped just because a single dinosaur is gimped. No need to ruin jump for everything else for the sake of a single dinosaur that not many play to begin with.
Easiest and best solution is your last statement: remove charged jump entirely.
Second easiest and second best solution: make Hypsilophodon's uncharged jump less useless and overall reduce stamina tax on it. At the very least, it should be able to jump over the many fallen logs in the woods without charging its jump.
As for spam jumping...
Spam jumping can be easier solved by making the stamina for jumping overall a little more taxing for repeated jumping. Let's say you jump 3 times, one after the other.
- first jump: takes 5% of stamina
- second jump: takes 10% of stamina
- third jump: 15% of stamina
And so on. It was already done before and is fairly simple as it's going in and changing some digits. The numbers can be tweaked in whichever manner, so long as it does its purpose. Utahraptor jumps 7 times without pause? Well, his stamina is gone and now he's a sitting duck.
Also:
Thank you! I'm glad my concepts are still appreciated by some.
- Perching in tree branches. You can do it with a jump at times? But, let's face it, it looks more like an over sight on the devs part than anything lol. ACTUAL branch perching via a jump would be great.
- Perching on the backs of large herbies, and maybe the deino? Need a free/safe ride across a river? Hop onto a deinos back. Risky, but most deino and hypsi players would find that fun, I bet. :) The mechanic is easily transferable between the 2 ideas.
- Picking a resting deinos teeth for food. We see small birds doing this, yup. So, seems natural for the hypsi too. If they're picking leftovers (meat) from between a deino's teeth, wouldn't that make the hypsi an omnie, tho?
A thing to replace grazing like herbies usually do. I mean, why would you risk that if you could just graze in a field?
I can agree with tree-perching, but riding on the backs of carnivores is a giant stretch (herbivores is fine).
Also, an herbivore picking out meat is a no-go... disregarding the fact that birds do not actually pick a crocodile's teeth. That would be better suited for Compsognathus.
I would say to go full-send with placing it up in the trees. It's pretty much a bird-of-paradise, so why not commit with the theme of its design. Suits it far better than making it a ground-dwelling creature stuck with an advanced toolkit that ultimately doesn't help it more than its basic toolkit.
Welp, I definitely missed that in the discord. Yay