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Eek. That is....unfortunately probably right.
They could still probably take a pteranodon because pteranodons are made of paper and rightly so. But...I haven't SEEN a pachy in ages.
The cannibal debuff is absolutely useless because it doesn't stop anyone from killing their own, and because people will still prefer to get debuffed for some time rather than dying of starvation.
That's been the case since Legacy. The added cannibalism mechanics are needless complexity.
What does the current system of cannibalism actually do. It doesn't keep cooperative play in check. It doesn't discourage players from killing you. A larger roster will be responsible for most of that in the future. I'll add more to that later in the post.
The more variety you have, the greater you chances of running into other species, and not just your own. There's 2 posts I'd like to highlight here that really hit the nail on the head when it comes to cannibalism and how it could actually be meaningful to game play:
Secrael - "The cannibal debuff is absolutely useless because it doesn't stop anyone from killing their own, and because people will still prefer to get debuffed for some time rather than dying of starvation." The penalty isn't tough enough on players.
They could simply increase the penalty for cannibalism. This could be a deterrent.
Madkou - "I'd keep it simple and disable the ability to eat your own if you aren't a cannibal." This keeps it simple. Cannibals are cannibals, and this makes their kind of survival very defined. If another player of your species kills you, it wasn't to eat you.
There are countless reasons to kill your own kind besides eating them. Territory. Protecting your own food/young/party, If you can't eat your own kind at all, you'll be more inclined to purposefully target other species, and not waste time killing your own unless you have to. Wasting time killing your own for sport -this shouldn't be the way to survive in this case.
Action, and counter-action. If you kill a player to preserve your food for yourself, and or your party, that's a good counter-action. Wasting time killing a player of the same species, is time you could be hunting food. Recovering from that fight also adds to the fact that you now have less time to find food.
As long as hunger is always a pressing need. This is true of herbivores as well. Wasting time fighting when you should be eating or drinking. If they have food around, they will likely protect it. They'd be fighting other herbivores for said food, or the carnivores that are trying to make a meal out of you.
A larger roster will add more to the diets of the non-cannibal dinosaurs. More to choose from. More potential to not have to rely on eating your own.
And what of the cannibalistic dinosaurs? Do they get penalised with as much severity for eating outside of their cannibalism based diet? The same result based on a specifically poor diet? What you do to one side, you must do to the other in order to maintain balance.
Otherwise, they're just penalising non-cannibal dinosaurs based on their non-cannibalism diet.
I don't think this is really a game of perfect 'balance' per say so each dino can match every other dino, it's a game of survival where you choose your level of difficulty (dino) and do your best with what you have, it really shouldn't be perfectly 'fair' if they want to maintain the survival elements
I think having cannibal penalty's has definitely changed the dynamic of groups and species, there are times even after loosing individuals in a group you have to end the hunt early to get food, also the killing of young for food of the same species effected by the penalty have reduced
Others for other legit reasons, yup, but most are probly just killing on sight for the fun of it.
If not, then ya, the entire system of penalties for cannibalism should work well? That plus the roster getting larger thing and they have a winner there! The balance thing? Well, right now the deino's a cannibal for a good reason? It's hunting is kinda limited to be honest. Unless players are horrible around them haha.
They're slow, plus they do better in water, and it's just deino's in the water. BUT, when the roster gets larger? I'm not sure how well that will work out for them when there's more water dinos. It may just be a "quark" (querk? lol) at that time lol.
Utahs have tons to hunt on land, so them not being cannibals makes perfect sense to me. I see cannibalism (as a main diet) as an evolutionary trait brought on by necessity....(or the game itself rly) ya, a RP bit, but it sounds better than it being just a qu...k.