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But the reality is the Devs had to greatly reduce AI due to server performance, they are working on a fix, personally even though I play Preds mostly right now I prefer it
You picked carnivore, your food is the other players. If you die, try again until you succeed or pick something else.
And the less AI in the game, the less the servers have to stress over.
Sounds like they're trying to make the random AI creatures be A. babyfood and B. the carnivore version of grazing. I'll see how this goes.
Do you have a source or are you just being miserably salty?
If you have some insider Dev information that points to them wanting people to be miserable, I'd be interested to see it.
translation- "i lack skill at most things, and when others out-preform me, in my insecure salty rage i lie to myself to comfort myself and pretend im a chad alpha and they're just a beta nerd with no job!! haha!............. "
You're the dude who claimed the other kids in wrestling or football were " CheAtiNg!" or "uSing SterOiDS!!" when they smoked you and made you look silly and incompetent. It's an unhealthy coping mechanism, mate. You'll always fail with that mentality. You'll always lose at everything, because that's a loser mentality. How about you just get good? you bought a *SURVIVAL OF THE FITTEST* game which imitates nature, and you're here raging about "try-hards"? lol.
By which, of course you just mean "literally everyone because everyone is better than me".
"As we're investigating a number of server performance issues that the AI were contributing to heavily."
I don't think it was to starve the Carnos when they are not even OP anymore in balance
Idea: The water consumption should be more dynamic. For example, if you sprint a lot, you will get thirsty faster. That would again be a small but nice mechanic that would add a strategic element. In my opinion, the current water consumption is too predictable.
Idea: growth rate is increased by 120% when you have a perfect diet. However, this effect is only valid while moving.
I'm honestly not a proponent of AI. What would happen if there was too much AI? Any carnivore would grow up easily and hunting player dinosaurs would no longer be necessary to survive. It would also allow the carnivores to grow quite comfortably afk in the bush just like the herbivores, so the map would feel even more empty. As a carnivore it should be a challenge to reach the goal, a fully grown carno should be something special. How could a system do without too much AI? By properly utilizing the carcasses. When a larger carnivore finishes its meal, the carcass should leave behind what can only be eaten by juvies - small ribs. Isn't that the case in Legacy?
Idea: herbivores can graze up to 20% food. You could place carcasses at strategically important points, from which small carnivores can also feed up to 20%, but without getting any nutrients. That would be an emergency solution to save a growing Dino from starvation.
AI has another problem: if there is an area where there are a lot of goats, deer and pigs, one hungry Carno would be enough to eat them all. For any other dinos that then reach that location, it would again seem like there wasn't enough AI.
These small changes would ensure that more movement comes to the island. Another important point is the map design, but that's another topic ...
Dude. Hypsis are everywhere. You can hear them calling in all kinds of places. They're just small and therefore they can hide even with their flamboyant colors.
Why should a carcass not give any nutrients to a young carnivore who can't kill much in a setup without AI and where they ALSO can't fill their stomach up from the adult's leftovers? Also....why should they not fill their stomach however much the carcass has left behind if this idea involves removing AI completely?
I think I'd rather have the AI just be the grazing. They're still something to chase down, they work as baby food and reducing them + dropping how much food they give you does functionally the same thing. Pushes the players to hunt other players when they are capable of doing so.
Yes. The map is huge. It's pretty and I love it but as a herbivore you don't HAVE to sit still in the bushes to vanish. Just go walk a not often used path to your next food thing and hug the trees. The carnivores often don't bother trying to hunt in the jungle.
No offense but this is such an ass-backwards way of balancing your game, lol.
It'll be interesting to see how it plays out for them.
Because grazing also provides no nutrients and saves a herbivore from starvation. My suggestion is the counterpart to grazing and is meant to be a stopgap if you can't find anything to hunt. Only self-killed prey or carcasses left by other carnivores provide nutrients.
I have nothing against small AI animals like chickens, frogs and rabbits. But as I have already explained, the AI becomes a problem at the latest when you can easily grow up with it and are no longer dependent on other prey. It's already the case that as a carnivore I can stay in the bush for what feels like an eternity because my stomach and my nutrients are 100% full from a small chicken. Most play it safe and wait until they are adults before engaging in combat. If all this survival stuff and the cycle of life in an ecosystem doesn't work, we could all start as full-grown dinosaurs and turn the game into a battle royale.