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You can't stop it, no one can unless the dev decides on adding the ability for single player, or allow you to create your own server for you, and your friends to play on.
Every single online game suffers from cheaters. Heck, cheating online has been a problem since the 80's, and still no one has ever found a solution.
It is pretty easy though .. computers are yes & no .. not maybe !
It is okay if it is intrusive .. for as long it is restricted to share any informations with anybody otherside the game do to the laws in the country´s and GDPR
If people are getting banned for hacking and cheating in the games, then i would be more than happy about it ..
I rather want to play against 100 legit players, than against 1 cheater that ruins it for the other 100 players ..
All of those tricks have been used over the years, and none of them worked.
I know what you are saying. Battleye is a decent enough piece of software but is flawed just like every other piece of software.
I have been setting up my own servers since the 90's, and up to now, and if the server software allows for it I will either use a password or use a whitelist. If someone asks to join I will do some research on the person before allowing them in the server. I know, real pain in the rear end but it's worth it in the end.
Regardless how intrusive a piece of software or hardware is, someone can overcome it which is why no one would even go near some sort of spyware.
I know there are certain things which are more difficult to bypass but it can still be done which is why no matter how intrusive a piece of software is, it is a waste of time.
The cons outweigh the pros in all of this. Why allow someone to snoop, change your system data, and collect your data to stop someone from hacking a game.
Who cares about people hacking, and cheating in a game really? Would you allow a company to take control of your system, and steal your data just so you can play a game?
I don't want that.
In the end the only way which can stop hacking is when everyone grows a sense of fair play, and that is just as impossible as finding a a secure way to stop hacking.
We all know where the vast majority of pathetic cheaters come from, and I think we already have a clear example in Legacy.
I hate to say this but I agree with you on this. The vast majority of the hacking does come from overseas which is unfortunate.
That could be a possibility.
The real problem is how much people are willing to pay for it in terms of game/server performance. A speeding Stego would not be possible if the server was looking at how fast it is moving, how much distance it is covering etc.
The worst thing is that the server is basically already doing it since it has to know where the players are and where they are moving to send the updates to everyone connected.
As always its more a case of "We dont think its worth the 'cost' to do this." rather than "This can not be done."
Im not that informed to be able to tell if its right or not, it could turn out that its super intense on the server to add checks on this since it would have to be run for every single update when players are moving, possibly with an additional check to keep track of vertical movement(falling might break the speed limit) etc but there are already games/cheat detection that seem to be using stuff like that so I would assume its not that absurd of a performance drain.