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It may not seem great now, as we only have two mainly aquatic dinos, but as they add more it will only get more and more popular. Plus, it may bring some much needed life to the mostly barren shores.
I actually needed this intel, barely had time to watch HT YT videos today!
You can inherit 4 more mutations from your parents if nested on top of the ones you get by growing, so its desirable to be nested in and not just spawn in from the character selection screen if you can
Surely nothing could or will go wrong with this, its not like people already bend/break the 'rules' to gain any advantage they can and the idea of creating vastly more powerful dinos than 99% of the others on the server will change how people play the game... hahaha! no that never happens in games, silly me!
But really I am not even surprised if this is a thing since this is the game where the devs unironically think its a good idea to add guns to the game where it can literally take the better part of a day to grow a dino. No one will think its BS when they lose their fully grown Stego/Deino/Rex/etc in a couple of seconds to a couple of humans running around with .50cal rifles or w/e they have looted.
Losing your fully grown dino to "insert souped up dino with double your mutations here" is just a step in the right direction to a fun game
Are mutations gained through breeding? If they are, I worry that it's just going to result in another BoB/DoD scenario where you need the support of established clans/players to create PvP viable characters, which inevitably concentrates power on a server further into the hands of those with time and coordination at the expense of everyone else. I hope they're going with point buy or something a la Project Zomboid. That would probably be fun.
I also worry that stacking some of these is going to make groups ♥♥♥♥ on solo players even harder than they already do. Infrasound Communication + Cannibalism + Social Behavior + Pit Organ = triple carno terminator squad that you can't hide from, outrun, or outfight.
Having one mutation does eliminate others being available, so stacking is easily minimised now and in the future, already see it in Horde Testing (HT)
In the HT the mutations are maxed for testing purposes and they are still pretty subtle, the Devs themselves have said they don't want them to be unfairly OP and will be tweaked accordingly
Being nested in will give access to more mutations which will help further with in game quality of life, like being brought up in a privileged family verses growing up on the streets, but the street kid can still make something of them selves with being skilled at life
Mutations are a great addition to this games depth and game play, its a big deal, a very positive one, playing around with builds won't make you OP, but it will make your Dinos play subtly different every time depending on what you choose, it's a lot of fun
Then we will get Elders, adding a difficult stretch goal to survival for something special.. your Elder Dino will max its strengths and add many more subtle mutations to the next generation, but in time the Elder will age and weaken until it dies naturally, at least that is planned so far
It's unnecessary. Groups are already strong enough - they don't need to be rewarded with additional mutations as well. They should focus on making the process of playing as and/or raising hatchlings engaging to play, rather than trying to dangle a mechanical carrot in front of people to get them to engage with a tedious system.
I've never liked the concept of elders. The devs can't manage to get anywhere near proper balance with just the base dinosaurs. Now they want to try and balance a second set of every dino?
It also makes the game more toxic and drives players to risk-adversity because now you can lose even more and has the potential to concentrate power further in the hands of the few - see the problems with BOB's infinite growth, though on a smaller scale.
The ability to expand or personalize your gameplay loop is good. But they should make the mutations selectable and set everyone on an equal playing field in regards to them.
Able to decipher human writing, no value
I imagine this will remain largly unused even if humans eventually make it in properly but it's still kind of fun to think about how it might be used in a few situations. Maybe there will be lore tidbits usually only discoverable by humans or maybe it will only apply to simple things such as directional signs which could have some use escaping traps and enclosures. (Animal sees arrow on latch, animal figures out latch. That sort of thing)
I think BoB has such trouble because their growth is infinite. The Isle's elders will get strong but then they'll weaken. I think if the mutations are limited where you have to choose one or another in each section and they also don't keep stacking indeffinitly it'll be fine. If you have to restart earning them on death that also will mean people won't be able to chain the buffs. You could maybe earn a few extra points for the next life if you die of old age but those points won't stack if you keep consecutively surviving. You just have the right to those same "I survived" points next time as well untill you die in some other way and get reset. That's how I hope they'll do this anyway.
Always funny to see people paint themselves into a corner or use some obvious catch22 reasoning.
The mutations are nice because they let you customize your dino and how you play but at the same time they are so insignificant it does not matter if you have one or not so someone having literally twice as many of them does not make them significantly stronger?
Do you not see a problem with this kind of argument?
Also, bringing up and comparing diets to the mutation bonuses only shows that you really have no clue what you are talking about and/or is one of the players who is excited to be (ab)using the nest mutation stacking with your group, trying to downplay it.
Oh god that's even worse. "Yeah, we made our game into a time investment simulator - but now we just straight delete your investment if you succeed at the game too long."
Elder being a chance to change mutations sounds interesting, though. I wonder if it could work as basically a prestige class with the same stats, but a different appearance and exclusive mutations that enable playstyles that the normal adult is not very good at.
Pretty much this. If mutations are weak enough that there's no meaningful advantage to having double the number of them, then they're probably too weak to meaningfully change your experience and personalize that playthrough.
If not, then they're a serious balance issue as mentioned previously.
There is a huge range in-between those extreem views, and as it's a WIP, it could and will be balanced/changed at any time if and when balance seems off, being someone who has actually played with mutations, they do make a difference in QoL but not so much that your OP, player skill is and should still be the most important aspect of the game
Everyone has access to mutations to make a unique build just for themselves depending on their own play style.. its a great idea and feature to have, so far I really like it, makes me think about how the next Dino I start with will best suit what I want to do
I agree, the mental gymnastics on display is quite the thing, mutations are maxed out for testing and are unlikely to be as powerful after testing but they are already "pretty subtle"... but they are definitely great for the game and will change how people play?
but they are so weak that someone with twice as many wont have any significant advantage?
All at the same time?
That is some amazing mental gymnastics.
If you weren't just looking to win an augment based solely in your own head, and were seriously interested in this game I would actually try and have a discussion, but you are just approaching this topic in bad faith, switching and changing your argument to suit, so it's hard to take you as a serious person sorry to say :/
In the end I'm not the mutations expert, I've only played with them on the test server, so just putting out my own views, and posting any formation I know about mutations for others, it's a WIP and subject to change, early days, you some how got offended by me doing that
For me Mutations are a significant upgrade to the depth this game is offering, it improves in-game QoL, many of us have wished for things to be tweaked in game, and many of us have had very different views were QoL additions should be focused...
Now each of us can to some extent independently tailor our own QoL features that suits us personally.. even though its in it's testing phase, already its making the game more enjoyable for me personally