The Isle

The Isle

Fuzzy Jul 29, 2023 @ 7:46am
Random/Fun Idea For Troodon Venom Rework
This is just an idea, not necessarily a suggestion. I'm not exactly a master of game balance or anything. I basically just wrote this for fun, and don't know if it would even be a good idea for something to have in the game. Enjoy!

My personal take on how Troodon venom could work
So, currently, to my knowledge, Troodon's venom increases the damage you and your packmates' pounces do, and you can carefully stack the effect to get more bonus pounce damage. It just doesn't feel very... venom-ey?

Since relying on direct damage only is extremely risky and usually not rewarding for a one-shot creature, my idea for it is having venom apply passive damage and possibly apply other status debuffs as well (Such as slower attack speed, slower movement speed, and/or decreased damage) to envenomed enemies, which can be stacked in the same way as current venom for severely weakening enemies much larger than yourself if you have large enough of a pack.

Damage-over-time venom along with any of the aforementioned weakening debuffs that also scale with venom level would assist packs of Troodons in taking down threats that would otherwise be far too dangerous to even consider fighting, as long as they manage their pounces and applications of venom carefully and skillfully.

To counteract the potential power of the stackable damage-over-time and other debuffs applied, perhaps it would take several Troodons to be able to apply venom one at a time, so a single Troodon wouldn't be able to make a giant stack of DoT and weakness on an enemy without a pack.

Feel free to share your thoughts on my idea!
Originally posted by Zeus14:
Originally posted by Fuzzy:
This is just an idea, not necessarily a suggestion. I'm not exactly a master of game balance or anything. I basically just wrote this for fun, and don't know if it would even be a good idea for something to have in the game. Enjoy!

My personal take on how Troodon venom could work
So, currently, to my knowledge, Troodon's venom increases the damage you and your packmates' pounces do, and you can carefully stack the effect to get more bonus pounce damage. It just doesn't feel very... venom-ey?

Since relying on direct damage only is extremely risky and usually not rewarding for a one-shot creature, my idea for it is having venom apply passive damage and possibly apply other status debuffs as well (Such as slower attack speed, slower movement speed, and/or decreased damage) to envenomed enemies, which can be stacked in the same way as current venom for severely weakening enemies much larger than yourself if you have large enough of a pack.

Damage-over-time venom along with any of the aforementioned weakening debuffs that also scale with venom level would assist packs of Troodons in taking down threats that would otherwise be far too dangerous to even consider fighting, as long as they manage their pounces and applications of venom carefully and skillfully.

To counteract the potential power of the stackable damage-over-time and other debuffs applied, perhaps it would take several Troodons to be able to apply venom one at a time, so a single Troodon wouldn't be able to make a giant stack of DoT and weakness on an enemy without a pack.

Feel free to share your thoughts on my idea!

I agree that venom should function like... venom. lingering effects should definitely be a thing. I would like to see troodon be almost like a viper. Meaning it should be an animal that other animals are wary of because if they get bitten it could cause them to vomit and lose food, lose stamina quickly or something similar. A bright colored, small venomous creature that you dont want to accidentally step on, but that can be one shot by most things. so the "viper" doesnt want to start fights with big things in general.

Because the reality is, that the bulk of people who will play troodon will not be able to find mass hordes of troodons to play with. So i feel it kind of weakens or hurts the animal by building it around almost requiring a mass pack to be effective at surviving. It should be an option, but i feel it should be more like a once in a while thing. Like a locust horde where the right conditions just occur and you get this one giant troodon pack roaming around terrorizing the map.

But otherwise i feel it should be reworked to be a decent solo small predator. A nightmare for small dinos and babies, and a danger to slightly bigger dinos. a nuisance to bigger ones. Just a fly to the biggest. Like a venomous snake. Hunting small to medium sized animals by utilizing it's venom.

The venom would obviously lose potency the bigger the animal that they bite, is. So a solo troodon wouldn't be able to take out young rexes, or adult carnos etc... But it WOULD be able to sicken a medium sized dino like teno or carno. As a type of defensive mechanism. It wouldn't need to be vomiting either. Even something like causing them to lose speed, stamina quickly for a short period. Maybe even require a locational attack. So to lower the risk of trolls abusing it. Like a adult carno would need to be bitten on the neck or chest or something, for the serious effects to work.. idk. Not perfect and smarter folk would probably work out how to lower risk of troll abuse of the mechanic and make it viable.
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Showing 1-4 of 4 comments
The One True Git Jul 29, 2023 @ 3:31pm 
I like the idea of a slowing venom, but imo I feel like it fits a larger slower venomous animal, maybe something like dilo. Like actual size dilo. Troodon I think needs to stay in the niche of a mass pack animal that is frankly only viable in the current build in large groups or when hunting things the size of hypsi solo. People just dont want to accept that not everything needs to be viable across the board, its okay to have one off jank playables. Could the damage stack venom be tweaked I'm sure it can be, I haven't played Troodon in large pack like how its supposed to be played so I can't say for sure.
The author of this thread has indicated that this post answers the original topic.
Zeus14 Jul 30, 2023 @ 2:44am 
Originally posted by Fuzzy:
This is just an idea, not necessarily a suggestion. I'm not exactly a master of game balance or anything. I basically just wrote this for fun, and don't know if it would even be a good idea for something to have in the game. Enjoy!

My personal take on how Troodon venom could work
So, currently, to my knowledge, Troodon's venom increases the damage you and your packmates' pounces do, and you can carefully stack the effect to get more bonus pounce damage. It just doesn't feel very... venom-ey?

Since relying on direct damage only is extremely risky and usually not rewarding for a one-shot creature, my idea for it is having venom apply passive damage and possibly apply other status debuffs as well (Such as slower attack speed, slower movement speed, and/or decreased damage) to envenomed enemies, which can be stacked in the same way as current venom for severely weakening enemies much larger than yourself if you have large enough of a pack.

Damage-over-time venom along with any of the aforementioned weakening debuffs that also scale with venom level would assist packs of Troodons in taking down threats that would otherwise be far too dangerous to even consider fighting, as long as they manage their pounces and applications of venom carefully and skillfully.

To counteract the potential power of the stackable damage-over-time and other debuffs applied, perhaps it would take several Troodons to be able to apply venom one at a time, so a single Troodon wouldn't be able to make a giant stack of DoT and weakness on an enemy without a pack.

Feel free to share your thoughts on my idea!

I agree that venom should function like... venom. lingering effects should definitely be a thing. I would like to see troodon be almost like a viper. Meaning it should be an animal that other animals are wary of because if they get bitten it could cause them to vomit and lose food, lose stamina quickly or something similar. A bright colored, small venomous creature that you dont want to accidentally step on, but that can be one shot by most things. so the "viper" doesnt want to start fights with big things in general.

Because the reality is, that the bulk of people who will play troodon will not be able to find mass hordes of troodons to play with. So i feel it kind of weakens or hurts the animal by building it around almost requiring a mass pack to be effective at surviving. It should be an option, but i feel it should be more like a once in a while thing. Like a locust horde where the right conditions just occur and you get this one giant troodon pack roaming around terrorizing the map.

But otherwise i feel it should be reworked to be a decent solo small predator. A nightmare for small dinos and babies, and a danger to slightly bigger dinos. a nuisance to bigger ones. Just a fly to the biggest. Like a venomous snake. Hunting small to medium sized animals by utilizing it's venom.

The venom would obviously lose potency the bigger the animal that they bite, is. So a solo troodon wouldn't be able to take out young rexes, or adult carnos etc... But it WOULD be able to sicken a medium sized dino like teno or carno. As a type of defensive mechanism. It wouldn't need to be vomiting either. Even something like causing them to lose speed, stamina quickly for a short period. Maybe even require a locational attack. So to lower the risk of trolls abusing it. Like a adult carno would need to be bitten on the neck or chest or something, for the serious effects to work.. idk. Not perfect and smarter folk would probably work out how to lower risk of troll abuse of the mechanic and make it viable.
freaky bob Jul 30, 2023 @ 11:11am 
you cant make the venom TOO potent because troodons are very fast and can just bite and run away
Gloofin Jul 30, 2023 @ 12:30pm 
i do love the "things get worse for the target the longer you fight" aspect of troodon hunts, but as it stands it doesn't make any sense, if anyone could find a venom that cures itself by adding more of that venom please do tell. another thing that bothers me is how the visual / audio indicators for the stages are.

Troodon does needs a few adjustments. my take on Troodon venom would be one long, overall timer. you pounce and the timer starts; the longer the creature has been envenomed the more damage it takes from further venom attacks.

- pounces from other Troodons speed up the timer by 0.25%. a very small increase, but swarms become quickly terrifying. the speed multiplier fades after 10 seconds of not being applied, as to not make hunts *too* quick. this encourages and rewards group play more than just having to quit because you ran out of stamina. speaking of, the stamina pool is greatly increased while the stamina regeneration is greatly decreased. Troodons can be outlasted if you play good enough but you can't just outright run from them whenever you want to, as it currently is.

- the base venom damage would still be potent, enough to kill juveniles.
- at 1 minute of venom the Troodons make *one* noise and does *one* head bob, doing 1.5x damage.
- at 2 minutes the Troodons make *two* noises and does *two* head bobs, doing 2x venom damage.
- at 3 minutes, the Troodon does *three* noises and *three* head bobs, the creature takes 3x venom. this is the final stage.

venom goes down a stage after 30 seconds of no venom being applied, and you can smell to see a blue cloud emitting from the creature. the venom makes the target to reek, producing a cloud of scent. the scent becomes larger the more potent the venom.

this set-up could encourage different hunting tactics, one where everyone spends their energy at the beginning of the hunt to speed up the timer, or one where they wait patiently for stage 3 to use all their energy on damage. and a solo, skillful Troodon would still be able to do some damage to creatures like Pachy or Galli with the stamina pool increase, making it not entirely useless alone.
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Date Posted: Jul 29, 2023 @ 7:46am
Posts: 4