The Isle

The Isle

RetailPale Apr 10, 2022 @ 4:47pm
Full Evrima Dino/Creature list ?
By chance do we know this yet ? I know nothing is 100% but it'd still be a bit hopeful to have some sorta insight.

Even saw a title on youtube about a megalania usually dont watch that stuff tho. Is the Giant snake a thing still... Any of the Legacy dinos coming back to Evrima roster like the Austroraptor or the albertosaurus ?

Are the dinos on the trello page the full list or is that just the ones theyll publicly claim ?

https://www.youtube.com/watch?v=DjkG374WBKc
Last edited by RetailPale; Apr 19, 2022 @ 7:03pm
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Showing 1-15 of 20 comments
Bear Apr 10, 2022 @ 5:51pm 
Everything from legacy is coming back besides pue. And the creatures we have on the roadmap obviously won't be the only ones. As more dinos are released they will keep adding the next batch of dinos to the roadmap.
Khanivore Apr 10, 2022 @ 6:07pm 
It's planned to have over 50 on the roster, developing unique mechanics for each is a huge undertaking (so far so good), very unlike legacy in each Dinos detail
Last edited by Khanivore; Apr 10, 2022 @ 6:09pm
RetailPale Apr 10, 2022 @ 6:11pm 
Originally posted by Bear:
Everything from legacy is coming back besides pue. And the creatures we have on the roadmap obviously won't be the only ones. As more dinos are released they will keep adding the next batch of dinos to the roadmap.


Originally posted by Khanivore:
It's planned to have over 50 on the roster, developing unique mechanics for each is a huge undertaking (so far so good), very unlike legacy in each Dinos detail
Much appreciated. And wow that sounds impressive which I imagine doesnt even include future mods. Sounds like a lot of work though
Daddy Sheev Apr 10, 2022 @ 10:23pm 
Game will get its next creature update when the republic is brought back lol
⭐Kuro⭐ Apr 11, 2022 @ 1:42am 
Originally posted by Android:
Originally posted by Bear:
Everything from legacy is coming back besides pue. And the creatures we have on the roadmap obviously won't be the only ones. As more dinos are released they will keep adding the next batch of dinos to the roadmap.


Originally posted by Khanivore:
It's planned to have over 50 on the roster, developing unique mechanics for each is a huge undertaking (so far so good), very unlike legacy in each Dinos detail
Much appreciated. And wow that sounds impressive which I imagine doesnt even include future mods. Sounds like a lot of work though

But it will take something between 3-5 years till then, if you look at (non)speed of the dev`s...
Bear Apr 11, 2022 @ 7:55am 
Originally posted by ☆Kuroritas☆:
Originally posted by Android:



Much appreciated. And wow that sounds impressive which I imagine doesnt even include future mods. Sounds like a lot of work though

But it will take something between 3-5 years till then, if you look at (non)speed of the dev`s...
So?
bigmoe808 Apr 11, 2022 @ 9:39am 
Bout 56-57 playables. If I can find a link I'll send it to you.

Better yet: https://m.imgur.com/a/yBUsBg2

That'll give you a closer look
Last edited by bigmoe808; Apr 11, 2022 @ 9:40am
Gloofin Apr 11, 2022 @ 10:15am 
^ very helpful! though i do wonder how they're gonna make each creature viable. or if all creatures will be played at any given time, even a server with 200 slots would struggle with that.
bigmoe808 Apr 11, 2022 @ 10:30am 
Originally posted by Jester:
^ very helpful! though i do wonder how they're gonna make each creature viable. or if all creatures will be played at any given time, even a server with 200 slots would struggle with that.
Well they should be viable, but-yk, early access balance choices.

And they should all be playable whenever, as these are just normal creatures-no strains
Punchpacket  [developer] Apr 11, 2022 @ 10:41am 
Originally posted by Jester:
^ very helpful! though i do wonder how they're gonna make each creature viable. or if all creatures will be played at any given time, even a server with 200 slots would struggle with that.

Our goal is to balance everything to the best of our ability, so things will likely change every now and then as we add more and more playables to the game. But that's the beauty of modern game development, being able to patch/update whenever, instead of being restricted to the physical box copies of old.

Keep in mind that we're also going to be providing options for server owners to enable/disable individual species & factions, on top of the fact that certain species may not be playable on official servers, but the extent of that has not yet been determined.

However we'll also have the sandbox gamemode later down the line, where players can play as whatever they want.
Last edited by Punchpacket; Apr 11, 2022 @ 10:42am
RetailPale Apr 12, 2022 @ 3:06pm 
Originally posted by Punchpacket:
Originally posted by Jester:
^ very helpful! though i do wonder how they're gonna make each creature viable. or if all creatures will be played at any given time, even a server with 200 slots would struggle with that.

Our goal is to balance everything to the best of our ability, so things will likely change every now and then as we add more and more playables to the game. But that's the beauty of modern game development, being able to patch/update whenever, instead of being restricted to the physical box copies of old.

Keep in mind that we're also going to be providing options for server owners to enable/disable individual species & factions, on top of the fact that certain species may not be playable on official servers, but the extent of that has not yet been determined.

However we'll also have the sandbox gamemode later down the line, where players can play as whatever they want.
Thats awesome, I have heard of these server filters in the past and trust they wont go un-noticed. Me personally I hate the idea of humans being in the game... of course its not my decision as even the "strains/hypos etc" is even a weird part of the game but glad to know I wont be forced
Tregrenos Apr 12, 2022 @ 4:58pm 
Originally posted by Android:
Originally posted by Punchpacket:

Our goal is to balance everything to the best of our ability, so things will likely change every now and then as we add more and more playables to the game. But that's the beauty of modern game development, being able to patch/update whenever, instead of being restricted to the physical box copies of old.

Keep in mind that we're also going to be providing options for server owners to enable/disable individual species & factions, on top of the fact that certain species may not be playable on official servers, but the extent of that has not yet been determined.

However we'll also have the sandbox gamemode later down the line, where players can play as whatever they want.
Thats awesome, I have heard of these server filters in the past and trust they wont go un-noticed. Me personally I hate the idea of humans being in the game... of course its not my decision as even the "strains/hypos etc" is even a weird part of the game but glad to know I wont be forced
I wasn't on board with humans either, until they referenced the base management to be similar to (or at least inspired by) State of Decay, a game which I'm very much addicted to because of it's base/community management. I'm interested to see how this will translate into this game and have a few ideas about how they might pull it off.

One example is that it's hard to keep a base up solo, or at least some of the larger bases, as you'll likely have to send at least 1 person out for supply runs. If left undefended the base could quickly become damaged or destroyed, plus there's the threat to the runner going out alone. Smaller bases might be able to be maintained solo, in case nobody else is on, and perhaps even used to produce resources the larger bases might require. If nobody is running them the resources are produced at a much slower rate, so there's benefit to someone being at the smaller base to assist those at the larger base or to at least try and keep the smaller base in a functional state while the main group occupy the larger base. While supply drops could be random outside of larger bases the main benefit to being in a larger base could be that you might request specific supply drops to the base itself that are on a global timer. For those not interested in simply sitting around and waiting there might be missions associated with the type if base you receive them from that are more for a gameplay loop, such as basic maintenance, defending a position, surveying an area or even taking photo/video of dinos in an area.

These are just a few gameplay ideas outside of just surviving or hunting that would make human gameplay stand out IMO.
RetailPale Apr 12, 2022 @ 5:22pm 
Originally posted by Tregrenos:
Originally posted by Android:
Thats awesome, I have heard of these server filters in the past and trust they wont go un-noticed. Me personally I hate the idea of humans being in the game... of course its not my decision as even the "strains/hypos etc" is even a weird part of the game but glad to know I wont be forced
I wasn't on board with humans either, until they referenced the base management to be similar to (or at least inspired by) State of Decay, a game which I'm very much addicted to because of it's base/community management. I'm interested to see how this will translate into this game and have a few ideas about how they might pull it off.

One example is that it's hard to keep a base up solo, or at least some of the larger bases, as you'll likely have to send at least 1 person out for supply runs. If left undefended the base could quickly become damaged or destroyed, plus there's the threat to the runner going out alone. Smaller bases might be able to be maintained solo, in case nobody else is on, and perhaps even used to produce resources the larger bases might require. If nobody is running them the resources are produced at a much slower rate, so there's benefit to someone being at the smaller base to assist those at the larger base or to at least try and keep the smaller base in a functional state while the main group occupy the larger base. While supply drops could be random outside of larger bases the main benefit to being in a larger base could be that you might request specific supply drops to the base itself that are on a global timer. For those not interested in simply sitting around and waiting there might be missions associated with the type if base you receive them from that are more for a gameplay loop, such as basic maintenance, defending a position, surveying an area or even taking photo/video of dinos in an area.

These are just a few gameplay ideas outside of just surviving or hunting that would make human gameplay stand out IMO.
No doubt it'll be a fun addition, and I WOULD NOT decline any addition as any extra content regardless of material is something I'll easily welcome. Although for my case this is my fault as I purchased a game that doesn't apply to my subject material... I don't like humans in this game as I know it will change how the game feels and plays entirely.

I owned this game for a long time, pretty close to when it came out actually. I've gotten to play every form of human/tribal so far, many hypos and strains since. Now I know those were very early stages and basically just test at some point but ALL of which were extremely overpowered and not fun. I remember killing a fully adult T-Rex in like 1 or 2 bow shots.
Sorry this is all kinda irrelevant, but summary is, I hate absolutely hate FPS games and the personalities that come with it. BUT like I said I'm not gonna sit here and be the one to say and beg not to add it, of-course I'd love more people playing The Isle.

Like I said it's my fault as it's not at all the intended play-style of the game but personally I only like "The Isle" for its dino simulator part of the game and I really dont want that to change.
Last edited by RetailPale; Apr 12, 2022 @ 5:22pm
Tregrenos Apr 12, 2022 @ 6:20pm 
Originally posted by Android:
Originally posted by Tregrenos:
I wasn't on board with humans either, until they referenced the base management to be similar to (or at least inspired by) State of Decay, a game which I'm very much addicted to because of it's base/community management. I'm interested to see how this will translate into this game and have a few ideas about how they might pull it off.

One example is that it's hard to keep a base up solo, or at least some of the larger bases, as you'll likely have to send at least 1 person out for supply runs. If left undefended the base could quickly become damaged or destroyed, plus there's the threat to the runner going out alone. Smaller bases might be able to be maintained solo, in case nobody else is on, and perhaps even used to produce resources the larger bases might require. If nobody is running them the resources are produced at a much slower rate, so there's benefit to someone being at the smaller base to assist those at the larger base or to at least try and keep the smaller base in a functional state while the main group occupy the larger base. While supply drops could be random outside of larger bases the main benefit to being in a larger base could be that you might request specific supply drops to the base itself that are on a global timer. For those not interested in simply sitting around and waiting there might be missions associated with the type if base you receive them from that are more for a gameplay loop, such as basic maintenance, defending a position, surveying an area or even taking photo/video of dinos in an area.

These are just a few gameplay ideas outside of just surviving or hunting that would make human gameplay stand out IMO.
No doubt it'll be a fun addition, and I WOULD NOT decline any addition as any extra content regardless of material is something I'll easily welcome. Although for my case this is my fault as I purchased a game that doesn't apply to my subject material... I don't like humans in this game as I know it will change how the game feels and plays entirely.

I owned this game for a long time, pretty close to when it came out actually. I've gotten to play every form of human/tribal so far, many hypos and strains since. Now I know those were very early stages and basically just test at some point but ALL of which were extremely overpowered and not fun. I remember killing a fully adult T-Rex in like 1 or 2 bow shots.
Sorry this is all kinda irrelevant, but summary is, I hate absolutely hate FPS games and the personalities that come with it. BUT like I said I'm not gonna sit here and be the one to say and beg not to add it, of-course I'd love more people playing The Isle.

Like I said it's my fault as it's not at all the intended play-style of the game but personally I only like "The Isle" for its dino simulator part of the game and I really dont want that to change.
You're certainly not alone in this and I'm sure there will be plenty of unofficial servers with humans turned off. I'd just recently gotten back into playing "State of Decay 2" and trying out new things I'd not tried before and am hopeful the humans will be interesting to play in this game with SoD as an inspiration for their base mechanics. I'm a fan of micromanagement games like SoD and "Oxygen not Included", but there are some games that just go too overboard with it like "Planet Zoo" that just burn me out too quickly. I'm hoping the micromanagement (if it exists) is treated as a side-activity and not an enforced playstyle since I'm sure there will be more survivalist-like players running as human while I'd be content playing as a truckstop worker.
chloelp456123 Apr 12, 2022 @ 10:12pm 
Originally posted by Khanivore:
It's planned to have over 50 on the roster, developing unique mechanics for each is a huge undertaking (so far so good), very unlike legacy in each Dinos detail

i feel like its going to be impossible to find people to mate and group with when theres only like max 100 players spread between 50 species lolol. im sure there will be like 10 popular ones that 90% of the server plays as, but yea i imagine its going to be a super lonely experience as the other 40, unless you want to hang out with some AI lmaoo (Though i cant tell if they are still planning on having a living ecosystem of AI like they talked about before the release of evrima/the recode, but from the state of the current AI i imagine thats years, maybe decades down the line lol.) And thats not even considering the people who will play as humans or mutants. Maybe im wrong but having such a broad roster in a game where you can only group with people of your species doesnt make sense balance wise, when a large part if not the main part of the fun is playing with other people as a pack.
Last edited by chloelp456123; Apr 12, 2022 @ 10:22pm
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Date Posted: Apr 10, 2022 @ 4:47pm
Posts: 20