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Most games I've played have had hacker spikes. I do not consider this an inherent flaw in the game even though it does demand attention as well. After all, hackers are random jerks who break the code to trash other people's fun. Not really part of the game, so I kind of consider them their own thing.
It is a waste of resources, detracting from the current quality of the game.
Was literally the original idea of the game. The very first version of The Isle had Raptors, humans and T-Rex as playables with everything else planned to be NPCs.
It turned into legacy because of the devs adding more dinosaurs on player request.
I think it's pretty rude to ask the devs to give up on their original dream for the the version they made because of peer pressure from the playerbase.
They've already stated that folks who own servers will be able to disable humans and I wouldn't doubt it if they caved again to give the players an offical server with them disabled.
Additionally if they try then have to drop it that would still probubly cost less time then multitasking because they keep being distracted by humans off to the side.
I'm not saying the devs are 100% victems here as they do make strange choices and the choice to cave to the things they did was their choice. Still, I think the fanbase forgets their own hand in the game ending up the way it did often and I have literally met people who had no idea that the isle was originally very based on primal carnage, even having originally been suppose to share a universe before teams broke up.
We can't expect the devs to change the entire nature of their game for us once, try to make the game they want second attempt and give up the vision they still advertise in the logos for the game again without at least trying.
They started Evirma with wanting to get base features first, kind of fell back into adding dinos though not as bad and then eventually also caved to all the begging for T-Rex and trike even though they origanally planned a lot of creatures sized in-between both before they would come in. We could at least aknowlage the difference in our desires and let the devs TRY their thing.
They should have updated Legacy one more time to fix some of its broken features (so it would stay as its own complete game) and then they should have worked on getting the humans in back when it was just tenonto and raptor. But they didn't. And the more dinos they add the more they'll have to retroactivly figure out how the humans compare to all of them just like they had predicted would be a problum.
It wouldn't make sense to remove all these dinosaurs or make anyone happy but if they want to make an honist attempt at getting the humans in they need to do it soon. And we know they want to. We know they're going to try. They've said as much. LET THEM TRY. Encourage them to try so if it doesn't work they will stop having it be a complex side project that slows the rest of the game down.
Actually humans suck physically. Assuming gun ammo is limited or our mutant lab dinosaurs are a little tougher then expected then humans would very much be the most glass canon of glass canons deadly only if they see you first while they have the resources to attack. Plus they're planned to be locked to first person meaning sneaking up on them is very possible.
The game does have major issues that need fixing though and humans wont be contributing to that progress. Only making the situation worse.
Im in the same boat as you OP, really wish they would just add them but tbf once the apex predators come in is when they'll be introduced (hopefully). But we have waited a long long time, the structures look great but I really want to see a focus on items/weapons at least
These are the Isle devs. The issue is they're going to try it regaurdless. The issue is that they ARE the ones making this game, they DO want the humans and they're going to try and put the humans in because it's what they origanally wanted.
No amount of arguing they shouldn't will change the fact that it's what they wanted or the likelyness that they're going to keep working on it.
Personally I do want the humans. Spesificly because there are no reverse jurrasic park games where you get to play the dinosaur in that scenerio. They are all either just dino sandboxes or humans surviving the scenerio. No roll swaps avalible. With more and more dinosaur games coming out following the dino sandbox maybe The Isle SHOULD branch out and give Legacy one last fix so it can be the dino sandbox game folks fell in love with. Re-open modding support over there and let the fans go crazy.
Putting that asside though let's go with your argument for a minute. It still misses the point. Even if I agreed that humans in the isle is stupid and the devs should give up....these are the isle devs we're talking about. Do you really think it's realistic to assume they WILL stop after so long still wanting to do this?
Multitasking is incredibly inefficent and slows everything down. If they just took a moment to try and get the humans in then they could be done with it and focus on the dinosaurs. Whatever the case turned out to be. Whether they need to be trashed or not. If they just took a while with the whole team working on the humans they could figure out if it's broken or not then move on without the humans bogging down dino progress.
Yes. Exactly! We're talking on a forum where the icon of a rex biting down on a human skull is present in the background and people are arguing that dropping the humans entirely is even on the table.
While I do want them in to be able to run from them as a dinosaur that's only a side point.
The real point is They're being worked on and the only way the devs will stop is if they either get them in or find them so impossible that they have no choice but to give them up (in which case they will still probubly make it in, in some way even if not playable. I do think the buildings are not going anywhere at bare minimum.).
Working on the humans and the dinosaurs at the same time logically has to slow down progress because they're spreading the progress across a bunch of things.
Solution....take some time to do the thing you've had in the back for ages so it can stop being an issue. The more extensive they want human play to be the more of a problum this is.
Because shooting ♥♥♥♥ is fun, and more fun when it's PVP and actively stalking/avoiding you. Path of titans got the -only dino- thing down, if not a bit too arcadey, but Evrima is a horror game and it'll be ten times more horrifying when you're a slow ape scrounging for objectives and ammo.
I see your point though, it's been forever and a half and it feels like we're burning rubber. Had this been a triple A game with the resources and time we'd have something here. As it is now.. I think we got some UE5 implemented generic human asset with a somewhat functioning revolver?
I have for a long time been very suspicious of one of the biggest flaws of the dev team being that they constantly try to do too many things at the same time. Have ya'll seen how long it took to get beipi's sounds done in past devlogs? And while doing so the sound people were working on a bunch of other things.
I'm not even talking about not understanding that different teams have different jobs. I'm saying that at times it seems like the same team is trying to split attention too many different ways. If the sound people have multitasked to a ridiculous extent it's probably pretty fair to assume it happens a lot all over the teams in general.
Do a little work here, a little work there then come back and re-tweak what they already did then work it a little more then go to something else while they still aren't finished with the previous thing and some folks are going to say I don't understand game development and it's possible I don't but to me this stratigy just does not seem better then picking a task, working it till it's done and then moving to the next.