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with the severe lack of things to do, people resort to killing everything possible for fun. can't really blame them.
I was an adult carno and I had joined a group of raptors and then they turn 10 against me.
I had killed 7 taking protection in shallow water. so they are slowed down and easy killed. but the nasty community have log out to log back using adult crocs
Alternatively, they could have already wanted to hunt you, but you just assumed they were being friendly for not immediately attacking something that could likely 1-shot them. Perhaps some didn't care about you being there and showed no signs of aggression, but once a few began attacking you pack-mentality kicked in and they joined in on the fight. In short, plenty of reasons to kill you.
Any server that gives out free grows is essentially a battle royal, so that's to be expected given neither you nor them really lose anything from the exchange.
Given the larger roster finding others of your species, unless you were a (bleh)"Apex Main" or other overpopulated dino, was an event worth playing around with. If you were playing on a ruled server there were likely rules in place to prevent same-species hunting as well, which is also a thing in Evrima. These are the likely reasons for your experience IMO, but they're just a guess based on my own experience.
Even (wannabe-) devs like 'Seiza' act like this and kill their own species, just if they like to, even as a herbie.
Ya, if they are the same species as you, you automatically feel a kinship, or connection to them. You relate to them on a basic level. That can lead to random grouping, or nesting. That said, you also need to understand that anything outside a trusted group of players IS a potential threat to you and anyone you're grouped/nested with.
If someone randomly decides to kill group members for w/e reason, I can't help ya there. Just remember them, and never group with them again. A player's name will mark that account. Every time a player does something like that, players remember, and word gets around to the regulars, trust me lol.
You just don't know what the intent of a random player is! Making assumptions is just plain bad. Assuming everyone of the same species should be friendly to you, or assuming everyone is out to kill you. Neither is true all the time lol.
Gauge the moment, watch them. If they near attack range, be rdy. If they assume everyone's friendly, and violate your safe zone? You should be attacking them. If you do not, and they are of the same mind as you and assume everyone of the same species should be friendly...you're just plain lucky is all lol. You'll both get eaten for the wrong reason at some point, to be fair?
The fact is, you're going to run into friendly players looking to group, and others who aren't, or can't (their group may already be full up). Sometimes, players will talk it out in local...
"Sorry man, we're full up." - That's that, and everyone peacefully goes their separate ways. Or, bc there's no real coop play control outside of forming a group, those players may hang and play coop anyways lol.
Or, a player will friendly call you then kill you. Or, invite you into a group then kill you. A player isn't bound to the meaning of those actions.
Running into random players can be tough, I know. Nesting invites will probly be your only real safe option for a while after that mechanic gets added. It's going to promote more grouping, but that will take time.
A safe rule of thumb, at the very least, is to make sure no players enter attack range without you knowing their intent. You and that other person should know better in a survival game when you don't know one another. Kinda like trusting another person in a post-apocalyptic setting, right? lol.