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Een vertaalprobleem melden
I would love if dinosaurs had more stats, clear indication of ammount of health, damage mitigations and other RPG stuff that add direct impact on the gameplay, instead all of those controversial mechanics.
To me, SCUM is clear example of game where devs went too far with annoyances for players and they forgot to make game more interesting - gameplay wise. Who cares about zombies being actual threat in a zombie apocalypse game right ? let's waste 5 years designing and expanding on elaborate medical conditions simulator for every player... that will be fun.
its extremly easy to have all 3 diet slots filled at all times
just get better
and it may be easy to have all 3 diets if you are lucky, there have been times where i have never ran out of any of mine, and others where i can barely keep one active. that is one primary problems. player locations are random, species population is random, and what diet list you have is random. debuffing someone for, not even starving, but getting unlucky and not being able to find the very specific diet they need is bad.
going to hotspots is the most reliable option to hunt and scavenge diet food, but as of the recent update all of the areas are claimed by groups of mixpackers that you cannot do much against. attempt to hunt anything and get mauled by a stego, 3 ceratos, 2 tenontos and carnos.
it is also extremely difficult ( and pointless ) to get a diet for your preferred playstyle, finding any diet at all is challenging enough but being able to be picky enough to select specific combinations? both insanely unrealistic and impossible. even if you manage this, there is always one specific diet that benefits you the most. practically everyone goes for the stamina diet as it is the most powerful as of right now, anyway.
Though eatting a full body should give all the ammount from the organs inside.
Agree. Carnivores should actually have a diet restriction list in their stat board, imo. Meaning it should list things you shouldn't eat/can't eat. Rather than a limited list of what you can or are supposed to eat. In reality carnivores eat whatever they can. They avoid what they can't or eat it out of desperation and get sick (but mayeb survive meaning it was a positive choice vs dying by starvation).. Wolves don't eat just deer. They eat rabbits, coyotes, Goats, fish etc.... as you have said, you can't be picky in nature when your diet relies on killing other things to survive. You kill and eat what you find. You don't pass up food when you're hungry hoping you find the meat you really want.
So maybe some species of carnivores can't eat frogs or whatever (just a place holder) because it has a toxin that X species you're playing as, can't digest and if you eat it, itll stop you from starving but you'll get debuffs or whatever. Or maybe it requires multiple frogs before the toxin builds up and has negative effects. so you'd have to eat that animal multiple times. meaning you're doing a bad job at hunting so you're getting debuffs as a type of otherwise avoidable punishment. idk. Giving that it's believable AND the games lore (of the dinosaurs being bio-engineered) you could make up some jurassic park like excuse (lysine contingent) that X dinosaur has Y chemical in it's blood or meat and for whatever reason Z carnivore just can't digest it and it builds up as a toxin in their system. Meaning you get debuffs as a carni for making bad choices or out of desperation to not starve. A trade off. otherwise you should be able to eat everything else. Barring it's not too decayed for your species, of course.
"preferred prey" is not the same as "prefered food" which is what the nutrients really are and that's just ninsense.
A cheetah doesn't hunt cape buffalo simply because it can't. However that doesn't mean it wouldn't eat it given the opportunity. Carnivores -> opportunists!
I give you a few ingame examples:
1) Ceratos have very high bleed an poison resistance while still being quite agile. Therefor they are not a good target for Troodons to hunt. The creatures game design, their stats, their strengths and weaknesses already dictate that to some extent.
BUT that doesn't mean it's impossible for a Troodon pack to kill a Cerato. There can be multiple reasons why you still decide to hunt something that's not your preferred prey: lack of other options, hunger & desperation, the target is a juvi...
2) T-Rex will most likely be quite slow once implemented. So actively hunting Gallimimus will not be worth the effort. The Galli needs to be deaf, blind, stupid or all 3 together to get caught by a Rex. For the Rex going after Gallis is just a waste of stamina in 99% of the cases.
HOWEVER if the Rex somehow still catches one or finds a Galli corpse to scavenge, it should absolutely fully benefit from eating it.
Punishing carnivores based on the availability of the "right" food/prey is just god awful game design and makes no sense.
3) The best example however is looking at carnivores as opportunists (as mentioned above), ESPECIALLY the small ones.
Lets say you play Herrerasaurus, one of the smallest carnivores within the roster. You can't be picky and rely on hunting small game, stealth and scavenging. Suddenly you find a huge, fat Stego corpse in the open field. Maybe it's still guarded by larger carnivores. You take the risk, sneak up and rip out a chunk of that juicy flesh before running back into the forest for safety. A nice gaming experience that should totally be rewarded. After all you eat something that you would never be able to kill on your own.
BUT the game with its current system tells you to NOT go for that massive corpse and instead go chase some ♥♥♥♥♥♥♥ rabbit or chicken or whatever because it's "better" for you because some ♥♥♥♥♥♥♥♥ list says so!!!
I'm sorry but this nutrient crap is utter nonsense for carnivores (it makes sense for herbivores). It's annoying, punishes you for things you have no influence on and makes absolutely no sense from a gameplay point of view.
you still survive, you just dont get buffs
so whats the issue?
And yes it does punish you in a way. You are punished for filling your stomach with "low quaility food" instead of nutrient meat which results in people going out of their way to complete their diet. I listed several examples how this affects both gameplay and immersion in a negative and unhealthy way.