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Much appreciated. And wow that sounds impressive which I imagine doesnt even include future mods. Sounds like a lot of work though
But it will take something between 3-5 years till then, if you look at (non)speed of the dev`s...
Better yet: https://m.imgur.com/a/yBUsBg2
That'll give you a closer look
And they should all be playable whenever, as these are just normal creatures-no strains
Our goal is to balance everything to the best of our ability, so things will likely change every now and then as we add more and more playables to the game. But that's the beauty of modern game development, being able to patch/update whenever, instead of being restricted to the physical box copies of old.
Keep in mind that we're also going to be providing options for server owners to enable/disable individual species & factions, on top of the fact that certain species may not be playable on official servers, but the extent of that has not yet been determined.
However we'll also have the sandbox gamemode later down the line, where players can play as whatever they want.
One example is that it's hard to keep a base up solo, or at least some of the larger bases, as you'll likely have to send at least 1 person out for supply runs. If left undefended the base could quickly become damaged or destroyed, plus there's the threat to the runner going out alone. Smaller bases might be able to be maintained solo, in case nobody else is on, and perhaps even used to produce resources the larger bases might require. If nobody is running them the resources are produced at a much slower rate, so there's benefit to someone being at the smaller base to assist those at the larger base or to at least try and keep the smaller base in a functional state while the main group occupy the larger base. While supply drops could be random outside of larger bases the main benefit to being in a larger base could be that you might request specific supply drops to the base itself that are on a global timer. For those not interested in simply sitting around and waiting there might be missions associated with the type if base you receive them from that are more for a gameplay loop, such as basic maintenance, defending a position, surveying an area or even taking photo/video of dinos in an area.
These are just a few gameplay ideas outside of just surviving or hunting that would make human gameplay stand out IMO.
I owned this game for a long time, pretty close to when it came out actually. I've gotten to play every form of human/tribal so far, many hypos and strains since. Now I know those were very early stages and basically just test at some point but ALL of which were extremely overpowered and not fun. I remember killing a fully adult T-Rex in like 1 or 2 bow shots.
Sorry this is all kinda irrelevant, but summary is, I hate absolutely hate FPS games and the personalities that come with it. BUT like I said I'm not gonna sit here and be the one to say and beg not to add it, of-course I'd love more people playing The Isle.
Like I said it's my fault as it's not at all the intended play-style of the game but personally I only like "The Isle" for its dino simulator part of the game and I really dont want that to change.
i feel like its going to be impossible to find people to mate and group with when theres only like max 100 players spread between 50 species lolol. im sure there will be like 10 popular ones that 90% of the server plays as, but yea i imagine its going to be a super lonely experience as the other 40, unless you want to hang out with some AI lmaoo (Though i cant tell if they are still planning on having a living ecosystem of AI like they talked about before the release of evrima/the recode, but from the state of the current AI i imagine thats years, maybe decades down the line lol.) And thats not even considering the people who will play as humans or mutants. Maybe im wrong but having such a broad roster in a game where you can only group with people of your species doesnt make sense balance wise, when a large part if not the main part of the fun is playing with other people as a pack.