The Isle

The Isle

Knuckles May 4, 2022 @ 10:58am
The way to stop cannibalism.
You want to stop cannibalism? Make it to costly to eat your own. Double the effects of the Cannibal de-buff. And make it contagious to others of the same species... Make it so costly to eat your own kind that you don't want to do it. Nobody wants to play a Carnivore that Constantly squawks and screams and just goes insane every 30 seconds. You want to eat your own kind? Ok, Now your a gigantic Target that lets every other carnivore know right where you are. And you are weakened from it to boot. Yup... Have fun with that.
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Showing 16-30 of 51 comments
Rhibirr May 5, 2022 @ 5:59pm 
Originally posted by Screen Lady:
Originally posted by Knuckles:
You want to stop cannibalism? Make it to costly to eat your own. Double the effects of the Cannibal de-buff. And make it contagious to others of the same species... Make it so costly to eat your own kind that you don't want to do it. Nobody wants to play a Carnivore that Constantly squawks and screams and just goes insane every 30 seconds. You want to eat your own kind? Ok, Now your a gigantic Target that lets every other carnivore know right where you are. And you are weakened from it to boot. Yup... Have fun with that.

I mean, it isn't going to stop people from killing you and just.. Not eating your body lmao.

Eek. That is....unfortunately probably right.
bigmoe808 May 5, 2022 @ 7:37pm 
Originally posted by Rhibirr:
Originally posted by Screen Lady:

I mean, it isn't going to stop people from killing you and just.. Not eating your body lmao.

Eek. That is....unfortunately probably right.
It's the number one counter argument against cannibal debuffs.
Tregrenos May 5, 2022 @ 7:39pm 
Originally posted by bigmoe808:
Originally posted by Rhibirr:

Eek. That is....unfortunately probably right.
It's the number one counter argument against cannibal debuffs.
True. It's not like Herbivores don't KoS as well.
Rhibirr May 6, 2022 @ 12:36am 
Originally posted by Tregrenos:
Originally posted by bigmoe808:
It's the number one counter argument against cannibal debuffs.
True. It's not like Herbivores don't KoS as well.
Particularly pachys. Before the nerf my Pteranodon took a lot of deaths to pachys. Didn't really bother me though because lots of big real world herbivores are dangerous. I do hope they eventually undo the pachy nerf if they haven't already. (I haven't played pachy in a while and even when I do I'm not exactly one of the aggressive ones so I'm not helpful in picking up on the nerf and buff timeline)
They could still probably take a pteranodon because pteranodons are made of paper and rightly so. But...I haven't SEEN a pachy in ages.
CrusaderKiller May 6, 2022 @ 6:10am 
I they made cannibalism impossible, players would still kill just to kill and leave the body. Trust no one and survive.
NichtDieMama May 8, 2022 @ 2:04am 
total waste of time developing dedicated solutions to problems that disappear naturally over time. legacy started out the same. you cannibalized, you had no other options, there were only so many species to play as. then the roster expanded and "the problem" disappeared. no mechanics needed that would take these devs half a century to put together. put resources somewhere more useful.
Also this really would have no point because most people just canni for fun and dont bother eating the bodies
Tregrenos May 8, 2022 @ 8:36am 
Cannibalistic Mindset: "The real food are the friends we made along the way." :steammocking:
thisisdemo May 11, 2022 @ 1:03am 
I think the problem is less with eating, but killing
Telsker Sonpos May 11, 2022 @ 6:21am 
Originally posted by TheMuffinEngineer:
Also this really would have no point because most people just canni for fun and dont bother eating the bodies
If they don't eat the bodies they are not cannibals. You (and A LOT of people in this playerbase) should read the definition of cannibalism before screaming "cannibal" when one player attacks its own species.

The cannibal debuff is absolutely useless because it doesn't stop anyone from killing their own, and because people will still prefer to get debuffed for some time rather than dying of starvation.
Pablo Croft May 11, 2022 @ 7:53am 
Originally posted by thisisdemo:
I think the problem is less with eating, but killing

That's been the case since Legacy. The added cannibalism mechanics are needless complexity.

What does the current system of cannibalism actually do. It doesn't keep cooperative play in check. It doesn't discourage players from killing you. A larger roster will be responsible for most of that in the future. I'll add more to that later in the post.

The more variety you have, the greater you chances of running into other species, and not just your own. There's 2 posts I'd like to highlight here that really hit the nail on the head when it comes to cannibalism and how it could actually be meaningful to game play:

Secrael - "The cannibal debuff is absolutely useless because it doesn't stop anyone from killing their own, and because people will still prefer to get debuffed for some time rather than dying of starvation." The penalty isn't tough enough on players.

They could simply increase the penalty for cannibalism. This could be a deterrent.

Madkou - "I'd keep it simple and disable the ability to eat your own if you aren't a cannibal." This keeps it simple. Cannibals are cannibals, and this makes their kind of survival very defined. If another player of your species kills you, it wasn't to eat you.

There are countless reasons to kill your own kind besides eating them. Territory. Protecting your own food/young/party, If you can't eat your own kind at all, you'll be more inclined to purposefully target other species, and not waste time killing your own unless you have to. Wasting time killing your own for sport -this shouldn't be the way to survive in this case.

Action, and counter-action. If you kill a player to preserve your food for yourself, and or your party, that's a good counter-action. Wasting time killing a player of the same species, is time you could be hunting food. Recovering from that fight also adds to the fact that you now have less time to find food.

As long as hunger is always a pressing need. This is true of herbivores as well. Wasting time fighting when you should be eating or drinking. If they have food around, they will likely protect it. They'd be fighting other herbivores for said food, or the carnivores that are trying to make a meal out of you.

A larger roster will add more to the diets of the non-cannibal dinosaurs. More to choose from. More potential to not have to rely on eating your own.
Last edited by Pablo Croft; May 11, 2022 @ 8:00am
Gloofin May 11, 2022 @ 9:47am 
i will say the cannibal debuffs do effect gameplay for the 2 creatures that have it; if you're in a fight and your own members die, you cannot simply eat their bodies to continue the fight like you used to. and i'm sure the debuffs will be much more unwanted when "may become insane" is functional. it's also intended to help with population control with carno and deino though that didn't really help.
Pablo Croft May 11, 2022 @ 11:02am 
Originally posted by Jester:
i will say the cannibal debuffs do effect gameplay for the 2 creatures that have it; if you're in a fight and your own members die, you cannot simply eat their bodies to continue the fight like you used to. and i'm sure the debuffs will be much more unwanted when "may become insane" is functional. it's also intended to help with population control with carno and deino though that didn't really help.

And what of the cannibalistic dinosaurs? Do they get penalised with as much severity for eating outside of their cannibalism based diet? The same result based on a specifically poor diet? What you do to one side, you must do to the other in order to maintain balance.

Otherwise, they're just penalising non-cannibal dinosaurs based on their non-cannibalism diet.
Last edited by Pablo Croft; May 11, 2022 @ 11:25am
Khanivore May 11, 2022 @ 6:00pm 
Originally posted by Pablo Croft:
Originally posted by Jester:
i will say the cannibal debuffs do effect gameplay for the 2 creatures that have it; if you're in a fight and your own members die, you cannot simply eat their bodies to continue the fight like you used to. and i'm sure the debuffs will be much more unwanted when "may become insane" is functional. it's also intended to help with population control with carno and deino though that didn't really help.

And what of the cannibalistic dinosaurs? Do they get penalised with as much severity for eating outside of their cannibalism based diet? The same result based on a specifically poor diet? What you do to one side, you must do to the other in order to maintain balance.

Otherwise, they're just penalising non-cannibal dinosaurs based on their non-cannibalism diet.

I don't think this is really a game of perfect 'balance' per say so each dino can match every other dino, it's a game of survival where you choose your level of difficulty (dino) and do your best with what you have, it really shouldn't be perfectly 'fair' if they want to maintain the survival elements

I think having cannibal penalty's has definitely changed the dynamic of groups and species, there are times even after loosing individuals in a group you have to end the hunt early to get food, also the killing of young for food of the same species effected by the penalty have reduced
Last edited by Khanivore; May 11, 2022 @ 6:03pm
Madkou May 11, 2022 @ 6:50pm 
If a player's trying to hunt for food, they'll stay away from hunting or eating their own kind (if they're dino isn't a cannibal, I mean sry). But, they might do it if hunger's gonna cut your life short haha. Unless that carries over into some bad perk or something? Dunno 'bout that.

Others for other legit reasons, yup, but most are probly just killing on sight for the fun of it.

If not, then ya, the entire system of penalties for cannibalism should work well? That plus the roster getting larger thing and they have a winner there! The balance thing? Well, right now the deino's a cannibal for a good reason? It's hunting is kinda limited to be honest. Unless players are horrible around them haha.

They're slow, plus they do better in water, and it's just deino's in the water. BUT, when the roster gets larger? I'm not sure how well that will work out for them when there's more water dinos. It may just be a "quark" (querk? lol) at that time lol.

Utahs have tons to hunt on land, so them not being cannibals makes perfect sense to me. I see cannibalism (as a main diet) as an evolutionary trait brought on by necessity....(or the game itself rly) ya, a RP bit, but it sounds better than it being just a qu...k.
Last edited by Madkou; May 11, 2022 @ 6:57pm
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Date Posted: May 4, 2022 @ 10:58am
Posts: 51