Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Corythosaurus, parasaur is just better.
Omniraptor, for the same reason as you.
Quetzalcoatlus because if it was my choice i would've picked Hatzegopteryx, it's just cooler overall and would make more sense to be able to grab and drop creatures.
Camarasaurus, i just don't see what place it has with Brachi existing,
Giganotosaurus, contrary to your pick of Acrocanthosaurus because i personally like Acro more.
Rugops, we already have Cerato and the concept art made it obvious they have no idea what to do with it.
Plateosaurus, apparently it's on the roster but i've never heard it talked about, can't see it having anything unique.
Protoceratops, we have so many Ceratopsians and nobody is playing yet another small tier, especially when Avaceratops looks like it'll have way more interesting gameplay. i assume they only added Proto because of its iconic fossils.
Maiasaura, we already have Tenontosaurus.
Orodromeus. if it does get added i can only see it being an AI only creature again, it having no growth cycle like Hypsi wouldn't help because who wouldn't just pick Hypsi?
Kentosaurus, current Stegos are already hyper aggressive and i don't see those shoulder spikes coming in handy if people attack it the same way they do Stegos.
Monolophosaurus, that sneeze ability is cool and all but doesn't it accomplish the same thing as bleed? and it would barely be able to hunt anything anyway due to how small it is.
Parasaur, with it being only slightly smaller than shant but weaker and a deafening call ability i can only see this guy being annoying and rarely played.
Magyarosaurus, i can't see this guy being viable when it's concept art is merely bumping into Cerato or fighting the weakest carnivore, Troodon, it won't be able to reasonably outrun most predators and those small armor scutes aren't getting it far, and Brontosaurus seems like it'd do the same but better.
Compsognathus, i know they're already in the game but they're barely visible, another Jurassic Park rip off, and we already had Velociraptor which could have accomplished the exact same thing.
Diabloceratops, contrary to your Styracosaurus, this one is purely preference because i feel they'd accomplish the same thing gameplay wise.
Herrerasaurus, Utah's (or Omni's now, can't tell) concept art shows it climbing trees making Herrera's whole gimmick outplayed, and the agility is something both Troodon and Austroraptor have.
Albertosaurus, it's a sub rex and Allosaurus is more unique with those large claws.
Here is what my final roster would look like;
Carnivores : 19
Rauisuchus, Carnotaurus, Utahraptor, Troodon, Austroraptor, Tyrannosaurus Acrocanthosaurus, Spinosaurus, Deinosuchus, Megalania, Allosaurus, Ceratosaurus, Hatzegopteryx, Dilophosaurus, Baryonyx, Titanoboa, Suchomimus, Velociraptor, and Pteranodon.
Omnivore : 1
Oviraptor, special little guy.
Herbivores: 19
Tenontosaurus, Shantungosaurus, Brontosaurus, Brachiosaurus, Therizinosaurus, Ankylosaurus, Avaceratops, Styracosaurus, Triceratops, Homalocephale, Pachyrhinosaurus, Pachycephalosaurus, Hypsilophodon, Stegosaurus, Psittacosaurus, Beipiaosaurus, Minmi,
Gallimimus, and Deinocheirus.
This puts the total to 41 (and counting) which is still a hefty roster, but i think more reasonable. the remaining playables all have something unique going for them while hopefully not getting outplayed in their own niche. plenty of adjustments could still be made.
The only reason I didn't eliminate Rugops is 'cause I heard an neat theory about it being a specialized human hunter.
and also taking into consideration that even if every playable somehow fills it's own little niche, would they all be fun, viable, or played? ecosystems sure are complex but not all of them make fun gameplay. sure it's "absurd to criticize playables that are not yet in the game" but i am not aware of any game that has 56 playables in the first place, let alone each playable being worth the effort of being added.
my roster list would be far, far shorter but it's harder to work it down than up.
Nooo! Not the Styracosaurus! :O
Agree with the list so far, but not my beloved favorite ceratopsian! ^^
And yeah. Ruggops seems unnecessary.
People are going to hate me for saying it but...couldn't some species just basically be skins for some others? There are quite a few dinosaurs in both ceratopsians and theripod groups that are very very samey but this one has different horns or a different head shape and everyone just wants their favorite. Ruggops could literally just be an unlockable skin for young carnos with a jump ability but you have to give up the skin and jump to finish the growth. I know it might look weird if you see ceratopsians who appear to be different species breeding because they are technically the same one but....maybe these genetic recreations are as close as a horse and a zebra and can do that even if the originals couldn't. Company was a little lazy and reused genetic material so many of the similar looking dinos are much more closely related then they would have actually been.
Maybe they could even do the weird sort of modding that primal carnage does where fans make some of these skins and they go through a review thing and then are officially added to the game. (Hopefully not as a thing you have to buy but maybe as a thing to unlock or just strait choose or something)
Fan-run servers could choose if the access skins are available or if they want one specific species to be in the specific roll.
Just for the fun of the argument ^^:
Styraco is quite bigger, definitely more solid or lower med tier, maybe less bulky, little bit more agile for that size, having more bleeding damage with their charge attack, maybe as another feature for ceratopsian does passive bleeding damage to any attack on the head.
Diablo is quite low (maybe higher low) tier, would have good HP for being bulkier for its size (not more than styraco though), less agile due to shorter legs, but still faster, having better chance of staggering or breaking body or legs with their charge (for its size), and would do less bleeding but more general damage when attacked on the head.
If Pachyrhinosaurus would be added, it would be better to skip Styraco to close the gap to High Tier Trike, I think. But it does not look like that they plan to make a complete Tierlist row of ceratopsians (or that they would be a need for more Centrosaurs). :D
Here a neat visual presentation of Centrosaurs,
http://panoptesv.com/RPGs/animalia/dinosauria/ceratopsians/centrosaurine.html
If I have to decide, I would ditch the dibble.
Actually good Idea.
But some of those species (of same family) were different in sizes, and I would definitely do not want Styraco to be just a skin of dibble, without it being bigger in Size comparison.
If I understood you correctly, I agree that the modeling of some species could be made that way, that you use something like Morphtargets that would change your starting species in a certain direction during growth.
Since Evolution is actually seamless you could make it, that player have the ability to control the development of their "generic" basal Centrosaurs (for example beginning with the Diabloceratops) to become a full grown Styraco (or even Paychrhinosaurus) due to Perks, Ancestry Feats and Dietry (or what features are up to come).
You could also some sort of "unlocking" prefabs as ingame feature so you could spawn as a higher tier species of a family/genus (Centrosaurs in this example), after you would have "evolved" one during earlier runs from a lesser tier variant.
Of course this wild Idea would actually give the devs the incentive to even create more dinosaurs (in eacht family), but I just wanted this thought out of my head before it begins to hurt me, because that is never gonna happen ^^
I think the fans need to ease off a little bit on demanding their favorites. It's how we got here. We need to think about what's good for the game and not just what would be awesome for us specifically.
But yeah. A system that kind of mirrors the old progression just less limiting via using reskin species with size difference (I don't think size difference would be that hard for a reskin with slight buff differences. Not with the advertised system they have for animating that's suppose to make animating similar creatures easier).
There would be limits. The line of what should be officially a true different species and what should be a variant of something else can occasionally be messy. Legacy's old progression system was too wide and put things too different in the same category to the point where I felt it forced people to play stuff they didn't like much in order to get to the thing they want. I think a discussion is worth having though.
But this thread....this thread could help figure out what the base species are.
Our friendly neighborhood dino cloners claimed they brought back a massive amount of extinct species. But in some cases they really just made new ones with genes as flexible as a dogs and a bunch of extra bits that could be flicked on in response to environmental pressure resulting in appearances that mimicked ancestors of theirs from which their DNA came.
It's flea circus showmanship. Heck, maybe we could take the current in-game omiraptor and use it in some lore way to help imply this. Omiraptor was a prototype and it turned out funky. Maybe then people would be more ok with the name change.
Though...I do worry people will just be salty if they tried an Omniceratops or an Omnityrannus.
This community has such an inclination to jump to conclusions without making any attempt to see if a reason for such and such was already offered somewhere. Maybe they could put those other two omnis in just the lore with the omniraptor just being the only one loose.