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https://www.youtube.com/watch?v=a_m00zpLxjI
This was 3 Carnos Vs 4 Ceratos. It goes pretty evenly but the Carnos play very bad and keep letting themselves get swarmed. Yet the Carnos still win.
Fight starts around 3:14.
Hahahaha! Did you see that one guy who's organs exploded through his body? That must've been them not spawning the right size when the ragdoll was initiated.
I heard somebody in a video say Cerato has 1,600 HP, well Carno has 2,000. This is not how it should be IMO.
But it top it all off, Carno is a whole 15KM/h FASTER then Cerato.
We divide now 1800 by 1300 what we write down as 1800/1300 and we get 1.3846153846154. Just googled the math. So Its around a 30% difference.
https://www.youtube.com/watch?v=VvRYzWmr2oU
This video shows how to do the calculations.
They absolutely would have stood a chance, and perhaps won the fight, if they were the ones ambushing. But instead they were walking around in an open field like idiots.
Ambushing allows you to get 2 or 3 bites in before the target even knows what's happening. In this case, it wasn't just bites, but a ♥♥♥♥♥♥♥ carno charge which is already known to be OP
If one species can't win the matchup, they should have the speed to prevent it. If they're both slower and weaker, they need to be smaller, quieter, and more maneuverable so that they can hide and avoid the engagement entirely (this is still not a good solution because it encourages slow, boring play and is inordinately determined by how good the hunter is, but at least it's SOMETHING).
Cerato is the same size and makes about the same amount of noise so it can't hide or lose the carno. It's vastly slower so it can't escape the carno. And because of the weight difference it's way weaker so it can't fight the carno.
What is the intended interaction between these species? Because right now, it seems like the only result you get when they encounter one another in a hostile setting at parity is "carno eats cerato," which is lame.
https://www.youtube.com/watch?v=y4Dx3G3epko&ab_channel=Kouga
I don't see anything that looks particularly useful? The bacteria are a minor debuff that only comes into play once the target has been bitten multiple times and is probably almost dead anyways, and the charged bite is...ok, I guess? A collision attack on a speed-built character with inbuilt stun in a positioning-based fighting system is of course going to be far superior.
That skill has some influence on the outcome doesn't mean something is balanced. Balanced means that at skill parity you would see a result parity - equally matched players should get equally good results against one another on average. Instead, if the players are equally matched the carno wins by a significant margin.
Choose your terrain (out in the open with a Carno is playing to it's strengths), be strategic, if a Carno is obviously hungry its stomach will be low, much easier to vomit lock it for the kill, if not sure keep your distance preferably near trees and bushes, other strategies could also exist, work them out, after all that is part of the fun with this game
Also not saying balancing wont happen with the many updates the stress test is getting, but player skill is a big part of this game