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I've also only seen 2 other dinos as Deino, besides other Deinos. A Beipi who amused their self by pecking at my tail every 4 seconds, and a small herd of Tennos who witnessed me being murdered by a cannibal Deino.
However, saying they're unbalanced because you can't see them under water is not a great argument. Their modern day counterparts are also extremely difficult to see, even mere inches from the surface. Though as a balance mechanic, I would suggest locking the camera so it can't leave the water while fully submerged.
All of that said, while playing Deino, the only thing I've died to is other Deinos. There isn't enough aquatic realistate to support such a popular and "lazy" creature.
I'll also add that I've never reached 100%. Waiting hours upon hours, hoping to get big enough to have a chance at catching anything larger than a pig, then suddenly a cannibal swims over and ends you.
Here come the carebears trying to ruin yet another good game.
What's so wrong with my post? I'm pointing out something that I believe to be a flaw. If I am wrong correct me.
I think the main problem is that despite being a cannibal species there is no real reason to cannibalize, since so long as you camp the right spots food LITERALLY comes to you. You are also pretty tanky and do a good deal of damage, and you will always have the water to retreat to and prevent attacks from the rear.
Crocs are basically apex as there is currently no place that players can drink that is safe from deinos, meaning there is no incentive for infighting for territory as there are no limits to where 'good spots' where ambushes can be launched.
If there was a limit to the areas that deinos could successfully ambush, then you would not have to deal with massive colonies of dinos on every single server as only a few would occupy each location. You would probably also have to incetivize the non-deino players from drinking from these spots to ensure deinos don't get nerfed into oblivion, like 'better' water spots filling thirst faster at the risk for croc ambush. High risk/high reward.
The current system seems like there is no reason to ever cannibalize, despite deinos being designed as cannibals. Having a reworked water system is the best way to change that.
The problem with adding more shallows is that Deino would become obsolete. I mean why go and drink from a river and risk dying when you can just avoid that risk all together. I've spent 90% of my time in Evrima at waterfall just to avoid gators.
The solution lies in making Deino more challenging. Currently it's impossible to spot a Deino, something that will grab you and one shot you in most cases. They can see you but you'll never see them, They don't ever have to worry about food since fish are enough to sustain them, and as you said they don't really need to fight each other (although it does happen since they are the only thing that challenges them).
Somebody from another discussion did mention lowering the camera underwater when swimming below the surface to make it harder to spot dinosaurs, this on paper does sound nice. I think the focus should be on how Deino is going to interact with land, an idea could be forcing Deino to manage a temperature gauge and having to rest on land which could prove dangerous when other apexes are added. It was also teased that we'd be getting natural disasters a few years back with forest fires, I don't know if that included droughts. But really a lot of it is going to boil down to how the developers design Gateway, especially with lakes and shallows.
So does Deino need tweaking? Yes. But I also believe a big reason Deino feeling "unbalanced" is due to the map which makes things more complicated than Deino being the direct problem.
While I agree there should be no such thing as a 'safe space' in this game, this feels like a huge problem for me. If you are already going to such lengths and dedicated 90% of your time in game to finding spots without crocs to 1-shot you then that indicates there is a problem with the way the rivers are set up. There are (to my knowledge) no bodies of water beyond swamplands that you can walk across. This honestly just feels a bit ridiculous to me as this means that crocs will always have the advantage over you in every scenario you encounter them.
On land, individual skill and the scenario can give realistic expectations for certain species to come out on top. Rivers are not fun to play, hold E and slowly watch thirst bar raise. Plains at least everyone have a chance to potentially thrive in, jungles too, but rivers are the only map feature designed for only ONE species to have fun at. Along the riverbanks, there is no evasion, there is no player skill to make your dino drink faster, no feasible window of opportunity for reaction. Just a x=y scenario, if deino=yes then player=dead.
I agree, this is the real problem. The camera idea sounds good, the idea that they have to surface could solve this problem and maybe give players on-land a heads up, but there will still be camera cheese and the problem doesn't get solved. but I still feel like reworking the water bodies as a whole in will go a lot father than having them cater to a single player type in a game about tons of dino species interacting, especially if more aquatic species are going to be added.
On that note, they might add air bubbles that occasionally blurb up if a deino is camping underwater.
That will change with the introduction of Suchominus, and propably some more semi aquatic dinos....but still there is always a chance to get eaten by other deinos anyway.
While I actually agree with everything your saying in general, there are multiple safe places to drink I actually have a self made migratory path I hunt and travel along as a Utah for the exact purpose of reaching safe drinking spots. If you'd like I can show you sometime. The spots are not like all 110% safe but Ive never been successfully grabbed while drinking at any of them.