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回報翻譯問題
I just want herbivores to migrate more.
And when i want some challenge I grow as Para. Even in a herd it's very hard to survive as Para(when i'm growing maia i try to be around paras because they will probably end up as food and i can run :p) and in crowded servers you have to keep moving for food or changing water osurces depending on your neighbors... Paras are surely one of the hardest to survive in the isle rn...
Also i like growing trikes. After getting to full adult it's kinda boring, but from juvie to full - specialy if you havn't a herd - it's challenging and fun.
https://youtube.com/watch?v=-juabIwxYz8
By the way...how do you add videos to your profile page?
As far as I can tell, Dibbles, Trikes, Maias and Galli are your go to herbs on Official Servers. Add Shants, Stegos and Dryos if you are on Private Servers.
For Carnies, every one is readily viable, except maybe Sucho. Most can avoid/out run what can kill it, generally tank anything that can catch them...except Sucho...it’s just a dump truck. So essentially, keep your head on a swivel, avoid big, scary things, prey on anything you can catch that’s smaller than you.
Herbivores don't seem like a worthwhile investment in the future. They really don't.
Venom
Flying
Fishing
Aquatic
Ambush
Nocturnal
Grapple
Pounce
All that is for carnivores. We've yet to so much as hear about any sort of gimmick or variation for herbivores. No aquatics, no nocturnal herbivores, nothing beyond "run or fight."
Burrowing is utterly useless to Dryo, and would have been better off saved for one of the smaller herbivores supposedly being made.
Grazing is nice, but it doesn't make herbivores interesting to play. You're not going to convince anyone to play them by saying "yo we should play herbivores because we can eat grass now"
I'm a carnivore main. Always preferred them to herbivores, but I still want to see something done with herbivores beyond having them exist.
Of the list I cited for carnivores, what in that list do you see as something that could potentially be for herbivores?
I can cross off several right off the bat that are obvious. Ambush, grapple, pounce, fishing.
Flying? Pterosaurs were piscivorous or scavengers. A couple are speculated to frugivorous, though again, yet to actually see or hear any plans to add such an animal.
Venom? Highly unlikely given that venom needs to induced by biting. No herbivore except for Dryo attacks with their mouth.
Poison? Also not likely. Has to be injected somehow, and I doubt that ceratopsians, Stego or Theri will ever have such a thing when they already decimate most things with sheer force alone. Hadrosaurs don't have horns or spikes with which can be laced with poison.
Which leaves us with nocturnal and aquatic. Nocturnal is something that should have already been a thing for smaller herbivores, like Dryo.
While an aquatic herbivore would offer a unique playstyle as opposed to others, the waters are claimed by a number of carnivores. Nowhere for an aquatic herbivore to go. Cool idea, but ultimately unviable.
Also, in the entire history of this game, we've never once heard any sort of plan for herbivores beyond a vague and flimsy concept for elders.
The fact that we don't know if herbivores are getting anything special isn't reason to assume they are. That's only reason to assume they aren't.
Even "confirmed" content should always be assumed to be nothing more than a concept until it's actually in the game.
Until we actually see so much as an idea by the devs (not the community, but the devs) regarding herbivores and their mechanics, there is no reason for us to believe that anything is being done with them. We can see it for carnivores, and that's why you never see carnivore mains say they feel like their faction is being neglected.
The opposite occurs and has been occuring with herbivore faction. It's not balance they complain about. It's mechanics and goals they want.
What is hilarious is that you just named three dinosaurs that are not playable in survival.
Also the herbivores that are in survival are definitely not easy fodder.
1. Maia - Easily one of the most broken dinosaurs in the game, if you hate dilos/utahs, this is your dinosaur.
2. Diablo - Quite literally a better allo, does more damage, INSANE stamina recovery, just better overall
3. Galli - Its combination of agility, speed, and stamina recovery makes it invulnerable unless you're stupid
But overall, I think making carnivores much harder would be good.
1. Ambush should make hunger go down significantly when used: makes it a risk/reward instead of just the obvious option in a hunt. It also discourages spamming it and heavily punishes failed hunts.
2. Making carnivores recover stamina much more slowly: Makes hunt an exhausting endeavor and a moment of weakness for the animal. This can make scavenging and fighting for carcasses a viable option.
3. Carnivores have much more needy affinities and can't be quite so big in groups.
There could be some more I would want to add later but these are the main ones I'd want to add so carnivores can turn players away, or at least the big ones.
Herbivores need to be able impair carnivores enough, through the skillful and timely use of stamina consuming specials, to disengage from the fight and attempt an escape. When used against comparably sized opponents, and especially so against smaller opponents, these impairments essentially stop opponents in there tracks. They can still bite and attack if you get close(that whole cornered animal thing), but their ability to pursue is impaired for several minutes. We are talking “broken leg” level types of impairments that last a long time(5-7mins...maybe longer), prevent or significantly hinders pursuit and ultimately leaves the opponent vulnerable to predation themselves while impaired.
Some impairments could be delivered through normal attacks, but they would likely be short-lived(like a knock down) or health impairments like bleed, which doesn’t really prevent the carni from continuing the pursuit initially. These likely won’t be super effective vs larger or comparably sized opponents, but could be very useful against smaller threats.
Yes the strains available for meat eaters to evolve their killer instinct is quite obvious. Herbs will probably evolve strains for camouflage and/or defence.
The main advantage Herbs have over carnivores is the social/herding. It has already been talked about by the devs that carnivores will have negative effects applied to them if they are in a large group or mixed pack with other carnivores. As the more mouths needed to feed more of the risk you will be the next meal. Herbs however will be quite the opposite to a limit as there is safety in numbers.
Venom does have to be injected, yes. Be it by bite or sting or spur, the venom has to induced into the body.
Poison is different, but no more suitable for herbivores than venom
The only herbivores that have the weapons that make most sense for injecting venom are Ceratopsians with their horns, or Stegosaurus with its thagomizer, in which case, both can utilize their weapons as stingers of sorts...
Problem is, those weapons already kill just fine without it.
As for a poisonous herb... Yeah, I can gaurentee you that the devs will not ever add an herbivore (or any animal) that is basically immortal (disregarding Strains). What carnivore that wants to live is going to mess with something with poisonous skin?
And as was discussed before in an older but still recent thread, trying to argue that herbivores can have social advantages is null.
1) Herbivores are not even close to being as popular
2) Carnivores can still pack up, even if in smaller numbers
3) A playable should not ever be designed around how many people play it because that is a variable that can never be properly balanced around.
You can give a Maia or Diablo all the cool little social benefits in the world, but that's not going to mean jack if there's only one person playing them. Social behaviors are great to differ the factions as a whole but not for individual species.
Not only that, but it still doesn't solve the problem of Herbivores being extremely barebones.
A Maia can play 4 different roles. Para, Pachy, Galli, and Dryo. One single herbivore being capable of not only taking the roles of other herbivores but being better than all of them at those roles is not okay. It draws the few players to do like Herbivores into thinking that only one is worth playing, further taking away from the diversity of the faction.
Point being that Herbivores need something for their individual species and not just the faction as a whole.