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Stegos however are practically gods in the current roster, and an immortal violent blood-thirsty playable is not a fun experience for anyone. they are able to take way more hits than they should, there's no consequence to body guarding [even ceratos rarely get them away] and they're able to go anywhere a Deino can but more and for longer.
i don't really see the point in removing Hypsi though, they're fun to hunt when you rarely see them and are occasionally fun to play. even if it's redundant, it's still better than Dryo.
they said they are removing stegos from officials eventually, which is great for official players but i can't touch those servers anyway with the exploiters. i don't think many unofficials will dare disable them either. i would ultimately wish for them to just balance the damn creatures cause it's not that hard ( why does stego need to be able to tank so many hits to the head? ) but it's the isle developers, so that's never happening.
I hope the Servers wouldn't be flooded even more with Ceras when you remove Deino and Stego...
But to have All the players playing Deino and Stego be available for other species sounds nice 😁
However removing Stego and Deino NOW is something that is very possible. That is what currently would have the most positive effect on the game. Both with the ecosystem as well as finding potential flaws with less played dinosaurs.
I... ALMOST... wholeheartedly agree with what you've said.
I mean.. I don't really have issues with Stegos, and that's probably moreso because Deinos tend to be the bigger threat. I haven't really met any of these psychotic stego players, they've been pretty chill and tend to keep to their own, plus they serve as a deterrent to Deinos.
I have not met a single friendly Deino other than when I've played a Deino, and even then I got cannibalized by a bigger Deino a few moments afterward.
Deino's are the bigger threat because they can camp out, undetected, by the rivers, the only real water sources we as players can drink from. We don't really have many lakes/ponds/shallow water drinking areas to drink from. We HAVE to go to the rivers, and a Deino can traverse the rivers really really quickly, faster than the fastest running speed I believe, or at least it feels that way. We HAVE to drink, its more important than eating. As soon as you hit dehydration stage, you're basically dead within 10 seconds or so. You can go on for a while being hungry until you starve to death, but water... is absolutely necessary and it feels like Deinos camp every inch of every river.
What's even worse, I've seen Deino's be bigger psychopaths than Stegos. I've seen a riverbank littered with fresh corpses and yet the Deinos still grab and slaughter anything that comes near when they don't even need to.
I just don't see as many Stegos as I do Deinos. I'm A-Okay with removing Stegos temporarily, as long as Deinos get the boot too, at least until there are some predators that can balance it out.
I also think the raptors are a bit under powered. even with a large pack its a stego that comes and saves the day from a carno..
Looking forward to the Human and T-Rex additions.
It was like that in legacy and nothing has changed. I remember one of the final patches for legacy ( 3 years ago ? ) when they nerfed Giga ( which was top tier pick ), so Rex became the new Taiwan#1 that everyone hated.
They can't balance dinosaurs to the point where it's FAIR. It's impossible. The only thing they can do is to make smaller dinosaurs fun to play. Otherwise... yea, its PvP " pick top tier " battle arena ( reality ) disguised as beautiful and stunning open world dinosaur sim ( first impression ).
I just want to mention first that Stego being boring and Deinos being cannibals is already a light solution but I get that longterm you'd want a better fix.
The root issue here isn't the Stego or Deino. Unfortunately everyone fixates on the biggest benefactor or the mechanics instead of the mechanics themselves. The issue is there's no downside to size. There's a downside to being small but the bigger you are the better at almost EVERYTHING.
To my point and TLDR here's what's needed:
1) All attacks should cost stamina. Alt attacks 2.5x cost. The base stamina cost should scale with the size of the animal.
That tail swing should hit like a truck. But 6-7 of those back to back in say 1 min should have a full grown Stego pretty gassed.
This really shouldn't be controversial since it's a legitimate hunting strategy used by tons of predators in real life.
2) larger animals should be easier to track by smell. You should be able to scent track a full grown stego pretty easily. Again this should be like... footstep site range and timer scaling with animal size.
3) bleeding scaling with size. You know how much blood would be left behind by something that size. I bloody stego running through a bush should look like an absolute murder scene.
You could nerf or remove stegos but then you'll have a Cerato or carno problem next. You do what I described and apex species will be balanced across the board.
If you wanna reduce Deinos stop spawning 100 fish all over the place and they'll eat each other honestly.
Deinos will be balanced with another water predator that can hunt them when their young.
Lets take the game subnautica. It also had quite neat Alpha and Beta versions. However imagine they added things like the Escape Rocket or the Sea Emperor in the early Beta versions. They would serve no purpose and would simply not blend in with the rest of the established progression of the game as it skips several stages of exploration. That is currently the state with the Apexes. Even IF you make them work there are still things missing in between. They are the last pages to a book that is missing its middle section.
And that is the state of the isle. The mechanics, features, fauna, and hazards that would balance out apexes are simply not there yet and they won't be there for quite some time (forever). That is the point I am making
This game will never be finished. You are making yourself look kinda silly with this argument
who gon tell him
Yes they can grief corpses but thats about it, they can't catch you and they can't follow you if you want to leave. Any engagement with a stego is done completely on your terms and the stego gets no say in the matter. 9/10 times if you died to a stego its because "you" tried to attack it or "you" got too close.