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They seem to fall into the trap of trying to do too much at once while also wanting things to be JUUUUST the way they want it to be before letting folks play with it.
Also the game has shifted its premise a good couple times. In the beginning it was designed to just have a few playables. Humans, raptors and a rex. Then folks wanted a lot more and they got swepped up in the ideas turning the isle into what Legacy became. But because they were inexperienced Legacy proved to have code that was difficult to work with so trying to bring back the human and dino interactions wanted from the beginning was just....an uphill battle. So they decided to recode the whole dang thing.
At this point they seem to have a more solid idea of what they want the game to be but they still seem to be trying to work on too much at once. You get devlogs on the upcoming weather, the diet overhaul, the creatures still not in yet, sound tweaks, a bunch of human base props, various touch ups in other places and last but certainly not least art concepts for creatures nowhere near in. I feel like they could at bare minimum place the future creatures aside for a minute to finish the ones that are getting close to release. A perfectionist is their own worst enemy. A perfectionist that tries to multitask is 3 times worse.
However, The Isle is more of a passion project than professional production, even by the indie games standards. I'm not even sure if this is main job for some of the devs. So they focusing on small quality content and keep going, while the nearest future of the Isle is probably another 7 years in Early Access.
What complicates making of this game is idea of adding humans, and still not clear vision of how we supost to play this game at the end. For example, nesting with small herbivores or watching your dino grow and keeping proper diet has nothing to do with Survival-Horror. But then, humans running arround with sniper rifles watching for dinos to not ambush them, sounds like a survival horror but has nothing to do with growing and roleplaying dinosaurs.
So The Isle final concept is like two separate games played at once by two different types of people looking for something else, but trapped in the same game by the accident. Even today without humans in the game we can see this problem. Some people play dinosaur life simulator while others are playing PVP action game griefing the crap out of everyone they can find.
Now. Considering what is planned for FINISHED PRODUCT. I would estimate we're not even at 10% mark of what Evrima supost to have at the end. So at this pace. Yea... This game is never releasing in a proper way. It's just physicaly ( Time ) and technicaly ( New tech ) impossible.
Devs are trying really hard. I can tell. But it's like making game in the fog. You can't freaking see what is out there in the distance.
Actually...yes. Growing can add to horror. Because it's part of survival. A big part of horror is making the player feel defenseless or vulnerable even if they are something that has an ability to defend itself. Even the biggest creatures will not be without fear because of that. It's not suppose to just be scary for the humans though they will get the brunt of it with their first person perspective and stuff. Nesting is only confusing on the surface but children can very easily lend to horror. That's why you see them in horror movies. Trying to nest and having something find your nest can be scary.
If they implement the idea of all spawned dinos having tracking chips so they're basically racing the humans until they can raise babys and be nested themselves to play a dino without it then that too adds a form of urgency which makes things tense rather then relaxing.
Having a few imerssion things to break up the horror can dilute it, but it can also make it hit stronger. It just depends on how it's implimented. The you're not safe even when you feel safe is a strong but difficult balance. Will the Isle find that balance? Don't know. Still these concepts aren't inherently opposite.
The complexity aimed for is really high even for much bigger teams of Devs, they have had to scrap older versions and start again a few times because of technical issues that would not allow them to progress, this latest version looks to be the last
Personally I'm very glad such a Dino game exists or will exist with this much detail, no matter how long it takes, because the alternative is just another copy paste Dino game which already exits to play in other game titles, we may never see a game like it again in our gaming lifetime, just happy we have it because the alternative is not having it ever, be happy they are still working on it, they could have just said Legacy is a far as we go and walked away, job done, like so many other Dev teams in so many other titles have done before
Keep working on your passion project Devs, I for one am happy it exists and is still being worked on
That's fine. But the fact is, unless it gets out in a reasonable amount of time, it is going to be DOA. It might not be ideal or what we want, but that's the reality. Plenty of great games flopped hard due to long development and under delivering for years. by the time they were perfected, the game was dead and you can't find any servers. war of rights being a shining example of this.
They are making a video game. People are fickle. If they can't figure out how to get this game released and new updates out regularly. It's likely it'll end up forgotten. I don't want that. I have high hopes for the game and it is genuinely my favorite of all the major survival sims, but facts are facts. They need to speed up the process somehow. Just saying it's a passion project and will break the mold etc... isn't going to change the fact people will forget about it. and when the game you are working on relies on other players to fill the world, this isn't a good thing that the playerbase is dwindling. New games are popping up every day, including new dinosaur games. It doesn't matter if their new game isn't as good as the isle will eventually be. if those guys can get their game out in time, update it regularly and add new dinosaurs and new maps etc.. they will walk away the winner every time.
People rather have a 7/10 cheeseburger if it's delivered within 15 minutes, rather than a 10/10 french dish that takes 4 hours. just the truth. A tiny minority might regularly sit at the dining table for 4-5 hours and wait to eat the better dish. The supermajority of people will not and you'll have an empty dining room just as the game will probably have empty servers.
I for one do not want that.
Fair points. Hopefully true.
The game is definitely fun and has heaps of potential.
They should keep humans out of the game and keep adding more dinos
It is like saying that it is as easy to make a simple orange juice as it is to create a successful soft drink like Coca Cola.