The Isle
The Death of The Isle. Devs Shift Focus. Source TRELLO Board 1/2
In the latest Trello board we can read that Humans will take priority over Dinos when we hit Update 9. ( Troodon) will be the only realesed Dino until then if Trello roadmap is correct. :steamfacepalm:

We where all waiting for Bone break, bleed, foodsystem etc to be solved so an import of "the rest" of the popular Dinos could be done.

Now developers are changing the priority over towards humans when ( As we all know ) the player base that play the Isle play the game because of Dinosaurs. The market for survival games with humans is already flooded no one is asking for humans in the Isle/Evrima. IF there is some who want humans they are probably a minority of the player base and their wishes should be valued as such.

That knowledge comes from years and almost 1000 hours playing both Leagacy and Evrima getting to know the community both on Official servers and Private servers.

Most people on Evrima Official Servers are asking for more dinos. Not fancy textures on buildings, humans, perksystem and so on. We all know that the core systems now are operational.

Why is not the dinosaurs that have "regular" ability's like Health, bleed, biting damage, bonebreak and so on being worked on? Cerato, Allo, Rex, Para for example, Theri, Sucho, Acro, Spino. All systems are up for these Dinos. We have Seen both Para Trike and Spino in trailers/dev videos for this game.

Animation>Skin>Stats like health, bleed, bitforce, speed> DONE

Why are importing of those halting in favor for something almost no one wants in the game? :steamfacepalm:
Отредактировано Tobbbe__; 1 фев. 2022 г. в 4:41
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Сообщения 115 из 35
Making games takes time, especialy for small developers like this one. But looking at new roadmap I have no idea how they planning to keep playerbase engaged without quitting. Legacy wont hold our ~4000 playerbase for the next few years. Numbers are dropping with every month.

This is not about patience anymore, it's more of a " find something else to play, and after few years check out what we might have for you ".

I wish devs all the best and good luck, but from a regular player perspective new roadmap is depressing.
Автор сообщения: Cirilla Fiona Ellen Riannon
Making games takes time, especialy for small developers like this one. But looking at new roadmap I have no idea how they planning to keep playerbase engaged without quitting. Legacy wont hold our ~4000 playerbase for the next few years. Numbers are dropping with every month.

This is not about patience anymore, it's more of a " find something else to play, and after few years check out what we might have for you ".

I wish devs all the best and good luck, but from a regular player perspective new roadmap is depressing.

Yes and the more mature playerbase have been patient about it. Without those core systems we would just have several broken dinosaurs like in Legacy. I understand why they focused on game mechanics like that for the duration of Evrimas existence.

Now all people that have been waiting and hoping for a speed up in Dino development/import is being let down hard. This topic is a hot potato right now. Everyone i have spoken to this about are saying that they will leave if this becomes reality. Patch updates is already around 8-10 Months if history repeats because of new mechanics being developed same as before.

If update 9 is the number when Humans take priority and we get 1 Dino until then. We are looking at several years before we get dinos again. Perk system and such wont hold this boat afloat.

Where is the "big rooster of dinos" devs are talking about on Discord?
These guys have been making this game for some 7 years now, thats pretty sad for what we have. There are issues with longevity. There are even some basic issues with the gameplay loop also.

I can point out some basic issues
1. The map is just too big and almost completely empty of life - You spend MOST of your time just running and walking, searching for something.
2. Besides drinking and eating there is really nothing else.
3. All of the above combined = boring

Btw why is nesting just a gimmick to invite your friend over to your group? Just a huge missed opportiny. You could expand gameplay in so many ways with nesting.
Отредактировано Ironstate; 1 фев. 2022 г. в 5:37
The game Evrima is 2 years old now, the Devs have first focused all their energy on mechanics and still do, but saying this they have still released Dinos steadily and in a controlled way so as to minimise having a broken ecosystem as is sensible to do, so as not to remake the errors of that dead in development game Legacy...

The Devs have said that they will never put a release date on a Dino early, as gamers expect them on a date and get bitterly disappointed when creative pressures does not allow it, trying to explain that to expectant gamers is a losing battle and frustrates everyone, so they stay silent on when they will release a Dino, but release them they do, you just wont know until they do
Отредактировано Khanivore; 1 фев. 2022 г. в 6:30
Автор сообщения: Khanivore
The game Evrima is 2 years old now, the Devs have first focused all their energy on mechanics and still do, but saying this they have still released Dinos steadily and in a controlled way so as to minimise having a broken ecosystem as is sensible to do, so as not to remake the errors of that dead game Legacy...

The Devs have said that they will never put a release date on a Dino early, as gamers expect them on a date and get bitterly disappointed when creative pressures does not allow it, trying to explain that to expectant gamers is a losing battle and frustrates everyone, so they stay silent on when they will release a Dino, but release them they do, you just wont know until they do


Releasing dinos in the dark? Whats the point of the trello board then? Why not put the dinos there? Sounds almost as if they dont want to share what they are working on but they still put out information? Isnt that missleading? Why show that the troodon is the last dino before switching focus to humans if thats not the plan? Why not throw in all the dinos that doesnt require a special system that are coming soon under ”ongoing content” so we know its being worked on, dont give releasedates and so forth so you can switch if something gets stuck in development? If you look at the trello board its depressing to think we are gonna be stuck with the small roster that is currently there and then they are switching to humans but still dinos on the side? It took what 8 months last time to get a new creature? Imagine the length when the focus is on humans instead.
Отредактировано Starentius; 1 фев. 2022 г. в 6:37
Автор сообщения: Ironstate
These guys have been making this game for some 7 years now, thats pretty sad for what we have. There are issues with longevity. There are even some basic issues with the gameplay loop also.

I can point out some basic issues
1. The map is just too big and almost completely empty of life - You spend MOST of your time just running and walking, searching for something.
2. Besides drinking and eating there is really nothing else.
3. All of the above combined = boring

Btw why is nesting just a gimmick to invite your friend over to your group? Just a huge missed opportiny. You could expand gameplay in so many ways with nesting.

Map design is not terrible. The latest version have some pros and cons. Size is good when the game play works. foliage, water hills are probably best in the "art of game business".

Mud pits instead of ditches are a bad change. Herbies tend to Flock around these spots ( Oasis ). This forces a static behavior because "mud" is now more important than food. You know of "carnivores and bleed. So they don't giva a ♥♥♥♥ about diet system. Mud is a higher priority atm.

Spawns should be away from center like in V3/legacy.

If you read Trello roadmap nesting will come in the near future. So the whole part of "Furry, Scalies" cosplay Dino children will come".

Combat, Survival and nesting is the three biggest forces in The Isle i believe.
Отредактировано Tobbbe__; 1 фев. 2022 г. в 6:56
^ There is actually a lot of mud pools throughout the map, and fairly evenly distributed
At the 27 second mark is a map
https://www.youtube.com/watch?v=WjVnGaN0NAs&t=34s&ab_channel=Mombie
Автор сообщения: Khanivore
^ There is actually a lot of mud pools throughout the map, and fairly evenly distributed
At the 27 second mark is a map
https://www.youtube.com/watch?v=WjVnGaN0NAs&t=34s&ab_channel=Mombie

Yes there is. But mud holes is still a bad thing for gameplay cause now herds tend to flock around them and they become static. Just 1 of all are being used atm.

The "unofficial vulnona map" have all places, food types, names, drinkable water, mudholes and so on pointed out.

Why this game doesn't have a map when it have a coordinate system is very weird.

https://vulnona.com/game/the_isle/#side/cfg
Отредактировано Tobbbe__; 1 фев. 2022 г. в 7:23
Two factions of playable humans are listed as being a future feature on the STORE PAGE, and they (along with the Cannibal faction) have been planned since the EA release of The Isle.

I'm not a large fan of the idea of humans being added, either, but this game was never planned nor was it ever going to be about *only* dinosaurs. It was planned as a multi-faction multiplayer survival horror game.

Dinosaur survival is why I bought the game, but I'm not going to ♥♥♥♥♥ and whine that features they've been planning to add since day one are going to get added. It also states that they'll be adding more dinosaurs to the game after Update 9, just that their primary focus will be shifting from dinosaurs to humans.

Which makes sense - they've already stated that once they get to the point where they've reached the Quality of Life stage, adding in new species of dinosaurs will be quick and easy. The humans, though, require many new assets and game mechanics. The dinosaurs can take the back seat because all they'll really need is models and animations. The humans will require the focus of most *actual* mechanical development.
based off of how much the trello roadmap has changed per update, i doubt it's final with how many things are and aren't on there.

perhaps you are forgetting the dinosaur gameplay will be significantly more fun with both the listed and unlisted mechanics before humans have the focus, right now it's very bare with combat being the most fleshed out, which is really hard to experience when it takes 1-5 hours to grow something. and there's still no damn sandbox wtf

don't forget humans are much easier to develop than dinosaurs, with balance being more about the weapons than the person. there is a lot of human focused games out there already so they do not have to look far for solutions that others have done, meanwhile there is very few games in this genre that are dinosaur focused. they have to improvise in that regard.

you've already been made highly aware, on both the store page and otherwise that humans have always been planned. if your concern is gameplay, there will be options to disable humans entirely. there is no real issue here.
Whoever is in charge at this point is clearly has severe ADHD and needs to turn over leadership to someone else who can maintain focus on long term goals.

"During this update, we'll be reassessing the quality of all previous systems and art. Bringing them up to as equal a standard as possible before moving on to humans. More of the dinosaur roster will still be added to the game after this point but they will no longer be the focal point of production.

If dinosaurs were the focal point up until now, with one being added every six months or so, that means...what? We will see a new dinosaur every three years? Lol
Отредактировано Jimmy Felon; 1 фев. 2022 г. в 19:45
The initial dev responses I read on the official discord just after the announcement suggest that putting focus on humans is widely misinterpreted. They're supposedly still adding dinos along the way. If that was simply them trying to extinguish a spark before it could ignite a fire idk. Maybe. Who knows. Fire's lingering though.

I for one believe that just giving the slightest impression that there is not going to be any major dino additions in a while will only strengthen the legacy branch, which would be completely contrary to what they were aiming to do in the first place. It feels as though they're trying to build up a completely new core audience at this point. I won't blame them for putting the game's original spirit to practice, but I'm not sure if seemingly publically abandoning your old, albeit unintentional, core audience is the right way to go about it.
Отредактировано EdvonSchleck; 1 фев. 2022 г. в 23:20
Автор сообщения: Jimmy Felon
Whoever is in charge at this point is clearly has severe ADHD and needs to turn over leadership to someone else who can maintain focus on long term goals.

"During this update, we'll be reassessing the quality of all previous systems and art. Bringing them up to as equal a standard as possible before moving on to humans. More of the dinosaur roster will still be added to the game after this point but they will no longer be the focal point of production.

If dinosaurs were the focal point up until now, with one being added every six months or so, that means...what? We will see a new dinosaur every three years? Lol

This is the exact quote I'm referring to from Trello. Import the whole Rooster pack and then start working on time consuming humans should be the priority of the team.
Отредактировано Tobbbe__; 2 фев. 2022 г. в 0:01
Автор сообщения: wendubar
The initial dev responses I read on the official discord just after the announcement suggest that putting focus on humans is widely misinterpreted. They're supposedly still adding dinos along the way. If that was simply them trying to extinguish a spark before it could ignite a fire idk. Maybe. Who knows. Fire's lingering though.

I for one believe that just giving the slightest impression that there is not going to be any major dino additions in a while will only strengthen the legacy branch, which would be completely contrary to what they were aiming to do in the first place. It feels as though they're trying to build up a completely new core audience at this point. I won't blame them for putting the game's original spirit to practice, but I'm not sure if seemingly publically abandoning your old, albeit unintentional, core audience is the right way to go about it.

I've read some of the discord answers to. ( My interpretation of their words)

"Oh it's easy to import a few Dinos" We will Suprise you some day with a Dino and not put it on Trello roadmap"? Why have a roadmap if your not sticking to it?

Ofc the backlash would come. Who wants humans in this game if there is what 4 dinosaurs in the game? Seriously. No Petera, Hipsy, and other sub 100kg "Dinos" does not count. They are merely a waste of dev time, gimmick, troll Dino. Call it for what it is.

Humans in Isle is fine. WHEN rooster Pack is done. Until then stay away from stuff that forces your audience to wait what 3-5 years more?. If it is so "Quote "Easy" now to import Dinos. Bring the whole Roosterpack online during 2022 then and use 2023-2025 on those human builds that 1% of your audience have as a top priority. I'm pretty confident that the player base accept humans on some servers and such me to

But they regard humans to be a "extra" filler or something. Core audience is still Dino and Survival. Not Humans vs Dinos.

Don't stop dead in the tracks when the door is open to finish rooster pack.

"During this update, we'll be reassessing the quality of all previous systems and art. Bringing them up to as equal a standard as possible before moving on to humans. More of the dinosaur roster will still be added to the game after this point but they will no longer be the focal point of production."
Отредактировано Tobbbe__; 2 фев. 2022 г. в 0:18
Автор сообщения: Herabec
Two factions of playable humans are listed as being a future feature on the STORE PAGE, and they (along with the Cannibal faction) have been planned since the EA release of The Isle.

I'm not a large fan of the idea of humans being added, either, but this game was never planned nor was it ever going to be about *only* dinosaurs. It was planned as a multi-faction multiplayer survival horror game.

Dinosaur survival is why I bought the game, but I'm not going to ♥♥♥♥♥ and whine that features they've been planning to add since day one are going to get added. It also states that they'll be adding more dinosaurs to the game after Update 9, just that their primary focus will be shifting from dinosaurs to humans.

Which makes sense - they've already stated that once they get to the point where they've reached the Quality of Life stage, adding in new species of dinosaurs will be quick and easy. The humans, though, require many new assets and game mechanics. The dinosaurs can take the back seat because all they'll really need is models and animations. The humans will require the focus of most *actual* mechanical development.


Quick and easy? They also stated that every Dino would be uniqe, wich in the form of packy needed the whole bonebreak system to function wich took 8 months. That is not Quick and easy in my book, is every dino forthcomming gonna be a version of the systems that they already have+ venom then? and no dinos are gonna be uniqe?

Settle for one argument at a time you cant have both. if we are going by what they have stated either its gonna take a long time to build the systems for each dino to make them uniqe or if we go by the statement that its gonna be easy you get no new systems and every dino is gonna be a copy or mishmash of whats already in the game therby loosing the uniqueness..

So by the time we reach update 9 we will have Troodon and thats it OR we will have more dinos but they do the same things every dino already does, wich is fine but they have stated that that is not the way they want to do it.

Examples of dinos that could easily be implemented with the systems we already have.

Anky + tail attack from stego with bonebreak system.
Gali, buff a dryo + knockback from packy.
Allo + Deino graple with damage?
Any smal and venomus + hipsi spit with damage or status effect?

I see none of the above on the trello board, why arent they there unless they are planing something else for them? And if they are planing to something along those lines ffs throw it up there and dont set a date and you are fine, ongoing content is a perfect row to have dinos that are systems ready and soon/easy to be implemented.
Отредактировано Starentius; 2 фев. 2022 г. в 9:45
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