The Isle

The Isle

Rhibirr Jul 22, 2022 @ 4:30pm
Does anyone know why they decreased many AI spawns?
Cuz doing that at the same time they do a global hunger intake increase probably only exaggerates problems for the people who don't like that. Know that I don't have discord and don't want it so if you DO have discord and know some more info from there do please share. Do please NOT just unhelpfully tell me to get discord. That would fall on deaf ears.
Originally posted by Khanivore:
I think is has the benefit of starving out Pred players that aren't as capable or prefer things easier hopefully encouraging more herbs, as natural ecosystems usually have a 1:10 ratio of Pred to Herb and this would be nice to see in game at some level as normally people mostly just play Preds... Preds are hard mode at the moment

But the reality is the Devs had to greatly reduce AI due to server performance, they are working on a fix, personally even though I play Preds mostly right now I prefer it
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Khanivore Jul 22, 2022 @ 5:12pm 
I think is has the benefit of starving out Pred players that aren't as capable or prefer things easier hopefully encouraging more herbs, as natural ecosystems usually have a 1:10 ratio of Pred to Herb and this would be nice to see in game at some level as normally people mostly just play Preds... Preds are hard mode at the moment

But the reality is the Devs had to greatly reduce AI due to server performance, they are working on a fix, personally even though I play Preds mostly right now I prefer it
Last edited by Khanivore; Jul 22, 2022 @ 7:04pm
bigmoe808 Jul 22, 2022 @ 6:06pm 
A lot of what Khanivore said. Performance and Intent.

You picked carnivore, your food is the other players. If you die, try again until you succeed or pick something else.

And the less AI in the game, the less the servers have to stress over.
Rhibirr Jul 22, 2022 @ 7:50pm 
Maybe one of the new hires they may or may not be looking for should be somebody who specializes in multiplayer server management. Not necessarily for this but while I love the idea of a massive map to explore I keep worrying how the game will handle such later on if so many people have performance trouble now. Like, either the game is going to have to be able to handle a LOT more people or they're going to have to have AI and much more complex ones at that.

Sounds like they're trying to make the random AI creatures be A. babyfood and B. the carnivore version of grazing. I'll see how this goes.
Forcedge Jul 23, 2022 @ 6:14am 
It's to attract try hard survival players and flush out casuals. They want the game to be miserable for people with jobs and a life
Meriwether Jul 23, 2022 @ 7:08am 
Originally posted by Forcedge:
They want the game to be miserable for people with jobs and a life

Do you have a source or are you just being miserably salty?
If you have some insider Dev information that points to them wanting people to be miserable, I'd be interested to see it.
Zeus14 Jul 23, 2022 @ 9:00am 
Originally posted by Forcedge:
It's to attract try hard survival players and flush out casuals. They want the game to be miserable for people with jobs and a life

translation- "i lack skill at most things, and when others out-preform me, in my insecure salty rage i lie to myself to comfort myself and pretend im a chad alpha and they're just a beta nerd with no job!! haha!............. "

You're the dude who claimed the other kids in wrestling or football were " CheAtiNg!" or "uSing SterOiDS!!" when they smoked you and made you look silly and incompetent. It's an unhealthy coping mechanism, mate. You'll always fail with that mentality. You'll always lose at everything, because that's a loser mentality. How about you just get good? you bought a *SURVIVAL OF THE FITTEST* game which imitates nature, and you're here raging about "try-hards"? lol.

By which, of course you just mean "literally everyone because everyone is better than me".
Rhibirr Jul 23, 2022 @ 10:08am 
Is this really something that's going to become a flame war? I'd prefer not.
Sir Víve Jul 23, 2022 @ 1:04pm 
https://steamcommunity.com/app/376210/discussions/14/5315953514603399615/#c5315953514603695564
"As we're investigating a number of server performance issues that the AI were contributing to heavily."

I don't think it was to starve the Carnos when they are not even OP anymore in balance
Last edited by Sir Víve; Jul 23, 2022 @ 1:07pm
Krajak85 Jul 30, 2022 @ 3:34am 
Here are some incoherent scraps of thought on the subject: I'm not sure if more AI is needed for carnivores to survive better. In my mind, an ideal ecosystem would be what players leave behind, but that would require more customization in its current state. The island badly needs an anti-afk-mechanic! Even though the server is full, most of the time the map feels very empty. The reason is obvious - most are sitting in the bushes because it's still the surest way to grow up. A suggestion I've made before: if someone sits idly in a bush for too long, they leave behind a puff of scent for all to smell. Or you get an illness that significantly weakens you. Young animals need to move to build muscle! In addition, one could increase the water consumption - it is simply unbelievable how long I can sit in a bush as a Carno or Stego without having to drink once. I tested it today. As a Carno I had to drink for the first time at 55% growth. Ridiculous - especially considering that we're simulating the life of a dinosaur from birth to adulthood.

Idea: The water consumption should be more dynamic. For example, if you sprint a lot, you will get thirsty faster. That would again be a small but nice mechanic that would add a strategic element. In my opinion, the current water consumption is too predictable.

Idea: growth rate is increased by 120% when you have a perfect diet. However, this effect is only valid while moving.

I'm honestly not a proponent of AI. What would happen if there was too much AI? Any carnivore would grow up easily and hunting player dinosaurs would no longer be necessary to survive. It would also allow the carnivores to grow quite comfortably afk in the bush just like the herbivores, so the map would feel even more empty. As a carnivore it should be a challenge to reach the goal, a fully grown carno should be something special. How could a system do without too much AI? By properly utilizing the carcasses. When a larger carnivore finishes its meal, the carcass should leave behind what can only be eaten by juvies - small ribs. Isn't that the case in Legacy?

Idea: herbivores can graze up to 20% food. You could place carcasses at strategically important points, from which small carnivores can also feed up to 20%, but without getting any nutrients. That would be an emergency solution to save a growing Dino from starvation.

AI has another problem: if there is an area where there are a lot of goats, deer and pigs, one hungry Carno would be enough to eat them all. For any other dinos that then reach that location, it would again seem like there wasn't enough AI.

These small changes would ensure that more movement comes to the island. Another important point is the map design, but that's another topic ...
MaliceRivSal Jul 30, 2022 @ 7:39am 
The problem is the map being to big. Many places empty with no food for carnivores. When you find herbs to feed on, they have numbers and size. The real problem is the map and lack of different size of dinosaurs. Herbs all to big at certain point and the one that are smalls, no ones playing them.
Last edited by MaliceRivSal; Jul 30, 2022 @ 7:40am
Rhibirr Jul 30, 2022 @ 9:48am 
Originally posted by Big Boss:
The problem is the map being to big. Many places empty with no food for carnivores. When you find herbs to feed on, they have numbers and size. The real problem is the map and lack of different size of dinosaurs. Herbs all to big at certain point and the one that are smalls, no ones playing them.

Dude. Hypsis are everywhere. You can hear them calling in all kinds of places. They're just small and therefore they can hide even with their flamboyant colors.
Rhibirr Jul 30, 2022 @ 10:00am 
Originally posted by Krajak85:
Here are some incoherent scraps of thought on the subject: I'm not sure if more AI is needed for carnivores to survive better. In my mind, an ideal ecosystem would be what players leave behind, but that would require more customization in its current state. The island badly needs an anti-afk-mechanic! Even though the server is full, most of the time the map feels very empty. The reason is obvious - most are sitting in the bushes because it's still the surest way to grow up. A suggestion I've made before: if someone sits idly in a bush for too long, they leave behind a puff of scent for all to smell. Or you get an illness that significantly weakens you. Young animals need to move to build muscle! In addition, one could increase the water consumption - it is simply unbelievable how long I can sit in a bush as a Carno or Stego without having to drink once. I tested it today. As a Carno I had to drink for the first time at 55% growth. Ridiculous - especially considering that we're simulating the life of a dinosaur from birth to adulthood.

Idea: The water consumption should be more dynamic. For example, if you sprint a lot, you will get thirsty faster. That would again be a small but nice mechanic that would add a strategic element. In my opinion, the current water consumption is too predictable.

Idea: growth rate is increased by 120% when you have a perfect diet. However, this effect is only valid while moving.

I'm honestly not a proponent of AI. What would happen if there was too much AI? Any carnivore would grow up easily and hunting player dinosaurs would no longer be necessary to survive. It would also allow the carnivores to grow quite comfortably afk in the bush just like the herbivores, so the map would feel even more empty. As a carnivore it should be a challenge to reach the goal, a fully grown carno should be something special. How could a system do without too much AI? By properly utilizing the carcasses. When a larger carnivore finishes its meal, the carcass should leave behind what can only be eaten by juvies - small ribs. Isn't that the case in Legacy?

Idea: herbivores can graze up to 20% food. You could place carcasses at strategically important points, from which small carnivores can also feed up to 20%, but without getting any nutrients. That would be an emergency solution to save a growing Dino from starvation.

AI has another problem: if there is an area where there are a lot of goats, deer and pigs, one hungry Carno would be enough to eat them all. For any other dinos that then reach that location, it would again seem like there wasn't enough AI.

These small changes would ensure that more movement comes to the island. Another important point is the map design, but that's another topic ...

Why should a carcass not give any nutrients to a young carnivore who can't kill much in a setup without AI and where they ALSO can't fill their stomach up from the adult's leftovers? Also....why should they not fill their stomach however much the carcass has left behind if this idea involves removing AI completely?
I think I'd rather have the AI just be the grazing. They're still something to chase down, they work as baby food and reducing them + dropping how much food they give you does functionally the same thing. Pushes the players to hunt other players when they are capable of doing so.
Rhibirr Jul 30, 2022 @ 10:04am 
Originally posted by Big Boss:
The problem is the map being to big. Many places empty with no food for carnivores. When you find herbs to feed on, they have numbers and size. The real problem is the map and lack of different size of dinosaurs. Herbs all to big at certain point and the one that are smalls, no ones playing them.

Yes. The map is huge. It's pretty and I love it but as a herbivore you don't HAVE to sit still in the bushes to vanish. Just go walk a not often used path to your next food thing and hug the trees. The carnivores often don't bother trying to hunt in the jungle.
_D_ Jul 30, 2022 @ 11:21am 
Originally posted by Khanivore:
I think is has the benefit of starving out Pred players that aren't as capable or prefer things easier hopefully encouraging more herbs, as natural ecosystems usually have a 1:10 ratio of Pred to Herb and this would be nice to see in game at some level as normally people mostly just play Preds... Preds are hard mode at the moment

But the reality is the Devs had to greatly reduce AI due to server performance, they are working on a fix, personally even though I play Preds mostly right now I prefer it

No offense but this is such an ass-backwards way of balancing your game, lol.

It'll be interesting to see how it plays out for them.
Krajak85 Jul 30, 2022 @ 1:06pm 
Originally posted by Big Boss:
The problem is the map being to big. Many places empty with no food for carnivores. When you find herbs to feed on, they have numbers and size. The real problem is the map and lack of different size of dinosaurs. Herbs all to big at certain point and the one that are smalls, no ones playing them.
Yeah, the map is very big and that's why it would make sense to motivate all players on the island to move around. Then you would also see dinos of different sizes, which can lead to more interesting encounters. Personally, I've rarely seen fights between medium-sized dinosaurs. A smaller map with dinos just sitting in bushes to grow would feel just as empty. You would really have to see if the map is still too big when the 100 players are also actively participating in the game.

Originally posted by Rhibirr:
Why should a carcass not give any nutrients to a young carnivore who can't kill much in a setup without AI and where they ALSO can't fill their stomach up from the adult's leftovers?
Because grazing also provides no nutrients and saves a herbivore from starvation. My suggestion is the counterpart to grazing and is meant to be a stopgap if you can't find anything to hunt. Only self-killed prey or carcasses left by other carnivores provide nutrients.

I have nothing against small AI animals like chickens, frogs and rabbits. But as I have already explained, the AI ​​becomes a problem at the latest when you can easily grow up with it and are no longer dependent on other prey. It's already the case that as a carnivore I can stay in the bush for what feels like an eternity because my stomach and my nutrients are 100% full from a small chicken. Most play it safe and wait until they are adults before engaging in combat. If all this survival stuff and the cycle of life in an ecosystem doesn't work, we could all start as full-grown dinosaurs and turn the game into a battle royale.
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