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It really be like that, the best move is to not mess with stego as carno because of three reasons:
1. It can potentially one shot you with a head shot
2. Carno isn't well-equipped to fight stego with its movement
3. Carno only does 175 damage and stego has 6,000 health, it would take 35 hits to kill a stego (less with head shots but even if it was 28 or so you're lucky to even get 5)
I think the devs have already admitted that they were wrong to add it so early.
Note that it can't attack while walking or running, thus preventing it from being more opp than it already is.
Two examples:
1) Armor that reduces % of incoming damage - which still makes sense in dino game ( some dinosaurs were armored or had thicker skin than others ). Armor would also make things like bleeding or poison more interesting, since it would ignore armor. Simple stat and devs would gain additional balancing tool.
2) Stamina that actualy has strategic use in skills and attacks. I hate how in Evrima stamina barely matters and we can run forever without getting exhausted. This stat lost all of it meaning and it should be one of the most important things in the game. Used for traveling, escaping or attacking. Bigger dinos with huge damage should have high cost of using their attacks, so they actualy have to THINK before pressing attack button.
I don't think bleed should ignore armor. It should be slightly more difficult to apply bleed to a creature with thicker skin or armor. Once the bleed is there, yeah. THEN it would ignore it. Or maybe you have to be more specific with where you hit an armored creature to get it bleeding.
update, because they work only every 2nd Weekend at the game.
Tenos have a tail slam that makes biting their tail a very bad idea if that player knows how to use it. I think it's their hold alt and attack move but I'm not sure as I don't play teno often. I know it still works though since I did a few raptor runs recently and getting tail slammed is exactly how I lost one of them.