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I'd still prefer Survival over Progression. However i'd prefer it, if it was a mix of the 2 gamemodes.
Have both good things about both gamemodes all rolled into one sort of thing.
Meaning, I'd like to have the Option to play as ANY of the playable dinosaurs in the game. Apart from strains etc. Just like progression allows.
However, with the choice to chose the dino you want to be, just like in survival. So if i wanted to play as Pue, I'd just pick pue. But it'll play like survival where you start off as a juvie.
I don't care about new models. New models do cost money. So i'd be happy with the shrinked down versions of the adults as juvies for dinos that don't actually have the hatchling/Juvenile models.
Dondi could have took idea's from Both the gamemodes and made it better. All this stuff about Mechanics to make them Unique, just limits players on what they can chose. Considering, i got addicted to this game because i Actually had the Choice to chose what i wanted to play as. That's what made me enjoy this game. Whenever i got bored of a certain playstyle, I'd just jump for a different one. That change of pace was always refreshing. Made this game so enjoyable. But even now with survival, It feels more like a Demo version of sandbox. Without half the dinos i actually enjoy playing. I'm pretty much more of a herbivore player, myself, but i do enjoy going on the carnivore side once in a while.
The lack of dinos in survival get's irratating. Considering, without AI other than oro, There's no Variety.
Now survival would only really need to Up the time it takes to gain a Powerful dino.
That includes both carnivores and herbivores.
They Don't need to remove the apexes. All they need to do is make them longer to get. I tested out rex myself, and just 5 or so hours to get to adult were a Huge pain in the ass. I felt like It wasn't Worth that much of my time. If all apexes times got increased, Trike, Rex and giga and other future apexes, then less people will actually be able to make it to apex. People that do, have earned it. You'd have less people making it to adulthood, and more people playing the small to medium tiers.
Now for juvies, All he needs to do is Buff them accordingly, to make them less of an easy meal. So that they can actually escape if need to.
It'd also be great if he actually Removed Footprint tracking from scent. Dinosaurs should only be able to smell food, water, Bodies and Blood. Footprint Tracking should only be for Humans.
This means that juveniles can actually Hide from danger without apexes holding q to see where they went.
I'd like to see your source for that because as far as I am aware, the only way you'd get AI dino parents is by playing Saurian.
Not the main point I made. I fully agree that in regards to balance than yeah, of course we need humans to be in to test things.
But the major Issue I brought up was how Survival will end up taking exactly as long as Progression to achieve a given dinosaur. In Survival T.rex takes a total of 4hrs to achieve adulthood with, whereas in Progression (the time it will become for survival) that is 20hrs.
Half of your time growing a T.rex is as Juvie. So, ergo ipso facto: 10hrs of being that helpless runt.
For Progression, a way it could work is if when you die, you maintain any PP that you had but are set back to square 1. Throw in making leftover PP not lost upon progression?
If you survived well as say, an Allo and had 300PP, right? It dies, and you spawn as little Velo but.. a velo with 300PP. So you then prog to austro, but... a subadult Austro with 240PP.
@DevilTwins
I fully agree that dinosaurs do not need updated models / animations / new ones for life stages, especially as smaller dinosaurs. Perhaps simply code in a system where Juvies are lankier and have bigger heads relative, and boom, problemo solved.
I would love being able to play as every dinosaur in Survival.
But the thing you are missing is that time isn't the issue. In Survival, you start as X dino and grow into the adult form of X dino. Before it is a subadult? It is completely helpless, regardless of the Dinosaur. Well, it will take just as long to get whatever Dino in Prog as the adult in Survival.
So say you throw in Spinosaurus. RN? Takes 23hrs, in Progression, to become that beast. If we assume a similar ratio to T.rex, say half of its total time it is a Juvie, that would be 11hrs 30minutes of being a Juvenile Spinosaurus.
The devs have PLANNED to increase the time to reach adult in Survival to match Progression, so if that were the case, it would make Survival a horrible gamemode.
Unlike Progression where only very limited durations of your gameplay are you truly ever a handicapped dinosaur, now for half of any of your session you will this painful horrible creature to use.
That's the issue, as I see it. The juvenile stage can be as short or as long as the devs want, but without counterplay all it changes is the time spent sitting in a bush. And to develop proper counterplay, we need to know how the other two factions affect the meta.
The only reason for such bloated times would be major balance issues between life stages. As one of the worst possible ways to deal with those.
Thank you for explaining.
Just my 2 cents, I actually like juvi gameplay as is. It can be frustrating, yes. And at times even boring which is an issue. But once you've learned how to play it, and also learned the map you're playing on it can be thrilling and tense. It absolutely takes skill to survive (unless you find adults to raise your butt), more so than it would if juvies had better survival capabilities from the get go which is what all of you seem to be asking for.
The idea is that your survival capablities are enhanced as you grow which adds variety to the gameplay. Luck can be a factor, but not to the extend that people make it out to be. Of course your life depends on luck the moment you spawn, and if you don't have good map knowledge you also better be lucky to move in the right direction from the get go. Though more water sources and AI are going to resolve a lot of those issues for juvi gameplay. And sure, if you're say on a quest to find a group/parents, you can always be unlucky and run into hostile people. Then again, having a group comes with such overwhelming benefits, it would be lame if there was no risk involved in approaching others. Friends are gonna be teaming anyways, and this is where the odds of success already dramatically shift in your favor which makes properly balancing juvis difficult. Other than that you are no more dependent on luck than any other creature. It is in your hands to stay away from anything that can kill you, be stealthy and not draw attention. Or you actually make the risky play and stick around more populated areas and actually approach other players. This is where you are pushing your luck, and you can't blame bad luck afterwards if you die, can you? Patience, good decision making and good timing are all skills that matter hugely when you're playing as juvi. Combat skills are supposed to be playing a bigger role later on. Just a matter of letting oneself in for that kind of developing gameplay.
Any other type of juvi gameplay would be contradictory to the notion of this game which is survival horror. It's not a deathmatch where balance and combat skills are the driving forces for good gameplay. If you could easily escape other dinos a juvi the game would probably fail to deliver on what it wants to achieve which is to instill fear and tension
also from what i understand there are supposed to be 2-3 adult apexes in each server not more
smaller creatures will have smaller times so the reward is equal to the strugle you had to take until you reached what you wanted
lowering the ammount of playable dinos is ok since many dinos do exactly what others do but better or worse so exept from the looks there is no reason to play the worse version
plus unique abilitys will make the game feel more like a real ecosystem where youll see each predator have hes own pray
plus ai oros and psytacos will be the most common (most likely) so finding food as a baby wont be that hard i quess
and the most popular dinos will join eventually
You don't know who you are talking to so lemme spell something out. I'd hate for easy gameplay, truly and dearly. I love the thrill of being vulnurable, of being prey. I'm not an instant gratification kinda guy, that's not for me. The single mechanic in the game I hate the most is nesting because in Progression it allows everyone to be skip and makes apexes commonplace. Before that, every apex you saw had to make it to the top the entire way. People didn't form megapacks because they couldn't, and when faced with danger? They avoided, they bluffed, because if they died it didnt matter if you were in a group with friends; you were stuck as a Dryo if you died, period, end of story.
But you seem to not realize my angle so I'll try and make it impossibly clear.
You might find it fun to be the runt, and I cant disagree entirely. But with how totally ♥♥♥♥♥♥♥ uselees they are and how much luck dictates your experience? Sure, I agree if someone is an imbecile and runs into the open trying to befriend adults, or if they don't know the map than yeah they should be cucked or at least chancing things. But Juvi T.rex, among the other Juvis, are incredibly slow and helpless. They are too loud, are not able to travel around the map and idk about you? But being the ♥♥♥♥♥ of the foodchain for 11 hours before being able to defend yourself at all sounds like bull. Yeah its once thing for it to be hardcore.
But the issue will not come from food or water. It won't. It will be players and AI. People complain the maps are too large for so many people, but when times are increased they will want maps thrice the size. Because as that baby? Run into ANYTHING and you are dead. You are forced to be a scavenger, with nearly nothing you can hunt. Last week I was a juvi Gallimimus and I was being hunted by a Juvi T.rex. It was funny, really. I had no stamina and kept kicking its ass. I was doing like no meaningful damage, but I was trolling it. The poor ♥♥♥♥♥♥♥ thing could run for more than a few seconds, during which I just run behind it, allow my stamina to regenerate. What do you think that Juvi T.rex player felt? Horror? Excitement? No. They thought they had found prey, instead of scavenging to do something for themselves, only to walk away empty handed in an exhausting, tedious and boring experience.