The Isle

The Isle

Mutations list
Really happy with this addition to our gameplay, trying different builds will be interesting


[Slots]
LifeCycle Mutation Slots: 4
Parent Mutation Slots: 4
Elder Mutation Slots: 8


The Mutations list so far:

Hemomania
Do flat extra damage on a bleeding target

Hematophagy
Restore some thirst when eating

Melorheostosis
Increase blunt damage towards fractures

Accelerated Prey Drive
Deal more damage to animals with low health

Xerocole Adaptation
Gain some water when eating plants

Hypervigilance
Hears carnivore footsteps at extended ranges

Passive Disposition
Chance to not disturb natural alarms, no value

Truculency
Bucking drains more attacker stamina

Osteophagic
Able to consume bones to regenerate fractures faster

Photosynthetic Regeneration
Regenerates stamina faster during the day

Constricted Glands
Reduced scent trail. Specifically blood/excrement, no value

Cellular Regeneration
Recovers health slightly faster

Advanced Gestation
Faster Egg Gestation/Incubation/Cooldown Rate

Sustained Hydration
Your water drains more slowly

Enlarged meniscus
Increased fall distance before fall damage occurs

Efficient Digestion
Your food drains more slowly

Featherweight
Your footprints fade much faster

Osteosclerosis
Resist or Reduce Fracture damage

Wader
Less hindered when wading through shallow water

Intraspecific Aggression
Deal more damage to animals of your own species

Epidermal Fibrosis
Increase bleed resistance

Congenital Hypoalgesia
Reduce incoming damage when fighting larger species

Photosynthetic Tissue
Faster health / locked health recovery and higher move speed during the day

Nocturnal
Faster health / locked health recovery and higher move speed during the night

Hydroregenerative
Recover health faster during rain

Pattern Recognition
Able to decipher human writing, no value

Increased Inspiratory Capacity
Increased O2 capacity

Hydrodynamic
Increased swimming speed

Aqua Goggles
Increased underwater vision range

Hyperreflexia
Reduced stagger recovery time

Stereopsis
Can see farther when zooming in

Reabsorption
Recover a small amount of water during the rainy weather

Cache Propensity
Carry/drag larger foods. Carrying food and sprinting takes less stamina. Drag food faster

Enhanced Digestion
Decrease nutrition decay rate

Reinforced Tendons
Jumping costs less stamina

Reniculate Kidneys
Can drink saltwater, no value

Multichambered Lungs
Reduce stamina regeneration threshold

Infrasound Communication
Make significantly less noise when talking in chat

Augmented Tapetum
Have increased vision at night

Cannibalistic
For species that are not, by default, cannibals. Adds their own species as a preferred prey for nutrients, no value

Hypermetabolic Inanition
The less hunger you have, the more damage you deal

Barometric Sensitivity
Receive an indication prior to storms or droughts, no value

Social Behavior
Increased group size. Only applies to group leader

Tactile Endurance
Convert incoming damage to stamina

Gastronomic Regeneration
Eating restores a small amount of health

Heightened Ghrelin
Increase overeating capacity by a large amount. Will now automatically stop eating when full instead of vomiting

Pit Organ
Can see sources of IR (infrared) light, no value

Prolific Reproduction
Your babies have increased health and stamina regen. Your babies require less food. Your babies grow faster

Paratrepsis
Able to fake fractures, no value

Traumatic Thrombosis
Prevent death from blood loss if resting, no value

Cochlear Sensitivity
Indication of sound traps from a distance

Remodeling Ambulation
Movement regenerates leg fractures faster than resting, no value
Zuletzt bearbeitet von Khanivore; 31. Mai 2024 um 19:14
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Beiträge 1628 von 28
Luhz 5. Juni 2024 um 5:54 
why did you write 'no value' next to so many of these that have clear value? are they not working or something?
Botji 5. Juni 2024 um 17:24 
Ursprünglich geschrieben von lil bidet:
why did you write 'no value' next to so many of these that have clear value? are they not working or something?
Pretty sure its from the original source but it basically means: has no value other than ON/OFF. Its a bit weird since some of them definitely seem like they could or should have a +-% value on how effective they are like these:

Passive Disposition
Chance to not disturb natural alarms, no value

Constricted Glands
Reduced scent trail. Specifically blood/excrement, no value

Remodeling Ambulation
Movement regenerates leg fractures faster than resting, no value

but being able to drink salt water, reading human texts or being a cannibal(and a few more) are more of a You either have it or you Don't so they get the "no value" tag.
Its probably just a indicator of which of them shows a value in game.
There are some values I've seen in HT, but they are subject to change before they go public, currently most values have been set high apparently for testing purposes so may not be indicative of final numbers, it's all subject to change
Zuletzt bearbeitet von Khanivore; 5. Juni 2024 um 17:29
♥♥♥♥ like every raptor in horde testing is a cannibal now with the 15% extra damage to raptors if you playing raptor and arent in a pack with them you getting pinned and rekt lmao so some people are definitely loving cannibal just to cause chaos but its definitely wrecked like most interactions i used to have on the game now that you cant trust your own species anymore lmao but im sure it will get removed though i will say it was a really odd muation to add i honestly think muations should just be QoL the gastro one that full heals you for eatting 2 bites of food is insanely op
Botji 8. Juni 2024 um 17:30 
I just wish they could skip most of the "This is obviously a bad idea, lets do it!" stage of their updates. If they did I might get to play the completed version of the game before I die of old age instead of it being a multi-generational project.
Red Baron 8. Juni 2024 um 23:42 
Unglaublich was für ein Bulls...t alles hinzugefügt wird in einem Dino Spiel.
Außer Dinos natürlich.Der Rex zum Beispiel der so ein Spiel ausmacht,den gibt es nach 3 Jahren immer noch nicht. Und viele andere Dinos auch nicht.

It's unbelievable how much ♥♥♥♥♥♥♥♥ is added to a dinosaur game.
Except dinosaurs, of course. The Rex, for example, which makes a game like this so special, still doesn't exist after 3 years. And neither do many other dinosaurs.
Zuletzt bearbeitet von Red Baron; 8. Juni 2024 um 23:43
Lisa 9. Juni 2024 um 5:11 
Ursprünglich geschrieben von Primalbaron:
Unglaublich was für ein Bulls...t alles hinzugefügt wird in einem Dino Spiel.
Außer Dinos natürlich.Der Rex zum Beispiel der so ein Spiel ausmacht,den gibt es nach 3 Jahren immer noch nicht. Und viele andere Dinos auch nicht.

It's unbelievable how much ♥♥♥♥♥♥♥♥ is added to a dinosaur game.
Except dinosaurs, of course. The Rex, for example, which makes a game like this so special, still doesn't exist after 3 years. And neither do many other dinosaurs.
Oh STOP IT.
If they only added Dinos, we would end up with Legacy 2.0.
Does accelerated prey drive work against players? The other player buffs specifically state that they increase damage to a "target", but this one says "animal" so I'm not sure if it only affects NPC animals or not.
Ursprünglich geschrieben von Eqqsquizitine Buble-Schwinslow:
Does accelerated prey drive work against players? The other player buffs specifically state that they increase damage to a "target", but this one says "animal" so I'm not sure if it only affects NPC animals or not.

i guess it is for players and npc's ...if they said dino or players it would not count for npc's
(just speculating)....maybe they should have used 'target'.

ps: some mutations are hidden!
1 example able to drink salt water..... you will have to drink salt water (you most likely will puke)....go drink fresh water and eat again...than do it all over till you get to see 'water difficiancy' dissappears from the charakter menu. (sorry for my bad spelling XD!).

it took me 1-1.30h to get it as a ptera.
it took me 10min as a cera since they do not vommit.
Zuletzt bearbeitet von DoubleD; 10. Feb. um 7:16
also i would preffer 'Hypermetabolic Inanition' above ' accelerated prey drive'.

it will always do more dmg than waiting till your enemy get's lower health and than do 10% extra dmg!

most likely it will be not on the first mutation so pick another.....pretty sure it will be there on the 2nd mutation.
Ursprünglich geschrieben von DoubleD:
Ursprünglich geschrieben von Eqqsquizitine Buble-Schwinslow:
Does accelerated prey drive work against players? The other player buffs specifically state that they increase damage to a "target", but this one says "animal" so I'm not sure if it only affects NPC animals or not.

i guess it is for players and npc's ...if they said dino or players it would not count for npc's
(just speculating)....maybe they should have used 'target'.

ps: some mutations are hidden!
1 example able to drink salt water..... you will have to drink salt water (you most likely will puke)....go drink fresh water and eat again...than do it all over till you get to see 'water difficiancy' dissappears from the charakter menu. (sorry for my bad spelling XD!).

it took me 1-1.30h to get it as a ptera.
it took me 10min as a cera since they do not vommit.

Did you get the mutation automatically or could you select it like the other mutations upon growing?
Ursprünglich geschrieben von Eqqsquizitine Buble-Schwinslow:
Ursprünglich geschrieben von DoubleD:

i guess it is for players and npc's ...if they said dino or players it would not count for npc's
(just speculating)....maybe they should have used 'target'.

ps: some mutations are hidden!
1 example able to drink salt water..... you will have to drink salt water (you most likely will puke)....go drink fresh water and eat again...than do it all over till you get to see 'water difficiancy' dissappears from the charakter menu. (sorry for my bad spelling XD!).

it took me 1-1.30h to get it as a ptera.
it took me 10min as a cera since they do not vommit.

Did you get the mutation automatically or could you select it like the other mutations upon growing?

no that's why i said it was 'hidden'.
it will not appear unless you do something
like saltwater.....drink till you get the mutation....
be cannibalistic.....you will have to eat your own kind.....
and there are a few more
1 other i remember ....keep jumping and you will get less stam drain when jumping (like 10% i think).

ps: i'm not sure .....but try this hidden mutations when you can select it (i mean by that when the next mutation is available).
i think if you try to get the hidden mutations and you start jumping like hell to get more stam.....i don't think it would help untill your mutation is available....so wait till you see the icon for the next mutation!
Zuletzt bearbeitet von DoubleD; 10. Feb. um 8:39
All the hidden mutations must be selected like a normal mutation after the prerequisite is met. As far as I know, they can only be selected as your 2nd or 3rd mutation. In addition, there are a few mutations that can ONLY be selected as your 2nd mutation, and if you dont pick one of them, they don't show when you choose your 3rd.
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Geschrieben am: 31. Mai 2024 um 19:08
Beiträge: 28